Ugly similar games & best alternatives

Ugly

Android, PC (Microsoft Windows), iOS, Xbox One, Nintendo Switch • 2023

Should you play it?

Unravel the dark secrets hidden throughout this stirring puzzle platformer about a tormented nobleman confronting the traumas of his past. Use an innovative mirror mechanic to solve challenging puzzle rooms and defeat towering bosses as you strive to piece together the ugly truth.

What works
  • Unique mirror-based puzzle mechanics
  • Beautiful hand-drawn art and animations
  • Deep, dark, and immersive story
  • Challenging but rewarding puzzles
  • Atmospheric music and sound design
Things to keep in mind
  • Second part's difficulty spike and tedious backtracking
  • Some frustrating puzzle resets and timing challenges
  • Lack of convenient fast travel in later stages
  • True ending content may be off-putting for some
  • Minimal guidance or hint system visibility

What to play next

Top picks

Games that feel the closest overall

  • Supraland Six Inches Under

  • The Signifier Director's Cut

  • Stories Untold

  • Another Perspective

  • Teslagrad

  • Teslagrad 2

  • TRI: Of Friendship and Madness

  • Soul Axiom

  • Helheim Hassle

Hidden Gems

Less popular games with surprisingly high similarity

  • The Signifier Director's Cut

  • Another Perspective

  • Teslagrad 2

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Supraworld

  • Story

    Submachine: Legacy

  • Autonomy

    ElecHead

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ugly: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. It leans lower than usual among comparable games on Survival, Violence, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to experiment with mechanics and solve puzzles in multiple ways; the game encourages creative problem solving rather than following fixed routines."

    Capsule for ElecHead ElecHead

    "Players have freedom to experiment with the mirror mechanic and solve puzzles in multiple ways, encouraging personal problem-solving and exploration."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging puzzles and boss fights that require skill and coordination, with feedback and progression rewarding player effectiveness."

    Capsule for POPUCOM POPUCOM

    "The game offers challenging puzzles and boss fights that require skill, timing, and mastery of mechanics, providing a strong sense of effectiveness."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving and narrative discovery without competitive or ranked elements."

    Capsule for TR-49 TR-49

    "Focus is on individual puzzle solving and story discovery without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and characters that encourage extended play sessions and replaying for multiple endings."

    Capsule for Elroy and the Aliens Elroy and the Aliens

    "Many players report engaging gameplay and story that encourage extended play sessions and replay for true ending and collectibles."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative or multiplayer elements."

    Capsule for Giraffe Town Giraffe Town

    "The game is a single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative puzzle design with multiple solutions, environmental interactions, and player experimentation encouraged."

    Capsule for Supraworld Supraworld

    "Highly creative use of a unique mirror mechanic, evolving puzzle design, and environmental storytelling."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of power over others or social dominance; gameplay is individual and respectful."

    Capsule for Astebreed: Definitive Edition Astebreed: Definitive Edition

    "No evidence of dominance or power over others; gameplay is solitary and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark, immersive story and atmosphere provide strong escape from real life."

    Capsule for Black Mirror II Black Mirror II

    "Dark, immersive story and atmosphere provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in story, atmosphere, and puzzles"

    Capsule for Homesick Homesick

    "Players engage voluntarily driven by intrinsic interest in puzzles, story, and atmosphere."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new puzzle mechanics and experimenting with solutions."

    Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

    "Players are encouraged to try new puzzle solutions and explore mechanics deeply."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game rewards discovering secrets, hidden paths, and revisiting areas with new abilities."

    Capsule for Death's Door Death's Door

    "Game rewards discovering hidden memories, secret rooms, and piecing together story elements."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character customization or visual expression; focus is on narrative and gameplay."

    Capsule for Press Any Button Press Any Button

    "Minimal character customization or self-expression; focus is on gameplay and narrative."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features a mysterious, dark magic-themed narrative with imaginative settings and story elements."

    Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

    "The game presents a dark fairy tale with surreal and symbolic elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn new mechanics and improve puzzle-solving skills progressively."

    Capsule for Linelight Linelight

    "Players learn new mechanics and improve skills progressively through puzzles and platforming."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not suited for casual or background play."

    Capsule for TEKKEN 7 TEKKEN 7

    "Requires focused attention and continuous engagement; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, weapons, and unlock new areas and endings, showing clear progression."

    Capsule for Lamentum Lamentum

    "Players collect keys, memories, and unlock new areas and endings, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Atmospheric but includes tense moments and challenging puzzles that can cause frustration."

    Capsule for 7th Sector 7th Sector

    "While atmospheric, the game includes challenging and sometimes frustrating puzzles causing tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Appealing art style, animations, and a dynamic soundtrack provide sensory enjoyment."

    Capsule for Beastieball Beastieball

    "Strong sensory appeal through detailed art, animations, and evocative music."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on personal experience."

    Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

    "No social recognition or status systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion through environmental storytelling, notes, and interconnected plot elements."

    Capsule for Submachine: Legacy Submachine: Legacy

    "Deep narrative immersion through environmental storytelling, memories, and symbolic presentation."

  • Strategy

    Game with the same Strategy vibe

    4

    "Puzzles require logical reasoning, planning, and problem solving."

    Capsule for Islands of Insight Islands of Insight

    "Puzzles require logical reasoning, planning, and creative problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from challenging platforming and boss fights."

    Capsule for Pid Pid

    "Some suspense and tension in boss fights and timed platforming sections."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for time spent with many hours of content."

    Capsule for Cattle Country Cattle Country

    "Generally considered good value for a polished, artistic indie game with 6-10 hours of content."

  • Violence

    Game with the same Violence vibe

    -3

    "No combat or destruction focus; gameplay centers on exploration and puzzle solving."

    Capsule for The Descendant The Descendant

    "No combat or destructive gameplay; focus is on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or resource management elements; stable gameplay environment."

    Capsule for Braid Braid

    "No survival or resource management elements; stable gameplay conditions."

Last update: 11/07/2026