Dimhaven - The Lost Source similar games & best alternatives

Dimhaven - The Lost Source

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Mac • 2026

Should you play it?

Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!

What works
  • Challenging and fair puzzles
  • Immersive atmosphere and visuals
  • Innovative photo and annotation system
  • Engaging story and characters
  • Active developer support and patches
Things to keep in mind
  • Short game length
  • Some obtuse or frustrating puzzles
  • Linear progression with limited exploration
  • Minor bugs and technical issues
  • Rushed or underdeveloped ending

What to play next

Top picks

Games that feel the closest overall

  • Quern - Undying Thoughts

  • The Talos Principle: Reawakened

  • Manifold Garden

  • Kairo

  • Chroma Zero

  • Broken Reality

  • COCOON

  • Mr. Pumpkin Adventure

  • The Journey Down: Chapter Two

Hidden Gems

Less popular games with surprisingly high similarity

  • Chroma Zero

  • Mr. Pumpkin Adventure

  • The Journey Down: Chapter Two

If you liked…

Recommendations by what you enjoyed most

  • Competence

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  • Growth

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dimhaven - The Lost Source: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Strategy, Expression. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "Puzzles are challenging but rewarding, requiring problem solving and critical thinking."

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    "Puzzles are challenging, require logic, math, and critical thinking, with a good balance of difficulty and rewarding problem solving."

  • Competition

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  • Creativity

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    "Players create extensive notes and mental maps to solve puzzles; the game encourages personal note-taking and creative problem solving."

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    "Players can take photos and annotate them, aiding in puzzle solving and personal note-taking."

  • Domination

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    "No evidence of exerting control or superiority over others; cooperative or social dominance absent."

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    "No evidence of exerting control or superiority over others; cooperative or social dominance is absent."

  • Escapism

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    "Highly immersive VR atmosphere and engaging puzzles provide strong escape from real life."

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    "Immersive atmosphere and engaging puzzles provide a strong escape from real life."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and exploration."

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  • Experimenting

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    "Players experiment with camera mechanics and puzzle solutions, exploring different approaches."

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  • Exploration

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    "Some backtracking and optional areas encourage exploration, though overall progression is linear."

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  • Expression

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    "Players can draw in a notebook and experience unique art styles, allowing some personal expression."

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    "Players can customize photos with drawings and notes, allowing some self-expression."

  • Fantasy

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  • Growth

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    "Players develop problem-solving skills and learn puzzle mechanics progressively."

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    "Players develop problem-solving skills and learn puzzle mechanics progressively."

  • Health

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    "Sedentary gameplay with no physical activity involved."

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    "Sedentary gameplay with no physical activity involved."

  • Idle

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    "Requires focused attention on puzzles and exploration; not designed for idle or background play."

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    "Requires focused attention on puzzles and exploration; not suited for background or idle play."

  • Intimacy

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    "No close social relationships or emotional sharing; solo gameplay."

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  • Leadership

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    "No leadership or group management elements present."

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  • Progression

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    "Players progress by solving puzzles and unlocking new areas, though no item collection or upgrades."

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    "Players progress by solving puzzles and unlocking new areas, with some item collection and puzzle completion."

  • Relaxation

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    "Atmospheric and immersive but some puzzles cause frustration and tension."

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  • Sensation

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    "Enjoyable visuals, music, and atmospheric sound effects provide sensory stimulation."

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  • Status

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    "No social status or recognition systems."

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  • Story

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    "Narrative is present but minimal; story serves as backdrop to exploration and puzzles."

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    "Narrative is present and engaging but considered secondary to puzzles and somewhat rushed or underdeveloped."

  • Strategy

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    "Puzzles require logical reasoning, planning, and problem solving."

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  • Thrill

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    "Some suspense and mystery elements but overall low risk and mild tension."

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  • Value

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    "Good value for fans of the genre, especially on sale, though short length noted as a downside."

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    "Generally considered worth the price by fans of the genre, though some feel it is short for the cost."

  • Violence

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    "No combat or destructive gameplay; focus on constructive puzzle solving."

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    "No combat or destructive gameplay; focus on constructive puzzle solving."

  • Survival

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    "No survival or threat avoidance mechanics."

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Last update: 05/07/2026