Perils of Man similar games & best alternatives

Perils of Man

PC (Microsoft Windows), iOS • 2015

Should you play it?

When Ana receives an unexpected gift from her missing father, she is catapulted headlong into a mystery that will take her on a journey through time. At last she must decide if a perfectly predictable world is a curse on humanity or a triumph for mankind.

What works
  • Engaging story with time travel theme
  • Stylized and charming art style
  • Logical and accessible puzzles
  • Strong voice acting
  • Immersive atmosphere
Things to keep in mind
  • Short game length
  • Some technical bugs and glitches
  • Limited character development for secondary characters
  • Lack of replay value
  • Pixel hunting due to small hotspots

What to play next

Top picks

Games that feel the closest overall

  • Duck Detective: The Secret Salami

  • Children of Silentown

  • Willy Morgan and the Curse of Bone Town

  • The Uncertain: Last Quiet Day

  • Heal

  • Irony Curtain: From Matryoshka with Love

  • Kelvin and the Infamous Machine

  • Follow the meaning

  • Gibbous - A Cthulhu Adventure

Hidden Gems

Less popular games with surprisingly high similarity

  • Willy Morgan and the Curse of Bone Town

  • Heal

  • Irony Curtain: From Matryoshka with Love

If you liked…

Recommendations by what you enjoyed most

  • Story

    Corona Blossom Vol.1 Gift From the Galaxy

  • Escapism

    Runaway: A Twist of Fate

  • Fantasy

    Wanderer

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Perils of Man: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Story, Strategy. It leans lower than usual among comparable games on Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control Scarlett and make decisions about puzzle solving and dialogue order, with some freedom in exploration within a linear narrative."

    Capsule for Blackwood Crossing Blackwood Crossing

    "Players control Ana and make decisions in a linear story with some dialogue choices, but gameplay is mostly guided and puzzle-driven."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles are generally easy to moderate, providing some skill challenge but not very difficult or complex."

    Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

    "Puzzles are logical and mostly easy to moderate, providing some skill challenge but not very difficult or complex."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player experience focused on personal story progression without competitive elements."

    Capsule for Mad Father Mad Father

    "Single-player experience focused on personal story progression without competitive elements."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game (~1-2 hours) with limited replay value; some players finish quickly and do not return often."

    Capsule for Access Denied Access Denied

    "Short game (~3-6 hours) with limited replay value; players generally finish quickly and do not return often."

  • Cooperation

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    "Entirely single-player with no multiplayer or cooperative gameplay."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players combine items and solve puzzles creatively but within a structured environment and predefined mechanics."

    Capsule for FROSTBITE: Deadly Climate FROSTBITE: Deadly Climate

    "Players combine items and solve puzzles logically but within predefined scenarios and limited modification."

  • Domination

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    "No social dominance or power over others; interactions are narrative and puzzle-based."

    Capsule for Freddi Fish and the Case of the Missing Kelp Seeds Freddi Fish and the Case of the Missing Kelp Seeds

    "No social or power dynamics; interactions are narrative and puzzle-based without dominance elements."

  • Escapism

    Game with the same Escapism vibe

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    "Engaging story and immersive world provide escape from real life."

    Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

    "Engaging story and immersive world provide distraction and escape from real life."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for enjoyment and interest in story and puzzles, not out of obligation."

    Capsule for Dreamscapes: The Sandman - Premium Edition Dreamscapes: The Sandman - Premium Edition

    "Players engage voluntarily for enjoyment and interest in story and puzzles, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and trying different item combinations, but puzzle solutions are mostly predetermined."

    Capsule for ENCODYA ENCODYA

    "Some experimentation with item combinations and puzzle solutions, but mostly guided by clues."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore multiple time periods and scenes, though environments are small and limited."

    Capsule for Kelvin and the Infamous Machine Kelvin and the Infamous Machine

    "Players explore different environments and time periods, though locations are limited and linear."

  • Expression

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    "No character customization or player-driven expression; presentation is standardized."

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    "No character customization or player expression; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Time travel and sci-fi story elements provide imaginative fictional experience."

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    "Time travel, steampunk elements, and fictional story provide imaginative fantasy experience."

  • Fellowship

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    "No social or community features; solitary single-player experience."

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    "No social or community features; solitary single-player experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and story details, gaining understanding and skills."

    Capsule for Find Yourself Find Yourself

    "Players learn puzzle solutions and story details, gaining knowledge and problem-solving skills."

  • Health

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    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention to solve puzzles and progress; not suitable for casual or background play."

    Capsule for Still Life Still Life

    "Requires focused attention to solve puzzles and progress; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Limited emotional connection mostly through narrative; no social or close relationship building."

    Capsule for FATAL FRAME / PROJECT ZERO: Maiden of Black Water FATAL FRAME / PROJECT ZERO: Maiden of Black Water

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  • Leadership

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    "No leadership or group management roles; single-player narrative focus."

    Capsule for Dread X Collection 5 Dread X Collection 5

    "No leadership or group management roles; single-player narrative focus."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect and combine items to progress through puzzles and story."

    Capsule for Kelvin and the Infamous Machine Kelvin and the Infamous Machine

    "Players collect and combine items to progress through puzzles and story."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Balanced challenge and narrative flow provide a satisfying, immersive experience."

    Capsule for Blackwell Epiphany Blackwell Epiphany

    "Generally calm and immersive experience with balanced challenge and story flow."

  • Sensation

    Game with the same Sensation vibe

    2

    "Stylized visuals and sound provide pleasant sensory stimulation without overwhelming intensity."

    Capsule for Nova Roma Nova Roma

    "Stylized visuals and sound provide pleasant sensory experience but not intense stimulation."

  • Status

    Game with the same Status vibe

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    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with character-driven plot and emotional engagement."

    Capsule for Corona Blossom Vol.1 Gift From the Galaxy Corona Blossom Vol.1 Gift From the Galaxy

    "Strong narrative focus with character-driven plot and emotional engagement."

  • Strategy

    Game with the same Strategy vibe

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    "Simple puzzles require some problem solving but no deep strategic planning."

    Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

    "Puzzles require some problem solving but no deep strategic planning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story, but overall low risk and tension gameplay."

    Capsule for Runaway, A Road Adventure Runaway, A Road Adventure

    "Some suspense and mystery in story but overall low risk and tension gameplay."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price given story, atmosphere, and gameplay length."

    Capsule for The Last Door - Collector's Edition The Last Door - Collector's Edition

    "Generally considered fair value for price given story and gameplay length, especially on sale."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive gameplay; focus on exploration and puzzle solving."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics; stable and safe game environment."

    Capsule for Nelly Cootalot: The Fowl Fleet Nelly Cootalot: The Fowl Fleet

    "No survival or threat avoidance mechanics; stable and safe game environment."

Last update: 09/07/2026