Helheim Hassle similar games & best alternatives

Helheim Hassle

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2020

Should you play it?

Helheim Hassle is a narrative adventure game with puzzle platforming elements. Play as Bjørn, a pacifist Viking that can detach and combine limbs at will to solve challenging puzzles and get out of uncomfortable situations involving desperate Norse Gods, Goblins, Dragons, and angry skeletons.

What works
  • Unique and creative limb detachment mechanic
  • Humorous and engaging story with strong voice acting
  • Large world with many side quests and secrets
  • Charming hand-drawn art style
  • Good puzzle variety and exploration
Things to keep in mind
  • Controls can be fiddly and unintuitive
  • Some timed puzzles and boss fights cause frustration
  • Puzzles can become repetitive late game
  • Backtracking can feel tedious
  • Some players find humor and characters annoying

What to play next

Top picks

Games that feel the closest overall

  • Tiny and Big: Grandpa's Leftovers

  • TRI: Of Friendship and Madness

  • Treasure Adventure World

  • Chants of Sennaar

  • FEZ

  • Mimpi Dreams

  • Quern - Undying Thoughts

  • GRIS

  • Viewfinder

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Creativity

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  • Fantasy

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  • Autonomy

    Safety First!

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Helheim Hassle: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Fantasy, Expression, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have direct control over individual legs and precise movements, allowing freedom in how to approach puzzles."

    Capsule for Safety First! Safety First!

    "Players have high control over detaching and combining limbs to solve puzzles, allowing freedom in approach and experimentation."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles provide moderate challenge requiring skill and timing; some frustration due to controls and bugs."

    Capsule for Low Oxygen Low Oxygen

    "Puzzles require skillful manipulation of limbs and problem solving with some challenging timed sections, though some players find controls fiddly."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal puzzle solving and exploration without competitive elements or leaderboards."

    Capsule for Linelight Linelight

    "Focus is on personal puzzle solving and exploration without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

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    "Many players report long playtimes and habitual engagement, with side quests and collectibles encouraging extended play."

    Capsule for Far Cry® 6 Far Cry® 6

    "Many players report long playtimes with side quests and collectibles encouraging extended engagement and replay."

  • Cooperation

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    "Single-player experience focused on individual puzzle solving and story exploration without multiplayer or teamwork."

    Capsule for The Talos Principle The Talos Principle

    "Single-player experience focused on individual puzzle solving and story progression without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative body-part swapping mechanic allows players to experiment with numerous unique combinations and builds."

    Capsule for SWAPMEAT SWAPMEAT

    "Highly creative mechanic of detaching and recombining body parts to solve puzzles, plus exploration and customization elements."

  • Domination

    Game with the same Domination vibe

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    "No elements of domination or power over others; interactions are narrative and puzzle-based."

    Capsule for Figment Figment

    "No elements of dominance or power over others; interactions are narrative and puzzle focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress relief and distraction, enjoying immersive Norse fantasy and survival challenges."

    Capsule for Tribes of Midgard Tribes of Midgard

    "Players enjoy humorous, fantastical Norse afterlife setting as a form of stress relief and imaginative escape."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure."

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    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Trial-and-error and exploration of puzzle mechanics are core to gameplay, encouraging experimentation."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Encourages trying different limb combinations and puzzle approaches; experimentation is core to gameplay."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large world with many areas to discover, side quests, and hidden items encourages curiosity-driven exploration."

    Capsule for Summoner Summoner

    "Large world with many hidden secrets, side quests, and collectibles encourages curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and use of cosmetic items allow for personal expression."

    Capsule for Far Cry® 5 Far Cry® 5

    "Some character customization and cosmetic items available, allowing personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong emphasis on imaginative fiction blending Norse mythology and sci-fi horror."

    Capsule for Apsulov: End of Gods Apsulov: End of Gods

    "Strongly rooted in imaginative Norse mythology with absurd humor and fictional afterlife scenarios."

  • Fellowship

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    -4

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for NOBUNAGA'S AMBITION: Kakushin with Power Up Kit NOBUNAGA'S AMBITION: Kakushin with Power Up Kit

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  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn mechanics progressively."

    Capsule for FRAMED Collection FRAMED Collection

    "Players develop puzzle-solving skills and learn limb mechanics progressively."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of puzzle platformers with no physical activity elements."

    Capsule for Shady Part of Me Shady Part of Me

    "Sedentary gameplay typical of puzzle platformers with no physical activity elements."

  • Idle

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    "Requires focused attention and puzzle solving; not designed for casual or background play."

    Capsule for Rusty Lake Paradise Rusty Lake Paradise

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  • Intimacy

    Game with the same Intimacy vibe

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    "Limited emotional connection; interactions are mostly humorous and surface-level."

    Capsule for How To Cope With Boredom and Loneliness How To Cope With Boredom and Loneliness

    "Limited emotional or social bonding; interactions are mostly narrative and comedic."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management mechanics present."

    Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

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  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, unlock abilities, and complete quests to advance through the game."

    Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

    "Players collect items, unlock abilities, and complete quests to progress and enhance gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally lighthearted and fun, though some puzzles and timed challenges add tension."

    Capsule for Shift Happens Shift Happens

    "Generally lighthearted and humorous, but some timed puzzles and boss fights induce tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, music, and voice acting provide sensory stimulation."

    Capsule for Heart of the Woods Heart of the Woods

    "Colorful hand-drawn art and voice acting provide enjoyable sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal achievement."

    Capsule for Resident Evil 2 Resident Evil 2

    "No social status or recognition systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with characters, cutscenes, and humor integrated into gameplay."

    Capsule for Zet Zillions Zet Zillions

    "Engaging narrative with character interactions and humorous dialogue integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving."

    Capsule for Vessel Vessel

    "Puzzles require planning and logical thinking to combine limbs and solve challenges."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in puzzle solving and timed events, but overall a calm experience with limited risk."

    Capsule for The Talos Principle VR The Talos Principle VR

    "Some suspense in timed puzzles and chase sequences, but mostly a calm puzzle experience."

  • Value

    Game with the same Value vibe

    3

    "Good perceived value especially on sale; offers many hours of gameplay and replayability."

    Capsule for Remnant: From the Ashes Remnant: From the Ashes

    "Good perceived value with many hours of content, side quests, and replayability especially on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay centers on exploration and puzzle solving."

    Capsule for Hypnagogia 無限の夢 Boundless Dreams Hypnagogia 無限の夢 Boundless Dreams

    "No combat or destruction; gameplay centers on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

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    "No survival elements; low risk environment focused on puzzles."

    Capsule for Last Will Last Will

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Last update: 09/07/2026