Low Oxygen similar games & best alternatives

Low Oxygen

Linux, PC (Microsoft Windows) • 2023

Should you play it?

Explore an abandoned facility on the planet you've crashlanded, solving puzzles with strange plants along the way.

What works
  • Free to play
  • Creative and clever puzzles
  • Short and accessible
  • Charming pixel art style
  • Key rebinding options
Things to keep in mind
  • Clunky and unintuitive controls
  • Repetitive and minimal music
  • Some bugs and glitches
  • Lack of narrative depth
  • Limited replay value beyond achievements

What to play next

Top picks

Games that feel the closest overall

  • The Jeffy Game

  • Aurora Hills: Chapter 1

  • BABBDI

  • The Room Syndrome

  • Slider

  • A Place, Forbidden

  • Isle of Ewe

  • Elong Plug

  • Escape Lala - Retro Point and Click Adventure

Hidden Gems

Less popular games with surprisingly high similarity

  • The Jeffy Game

  • Slider

  • Elong Plug

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Low Oxygen: A very typical example of its motivational profile. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, interact with many characters and items, and solve puzzles with multiple approaches, reflecting control over their actions."

    Capsule for Grim Fandango Remastered Grim Fandango Remastered

    "Players have freedom to explore puzzles and experiment with mechanics; key rebinding supports personal control."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles provide moderate challenge and require timing and problem solving, though some are frustrating or unclear."

    Capsule for Garten of Banban 0 Garten of Banban 0

    "Puzzles provide moderate challenge requiring skill and timing; some frustration due to controls and bugs."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal puzzle solving at own pace, with no direct player-vs-player competition or leaderboards."

    Capsule for Quell Quell

    "Focus is on personal puzzle solving at own pace; no leaderboards or direct player competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players replayed for achievements and secrets; however, the short length and bugs limit long habitual play."

    Capsule for Through Abandoned: The Forest Through Abandoned: The Forest

    "Some players replay to find hidden keys and achievements; overall short game limits long habitual play."

  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can experiment with different puzzle solutions and interact creatively with objects, supporting creative problem solving."

    Capsule for I Expect You To Die I Expect You To Die

    "Players experiment with puzzle mechanics and object interactions; some creative problem solving."

  • Domination

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    -5

    "No elements of exerting control over others; purely individual puzzle solving."

    Capsule for Leap Year Leap Year

    "No elements of exerting control over others; purely individual puzzle solving."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a casual distraction and mental challenge, providing enjoyable escape from real life."

    Capsule for Blocks That Matter Blocks That Matter

    "Players use the game as a casual distraction and mental challenge, escaping real life briefly."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no pressure or obligation reported."

    Capsule for Card City Nights Card City Nights

    "Players engage voluntarily for fun and challenge; no pressure or obligation reported."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players encouraged to try different approaches and explore puzzle mechanics."

    Capsule for I Expect You To Die 2: The Spy and the Liar I Expect You To Die 2: The Spy and the Liar

    "Encourages trying different puzzle solutions and mechanics; some players discovered hidden tricks."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of levels and hidden details, but mostly linear level progression."

    Capsule for Anger Foot Anger Foot

    "Some exploration of puzzle areas and hidden keys, but mostly linear progression through levels."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players do not modify characters or environments beyond puzzle interaction."

    Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

    "Limited customization; players cannot modify characters or environments beyond puzzle interaction."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a sci-fi space station with a fictional story, but grounded in logical puzzles rather than high fantasy or mythology."

    Capsule for Palindrome Syndrome: Escape Room Palindrome Syndrome: Escape Room

    "Set in a fictional space environment with an astronaut and alien plants, but grounded in puzzle logic."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; mostly solo play with some community discussion but no in-game social features."

    Capsule for Void Scrappers Void Scrappers

    "Minimal social interaction; some players played with friends via voice chat but no in-game social features."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn mechanics progressively."

    Capsule for FRAMED Collection FRAMED Collection

    "Players develop puzzle-solving skills and learn mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not suitable for passive or background play."

    Capsule for Polarity Polarity

    "Requires focused attention to solve puzzles; not suitable for background or passive play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional connections formed within the game."

    Capsule for PAC-MAN™ Championship Edition DX+ PAC-MAN™ Championship Edition DX+

    "No close social or emotional connections formed within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock new modes and progress through puzzle levels, accumulating achievements."

    Capsule for Bejeweled 2 Deluxe Bejeweled 2 Deluxe

    "Progression through puzzles and collecting keys; unlocking turbo mode adds replay incentive."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and immersive; others report frustration due to bugs and clunky controls."

    Capsule for Metamorphos Metamorphos

    "Some players find it relaxing and enjoyable; others report frustration due to controls and bugs."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple pixel art and music provide modest sensory stimulation; some find soundtrack repetitive."

    Capsule for Elle: Portal Elle: Portal

    "Simple pixel art and minimal music provide modest sensory stimulation; some find music repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal milestones."

    Capsule for Crown Trick Crown Trick

    "No social recognition or status systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative about traveling through the solar system; story is light and mostly thematic."

    Capsule for Waveform Waveform

    "Light narrative about an astronaut stranded on a planet; story is minimal and secondary to puzzles."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking, planning, and timing to solve puzzles."

    Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

    "Requires logical thinking and planning to solve puzzles; timing and sequencing important."

  • Thrill

    Game with the same Thrill vibe

    0

    "Some tension in timing puzzles but overall low suspense or risk."

    Capsule for Zup! 2 Zup! 2

    "Mixed reports: some tension in timing puzzles, but overall low suspense or risk."

  • Value

    Game with the same Value vibe

    5

    "Free game offering a polished, creative puzzle experience with good time value."

    Capsule for 20 Small Mazes 20 Small Mazes

    "Free game with solid puzzle content; players appreciate the value for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay focuses on puzzle solving and environment manipulation."

    Capsule for The Bridge The Bridge

    "No violent content; gameplay focuses on puzzle solving and object manipulation."

  • Survival

    Game with the same Survival vibe

    -2

    "Story involves threats but gameplay does not emphasize survival mechanics or resource management."

    Capsule for When The Night Comes When The Night Comes

    "Theme involves oxygen scarcity but gameplay does not emphasize survival mechanics or threat avoidance."

Last update: 09/07/2026