Glitched Out: Chapter 1 similar games & best alternatives

Glitched Out: Chapter 1

2024

Should you play it?

Trapped in the depths of a top secret alien research facility, Lex must team up with A.I companion 'Chip' and hack her way to freedom. Along the way, she discovers the sinister secrets of the facility and meets the many monstrous creatures contained within.

What works
  • Unique art style and vibrant graphics
  • Engaging story and lore with environmental storytelling
  • Fun and varied hacking minigames
  • Cute and memorable ai companion chip
  • Free to play with substantial content for a first chapter
Things to keep in mind
  • Bugs and glitches affecting gameplay and progression
  • Slow movement and pacing reduce tension
  • Unskippable and lengthy dialogue frustrates players
  • Limited enemy variety and weak horror/thrill elements
  • Some mechanics feel derivative or underdeveloped

What to play next

Top picks

Games that feel the closest overall

  • Indigo Park: Chapter 1

  • Scary Game 2: The Mad Shepherd

  • Porcelain Tales

  • The Jeffy Game

  • Perfect Vermin

  • My Friend is a Raven

  • Last Room

  • Static Dread: The Lighthouse

  • High Entropy: Challenges

Hidden Gems

Less popular games with surprisingly high similarity

  • The Jeffy Game

  • Neglected

  • Lake Haven - Chrysalis

If you liked…

Recommendations by what you enjoyed most

  • Value

    Illusion Carnival

  • Escapism

    Project Kat - Paper Lily Prologue

  • Fantasy

    Dead Space™ 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Glitched Out: Chapter 1: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Violence, Expression, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore locations and solve puzzles with some freedom, but progression is linear and some actions must be done in a fixed order."

    Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

    "Players can explore the facility, solve puzzles, and choose how to approach hacking minigames, though some sequences require specific order."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles and minigames provide moderate challenge and skill tests, with feedback and retry mechanics."

    Capsule for Poco Poco

    "Puzzles and hacking minigames provide moderate challenge and skill testing, with some players noting difficulty and learning curve."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

    Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players express eagerness to continue with future chapters despite short playtime; some mention habitual replaying."

    Capsule for Poppy Playtime Poppy Playtime

    "Players show interest in continuing to next chapters and replaying, though bugs and unskippable dialogue reduce engagement for some."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage with unique storylines, character development, and some interactive minigames."

    Capsule for Until Then Until Then

    "Players engage with unique hacking minigames and environmental storytelling, though some mechanics are standard for the genre."

  • Domination

    Game with the same Domination vibe

    -5

    "No indication of exerting control or superiority over others; gameplay is personal and narrative-driven."

    Capsule for יום פתוח (Open Day) יום פתוח (Open Day)

    "No indication of exerting control or superiority over others; gameplay is personal and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive horror atmosphere and story as a form of distraction and emotional engagement."

    Capsule for Project Kat - Paper Lily Prologue Project Kat - Paper Lily Prologue

    "Players appreciate the immersive sci-fi horror setting and story as a form of distraction and engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and fandom, with no obligation or external pressure."

    Capsule for Nice Day for Fishing Nice Day for Fishing

    "Players engage voluntarily out of interest and fandom for SHB, with no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with hacking techniques and tools is encouraged, though limited by simplified commands and game mechanics."

    Capsule for Hacker Simulator Hacker Simulator

    "Some exploration of hacking mechanics and puzzle solving, though sequences can be linear and scripted."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover secrets, hidden rooms, and lore through exploration."

    Capsule for Revita Revita

    "Players explore a secret facility with hidden lore, notes, and environmental clues encouraging discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; mostly fixed character and environment presentation."

    Capsule for Super 3-D Noah's Ark Super 3-D Noah's Ark

    "Limited character customization or personalization; mostly fixed character and environment presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a sci-fi horror universe with alien creatures and supernatural elements, strong imaginative fiction."

    Capsule for Dead Space™ 2 Dead Space™ 2

    "Strong sci-fi horror fantasy elements with alien entities, amnesia protagonist, and imaginative setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn story details, character backgrounds, and puzzle mechanics; some personal development."

    Capsule for OneShot: World Machine Edition OneShot: World Machine Edition

    "Players learn puzzle mechanics, hacking minigames, and story details, showing personal skill development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle solving; not designed for background or idle play."

    Capsule for YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!

    "Requires focused attention and puzzle solving; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Interactions limited to AI companions; no evidence of close social relationships or emotional sharing."

    Capsule for Rogue Trooper Rogue Trooper

    "Limited emotional connection mostly with AI companion Chip; no close social relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player narrative experience."

    Capsule for Sally Face - Episode One Sally Face - Episode One

    "No leadership or group management roles; single-player narrative experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate items, upgrades, and unlock new areas, showing clear progression."

    Capsule for Luna's Fishing Garden Luna's Fishing Garden

    "Players collect items (eyeballs), unlock areas, and gain upgrades through NPC shop, showing progression."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find atmosphere immersive and relaxing, but others report frustration and tension due to bugs and difficulty."

    Capsule for The Divine Invasion The Divine Invasion

    "Some players find atmosphere immersive and relaxing, but tension from enemies and bugs reduce flow for others."

  • Sensation

    Game with the same Sensation vibe

    3

    "Vibrant art style, music, and sound design provide sensory stimulation and emotional engagement."

    Capsule for Psychonauts Psychonauts

    "Vibrant art style, music, and sound design provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with character dialogue and lore integration."

    Capsule for Bandle Tale: A League of Legends Story Bandle Tale: A League of Legends Story

    "Strong narrative focus with lore scattered in environment, audio logs, and character dialogue."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzle solving and stealth require some planning and problem solving, though not highly complex."

    Capsule for Fear the Spotlight Fear the Spotlight

    "Puzzle solving and stealth require some planning and problem solving, though some sequences are linear."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from horror elements and enemy encounters, but not highly intense."

    Capsule for Storebound Storebound

    "Some suspense from enemy encounters and stealth, but overall horror elements are mild and not very intense."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for quality and content despite being free; players eager to support future chapters."

    Capsule for Illusion Carnival Illusion Carnival

    "Free to play with substantial content for a first chapter; players appreciate the generous offering."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat is minimal and not emphasized; game focuses more on puzzle solving and exploration than destruction."

    Capsule for Supraland Six Inches Under Supraland Six Inches Under

    "Combat is minimal and enemies are avoided rather than destroyed; gameplay focuses on stealth and puzzles."

  • Survival

    Game with the same Survival vibe

    2

    "Stealth and avoidance mechanics require players to evade threats to survive."

    Capsule for [Chilla's Art] The Karaoke | ヒトカラ🎤 [Chilla's Art] The Karaoke | ヒトカラ🎤

    "Players must avoid enemies and manage stealth to survive, though threats are not highly lethal or complex."

Last update: 09/07/2026