TAMASHII similar games & best alternatives

TAMASHII

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2019

Should you play it?

An ancient entity seeking help, a Witch, an unnamed soul and a Twisted Temple. A dark tale about inner discoveries set in a distorted and perverted world.

What works
  • Unique and disturbing art style
  • Challenging but fair puzzles and platforming
  • Immersive horror atmosphere
  • Many secrets and replay value
  • Good value for price
Things to keep in mind
  • Short game length
  • Some jump scares may annoy players
  • Limited story clarity
  • No multiplayer or social features
  • Some visual effects cause eye strain

What to play next

Top picks

Games that feel the closest overall

  • 7th Sector

  • Electronic Super Joy 2

  • La-Mulana

  • Squishy the Suicidal Pig

  • La-Mulana 2

  • Creepy Tale 2

  • Cyber Shadow

  • Dread X Collection

  • LIMBO

Hidden Gems

Less popular games with surprisingly high similarity

  • 7th Sector

  • Atomik: RunGunJumpGun

  • Master Spy

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Pid

  • Creativity

    The Swapper

  • Escapism

    Penumbra Overture

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

TAMASHII: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Relaxation, Expression, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose their own paths and routes through levels, experimenting with movement and puzzle solving."

    Capsule for Vectromirror 0™ Vectromirror 0™

    "Players freely control movement, clone placement, and puzzle solving with some choice in level paths and difficulty."

  • Competence

    Game with the same Competence vibe

    4

    "Game is challenging with skill-based platforming, puzzle solving, and boss fights requiring precision and strategy."

    Capsule for Pid Pid

    "Challenging platforming and puzzle mechanics with timing and precision required, plus boss fights."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progress and puzzle solving without player-vs-player competition or leaderboards."

    Capsule for Nihilumbra Nihilumbra

    "Focus on personal progression and puzzle solving without player-vs-player or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Short game length but with replayability through unlockable characters and difficulty modes encourages repeated play sessions."

    Capsule for Noitu Love 2: Devolution Noitu Love 2: Devolution

    "Short game length but with secrets, achievements, and replay modes encouraging extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Blasphemous Blasphemous

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively use cloning and swapping mechanics to solve puzzles; the handcrafted claymation art style also reflects creative design."

    Capsule for The Swapper The Swapper

    "Unique clone mechanic for puzzles, distinctive art style, and many hidden secrets."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive horror atmosphere provides strong escape from reality."

    Capsule for Penumbra Overture Penumbra Overture

    "Strongly immersive horror atmosphere and disturbing visuals provide escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation, enjoying the horror and puzzle experience."

    Capsule for MADiSON MADiSON

    "Players engage voluntarily out of interest in horror, puzzles, and unique aesthetics."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with time clones and puzzle mechanics to discover solutions and optimize performance."

    Capsule for The Misadventures of P.B. Winterbottom The Misadventures of P.B. Winterbottom

    "Players experiment with clone placement and timing to solve puzzles and explore secrets."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game includes secrets, hidden areas, and encourages discovery within levels."

    Capsule for Battle Shapers Battle Shapers

    "Game encourages discovery of secrets and hidden areas beyond main progression."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; mostly fixed character and environment presentation."

    Capsule for Super 3-D Noah's Ark Super 3-D Noah's Ark

    "Limited customization; focus is on fixed character and environment presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong occult and cosmic horror themes create an imaginative and fictional experience."

    Capsule for Occlude Occlude

    "Strong occult, religious, and surreal horror themes create an imaginative fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely solo play."

    Capsule for Katana ZERO Katana ZERO

    "No social or community features; entirely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop platforming skills and puzzle-solving abilities through gameplay."

    Capsule for Commander Keen Commander Keen

    "Players develop skills in platforming, timing, and puzzle solving through gameplay."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players note eye strain from visual effects."

    Capsule for Stoneshard: Prologue Stoneshard: Prologue

    "Sedentary gameplay with no physical activity; some players report eye strain from effects."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise inputs; not suited for casual or background play."

    Capsule for On Rusty Trails On Rusty Trails

    "Requires focused attention and precise inputs; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for GNOG GNOG

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player only."

    Capsule for Thief Thief

    "No leadership or group management roles; single-player only."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new areas and completing puzzles; some achievement hunting."

    Capsule for Phonopolis Phonopolis

    "Progression through levels, puzzles, boss fights, and achievement hunting."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Tense, anxiety-inducing atmosphere with jump scares and constant threat, limiting relaxation."

    Capsule for The Classrooms The Classrooms

    "Tense and unsettling atmosphere with jump scares; not designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through unsettling audio and visual effects."

    Capsule for The Backrooms Game FREE Edition The Backrooms Game FREE Edition

    "Strong sensory impact from disturbing visuals, glitch effects, and unsettling audio."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for DREDGE DREDGE

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Cryptic and atmospheric narrative with lore and worldbuilding; story is subtle but present."

    Capsule for GRIME GRIME

    "Cryptic, abstract narrative with occult themes that enhances atmosphere but is hard to follow."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and timing to solve puzzles effectively."

    Capsule for Oik 3 Oik 3

    "Puzzles require planning clone placement and timing, though not deeply complex."

  • Thrill

    Game with the same Thrill vibe

    3

    "Jump scares and tense moments create suspense and excitement."

    Capsule for Skinfreak Skinfreak

    "Jump scares and tense moments create suspense and adrenaline spikes."

  • Value

    Game with the same Value vibe

    4

    "Good value for price with extensive achievements, replayability, and challenging content."

    Capsule for They Bleed Pixels They Bleed Pixels

    "Good value for price given unique experience, art, and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Includes combat elements in boss fights with scratching and clawing attacks."

    Capsule for PUSS! PUSS!

    "Some combat elements in boss fights using clones to attack, mixed with puzzle solving."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid damage and manage abilities to survive boss fights and platforming hazards."

    Capsule for Dungeon Munchies Dungeon Munchies

    "Avoiding death in platforming and boss fights adds a survival element."

Last update: 09/07/2026