Through Abandoned: The Forest similar games & best alternatives

Through Abandoned: The Forest

PC (Microsoft Windows) • 2016

Should you play it?

You continue your journey in worlds of Abandoned.

What works
  • Atmospheric hand-drawn art style
  • Challenging and varied puzzles
  • Immersive ambient sound design
  • Reasonable price especially on sale
  • Engaging exploration and mystery
Things to keep in mind
  • Some puzzles overly obscure or frustrating
  • Game bugs causing freezes and item loss
  • Lack of in-game hints or guidance
  • Short game length
  • Minimal narrative depth and character development

What to play next

Top picks

Games that feel the closest overall

  • The Wardrobe - Even Better Edition

  • The Inner World

  • HER TREES : PUZZLE DREAM

  • The Whispered World Special Edition

  • Death of the Reprobate

  • Oknytt

  • Dangeresque: The Roomisode Triungulate

  • realMyst: Masterpiece Edition

  • Machinarium

Hidden Gems

Less popular games with surprisingly high similarity

  • The Wardrobe - Even Better Edition

  • Death of the Reprobate

  • Dangeresque: The Roomisode Triungulate

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Q.U.B.E: Director's Cut

  • Escapism

    AETHUS

  • Exploration

    Luto

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Through Abandoned: The Forest: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. It leans lower than usual among comparable games on Expression, Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players direct their own actions in a point-and-click adventure with some freedom to explore and solve puzzles at their own pace."

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    "Players explore and solve puzzles at their own pace with some freedom in puzzle approach, though movement is click-based and linear."

  • Competence

    Game with the same Competence vibe

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    "Puzzles require logical thinking and skillful manipulation; difficulty ramps up and some puzzles are challenging."

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    "Puzzles require logical thinking and problem solving, with some being quite challenging and requiring trial and error or guides."

  • Competition

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    "Focus is on individual puzzle solving and exploration without competitive elements or comparison to others."

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    "Focus is on individual puzzle solving and exploration without competitive elements or comparison to others."

  • Continuation

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    "Players often replay the game to experience secret endings and achievements, though the short length limits extended habitual play."

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    "Some players replayed for achievements and secrets; however, the short length and bugs limit long habitual play."

  • Cooperation

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    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

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  • Creativity

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    "Players engage in creative puzzle solving and exploration within a surreal, imaginative world."

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    "Players engage in creative problem solving and exploration in a hand-drawn, surreal environment."

  • Domination

    Game with the same Domination vibe

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    "No social dominance or power dynamics; purely individual puzzle solving."

    Capsule for The Room Three The Room Three

    "No social dominance or power dynamics; purely individual puzzle adventure."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a relaxing, immersive escape with atmospheric exploration and story."

    Capsule for AETHUS AETHUS

    "Players use the game as a relaxing, immersive escape into a mysterious, atmospheric world."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of curiosity and intrinsic interest in puzzles and story, not obligation."

    Capsule for Amanda the Adventurer Amanda the Adventurer

    "Players engage voluntarily for intrinsic interest in puzzles and atmosphere, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players experiment with puzzle elements and object interactions to discover solutions."

    Capsule for Escape From Mystwood Mansion Escape From Mystwood Mansion

    "Players experiment with item usage and puzzle mechanics to discover solutions."

  • Exploration

    Game with the same Exploration vibe

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    "Game encourages discovery of new areas, secrets, and narrative layers through environmental exploration."

    Capsule for Luto Luto

    "Game encourages discovering new areas, secrets, and piecing together story through environmental clues."

  • Expression

    Game with the same Expression vibe

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    "Limited customization or personalization; players experience a fixed narrative presentation."

    Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

    "Limited customization or personalization; players experience a fixed visual and narrative presentation."

  • Fantasy

    Game with the same Fantasy vibe

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    "Set in a sci-fi megastructure with mysterious civilizations and surreal environments, evoking imaginative fiction."

    Capsule for Metal Garden Metal Garden

    "Set in a surreal, mysterious world with sci-fi and fantastical elements, emphasizing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; solitary play."

    Capsule for Kona Kona

    "Minimal social interaction; designed for solitary play."

  • Growth

    Game with the same Growth vibe

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    "Players develop puzzle-solving skills and logical reasoning through gameplay."

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    "Players develop puzzle-solving skills and understanding of game logic through play."

  • Health

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    "Sedentary gameplay with no physical activity involved."

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    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention to solve puzzles; not suitable for casual or background play."

    Capsule for Whimsy Whimsy

    "Requires focused attention to solve puzzles; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No social or emotional relationship building; solitary experience."

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    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements."

    Capsule for High On Life High On Life

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  • Progression

    Game with the same Progression vibe

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    "Players collect keys and items to unlock new areas and advance the story."

    Capsule for Black Rose Black Rose

    "Players collect keys and items to unlock new areas and advance the story."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmosphere and music create a calming experience despite some puzzle frustration."

    Capsule for Whimsy Whimsy

    "Atmospheric and ambient audio creates a calming experience despite some puzzle frustration."

  • Sensation

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    "Visuals and sound provide pleasant sensory stimulation but not intense excitement."

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    "Visuals and sound provide mood and subtle sensory stimulation rather than intense excitement."

  • Status

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    "No social status or recognition mechanisms."

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  • Story

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    "Narrative delivered through notes and environmental storytelling, though somewhat minimal and cryptic."

    Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

    "Narrative is cryptic and fragmented, delivered through environmental clues and notes, with limited direct storytelling."

  • Strategy

    Game with the same Strategy vibe

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    "Puzzles require logical thinking, planning, and problem solving, though some rely on trial and error."

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    "Puzzles require logical reasoning and planning, though some rely on trial and error."

  • Thrill

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    "The game maintains a calm and cozy tone with minimal suspense or risk."

    Capsule for Escape from Castle Claymount Escape from Castle Claymount

    "Game maintains a calm, mysterious tone with low risk and minimal suspense."

  • Value

    Game with the same Value vibe

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    "Generally considered good value for price, especially on sale; some complaints about short length."

    Capsule for Buccaneers! Buccaneers!

    "Affordable price and short length make it a reasonable value, especially on sale."

  • Violence

    Game with the same Violence vibe

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    "No violent content; focus on exploration and puzzle solving."

    Capsule for Slice of Sea Slice of Sea

    "No violent content; focus on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics; stable, low-risk environment."

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    "No survival or threat avoidance mechanics; stable, low-risk environment."

Last update: 09/07/2026