7th Sector similar games & best alternatives

7th Sector

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2019

Should you play it?

Welcome to the 7th Sector, set in a mysterious cyberpunk world. Immerse yourself on this intricate path, solving different puzzles, facing its dangers and collecting scattered information to discover the story of this world.

What works
  • Atmospheric cyberpunk setting
  • Creative and varied puzzles
  • Multiple playable forms
  • Immersive sound and visuals
  • Good value for price
Things to keep in mind
  • Some puzzles frustrating or obscure
  • Clunky controls at times
  • Timing challenges can be punishing
  • Lack of explicit guidance
  • Limited replay value beyond achievements

What to play next

Top picks

Games that feel the closest overall

  • Dread X Collection 2

  • In Sound Mind

  • Creepy Tale 2

  • Magrunner: Dark Pulse

  • Candle

  • Alwa's Awakening

  • Teslagrad

  • BirdGut

  • La-Mulana

Hidden Gems

Less popular games with surprisingly high similarity

  • TAMASHII

  • Schein

  • Urban Chaos

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Mr. Sleepy Man

  • Autonomy

    HIVESWAP: ACT 1

  • Escapism

    Beyond a Steel Sky

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

7th Sector: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore environments, combine items in many ways, and solve puzzles at their own pace, showing strong control over actions."

    Capsule for HIVESWAP: ACT 1 HIVESWAP: ACT 1

    "Players control a spark of energy and later various robots and human forms, with freedom to explore and solve puzzles in multiple ways."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles range from easy to challenging, providing a satisfying sense of skill and problem solving."

    Capsule for XING: The Land Beyond XING: The Land Beyond

    "Puzzles range from easy to challenging, requiring observation, logic, timing, and sometimes trial-and-error, demanding skill and problem-solving."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player experience focused on personal exploration and puzzle solving without competitive elements."

    Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

    "Single-player experience focused on personal puzzle solving and exploration without competitive elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and secrets encourage replay, but repetitive puzzles and short playtime may reduce long-term engagement."

    Capsule for Replica Replica

    "Game length and multiple endings encourage replay, but some frustrating puzzles and timing challenges may cause disengagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for The Way The Way

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative sandbox with many unique interactions, player-driven chaos, and experimental gameplay."

    Capsule for Mr. Sleepy Man Mr. Sleepy Man

    "Highly creative gameplay with multiple playable forms, diverse puzzles, and unique cyberpunk world design."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; experience is solitary and introspective."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "No elements of dominance or power over others; experience is solitary and exploratory."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive dystopian cyberpunk setting provides strong escapism and distraction from real life."

    Capsule for Beyond a Steel Sky Beyond a Steel Sky

    "Immersive dystopian cyberpunk atmosphere offers strong escapism and immersion in a fictional world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by curiosity and interest in exploration and puzzles, not obligation."

    Capsule for Kairo Kairo

    "Players engage voluntarily driven by curiosity and interest in puzzles and atmosphere, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages experimentation with mechanics and exploration of puzzles without explicit instructions."

    Capsule for Linelith Linelith

    "Game encourages experimentation with mechanics, controls, and puzzle solutions without explicit guidance."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore varied environments and uncover secrets, though within a linear structure."

    Capsule for Flashback Flashback

    "Linear but detailed environments with some freedom to explore for secrets and story elements."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization or self-expression; players use predefined characters and equipment."

    Capsule for Far Cry® Far Cry®

    "Limited character customization or self-expression; player controls predefined forms."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a dystopian cyberpunk future with fictional narrative and imaginative elements."

    Capsule for Beneath a Steel Sky (1994) Beneath a Steel Sky (1994)

    "Set in a dystopian cyberpunk future with imaginative fiction and abstract narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community aspects; purely solo experience."

    Capsule for The Alien Cube The Alien Cube

    "No social or community aspects; purely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and understanding of game mechanics progressively."

    Capsule for COCOON COCOON

    "Players develop skills in puzzle solving and understanding game mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle solving; not suited for casual or background play."

    Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

    "Requires focused attention and puzzle solving; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary gameplay."

    Capsule for Portal Portal

    "No social or emotional relationship building; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story, unlocking areas and collecting notes and achievements."

    Capsule for Whispering Willows Whispering Willows

    "Progression through unlocking new forms and areas, collecting story elements and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense atmosphere and challenging puzzles create sustained tension rather than relaxation."

    Capsule for Doorways: Holy Mountains of Flesh Doorways: Holy Mountains of Flesh

    "Atmospheric but includes tense moments and challenging puzzles that can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong visual and auditory atmosphere with immersive cyberpunk aesthetics."

    Capsule for Nobody Wants to Die Nobody Wants to Die

    "Strong visual and auditory atmosphere with immersive cyberpunk aesthetics and sound design."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative is environmental and implicit, encouraging player interpretation and discovery."

    Capsule for BELOW BELOW

    "Narrative is environmental and subtle, requiring player interpretation and discovery."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving, though some rely on trial and error."

    Capsule for Rusty Lake Paradise Rusty Lake Paradise

    "Puzzles require logical thinking, planning, and timing, though some rely on trial-and-error."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspenseful moments and timed challenges but overall controlled and moderate tension."

    Capsule for Deliver Us The Moon Deliver Us The Moon

    "Some suspenseful moments and timed challenges, but overall moderate tension."

  • Value

    Game with the same Value vibe

    4

    "Good value for price with extensive content, multiple endings, and combined gameplay and adult elements."

    Capsule for 风流公子romantic young man 风流公子romantic young man

    "Good value for price with long playtime, multiple endings, and rich content for a solo indie game."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves shooting hostile robots; violence is present but not graphic or central to gameplay."

    Capsule for Spirits of Xanadu Spirits of Xanadu

    "Some combat elements with robots, but not a focus on violence or destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Some elements of avoiding death and progressing through threats, but not a core survival game."

    Capsule for RATSHAKER™ RATSHAKER™

    "Some avoidance of threats and timing challenges, but not a core survival game."

Last update: 09/07/2026