ENCODYA similar games & best alternatives

ENCODYA

PlayStation 4, PC (Microsoft Windows), iOS, Xbox One, Nintendo Switch • 2021

Should you play it?

Neo Berlin 2062. Tina – a nine-year-old orphan – lives with SAM-53 – her big clumsy robot guardian –in a rooftop makeshift shelter in Neo-Berlin, a dark megalopolis controlled by corporations.

What works
  • Beautiful cyberpunk art and environments
  • Engaging emotional story with likable characters
  • Classic point-and-click gameplay with item combinations
  • Atmospheric music and voice acting
  • Two playable characters with complementary abilities
Things to keep in mind
  • Pixel hunting and obscure puzzle solutions
  • Slow character movement and frequent loading screens
  • Some puzzles rely on trial and error
  • Limited character customization and expression
  • Story sometimes feels shallow or rushed

What to play next

Top picks

Games that feel the closest overall

  • Heaven's Vault

  • Syberia: The World Before

  • King's Quest

  • Event[0]

  • Day of the Tentacle Remastered

  • Quarantine Circular

  • The Excavation of Hob's Barrow

  • Planet of Lana

  • Silence

Hidden Gems

Less popular games with surprisingly high similarity

  • Quarantine Circular

  • Blackwell Unbound

  • Secret Files: Tunguska

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Never Alone (Kisima Ingitchuna)

  • Escapism

    CRYPTARK

  • Exploration

    Get To Work

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ENCODYA: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can switch between two characters and choose how to solve puzzles, with some freedom in approach."

    Capsule for Never Alone (Kisima Ingitchuna) Never Alone (Kisima Ingitchuna)

    "Players can freely switch between two characters with different abilities and choose how to solve puzzles, indicating personal freedom in actions."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles vary in difficulty, some requiring skill and problem solving, others rely on trial and error."

    Capsule for Lost Lost

    "Puzzles require logical thinking and item combinations, but some are obscure or rely on pixel hunting, mixing skill and trial-and-error."

  • Competition

    Game with the same Competition vibe

    -4

    "The game is single-player focused with no mention of competitive elements or leaderboards, emphasizing personal pace and experience."

    Capsule for Moss II VR Moss II VR

    "Game is single-player focused with no competitive elements or leaderboards, emphasizing personal pace and exploration."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players report being engaged by the unique atmosphere and story, but some frustration with controls and puzzles may limit long sessions."

    Capsule for Bad Mojo Redux Bad Mojo Redux

    "Moderate engagement with some players enjoying the story and atmosphere, but some frustration with puzzle design may reduce long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "The two characters must cooperate in gameplay to progress, though this is a single-player experience without multiplayer cooperation."

    Capsule for Lair of the Clockwork God Lair of the Clockwork God

    "Players cooperate between two characters, Tina and SAM, switching to use their complementary skills to progress."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players combine items and explore environment creatively to solve puzzles."

    Capsule for Night Reverie: Prologue Night Reverie: Prologue

    "Players combine items and explore environments creatively to solve puzzles, though some solutions are fixed and obscure."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are cooperative and balanced."

    Capsule for The Alliance Alive HD Remastered The Alliance Alive HD Remastered

    "No evidence of exerting control over others; interactions are cooperative and balanced."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive sci-fi setting and atmospheric music provide a strong escape from reality, though some players focus on strategic engagement."

    Capsule for CRYPTARK CRYPTARK

    "Players immerse in a dystopian cyberpunk world with emotional story and atmospheric music, providing escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in story and puzzles, no obligation or external pressure."

    Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

    "Players engage voluntarily for intrinsic interest in story and puzzles, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with item combinations and puzzle solutions, but mostly guided by clues."

    Capsule for Perils of Man Perils of Man

    "Some exploration and trying different item combinations, but puzzle solutions are mostly predetermined."

  • Exploration

    Game with the same Exploration vibe

    3

    "The game encourages discovering new areas, secrets, and alternate routes, rewarding curiosity and exploration."

    Capsule for Get To Work Get To Work

    "Game encourages discovering new locations and secrets in Neo Berlin and cyberspace, rewarding curiosity."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; players follow preset aesthetics and narrative."

    Capsule for Subliminal Subliminal

    "Limited character customization or self-expression; players follow preset aesthetics and story."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a near-future cyberpunk world with fictional elements, but grounded in plausible scenarios."

    Capsule for Neo Cab Neo Cab

    "Set in a futuristic cyberpunk world with imaginative elements like robots and virtual realities, blending fiction and plausible future."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Mostly single-player experience with limited social connection beyond NPC interactions."

    Capsule for Kynseed Kynseed

    "Primarily a single-player experience with limited social connection beyond NPC interactions."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop problem-solving skills and progress through story and puzzles."

    Capsule for Chronicle of Innsmouth Chronicle of Innsmouth

    "Players develop problem-solving skills and progress through story, learning new information and puzzle solutions."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures, no physical activity involved."

    Capsule for Return to Monkey Island Return to Monkey Island

    "Sedentary gameplay typical of point-and-click adventures, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    2

    "Gameplay involves periods of slow exploration and walking, but requires player attention to progress."

    Capsule for Chasing Static Chasing Static

    "Gameplay allows for leisurely pacing with some backtracking and exploration, but requires focused attention on puzzles."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection to story and characters creates a sense of closeness."

    Capsule for Allumette Allumette

    "Emotional bond between Tina and SAM and some touching story moments provide a sense of closeness."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No leadership roles; player controls all characters equally without managing others."

    Capsule for Time Rifters Time Rifters

    "No leadership over others; player supports and controls characters cooperatively."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas and story content, showing clear progression."

    Capsule for Beyond The Edge Of Owlsgard Beyond The Edge Of Owlsgard

    "Players collect items, combine them, and unlock new areas and story elements, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric music and art create a calm mood, though some puzzles require mental effort."

    Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

    "Atmospheric music and art create a calm mood, though some puzzles cause frustration and tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound effects, and music provide enjoyable sensory stimulation and emotional engagement."

    Capsule for Kuro survival Kuro survival

    "Visuals, sound effects, and music provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal milestones."

    Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    3

    "Narrative immersion with character development and emotional moments, though some find story simple."

    Capsule for Visions of Mana Visions of Mana

    "Narrative immersion with emotional story, character development, and world-building."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving requires planning and logic, but many puzzles rely on trial and error."

    Capsule for Lost Lost

    "Some logical puzzle solving and planning required, but many puzzles rely on trial and error or pixel hunting."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; gameplay is contemplative and calm."

    Capsule for Obduction Obduction

    "Game is mostly calm and contemplative with little suspense or risk."

  • Value

    Game with the same Value vibe

    2

    "Players generally feel the game offers good value for time spent, especially on sale."

    Capsule for Wordle 3 Wordle 3

    "Players perceive good value for time spent due to engaging story, art, and puzzles, especially on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent gameplay; focus on exploration, puzzle solving, and narrative."

    Capsule for Syberia: The World Before Syberia: The World Before

    "No violent gameplay; focus on exploration, puzzle solving, and story."

  • Survival

    Game with the same Survival vibe

    1

    "Story involves survival themes but gameplay does not emphasize threat avoidance or resource management."

    Capsule for Psychedelica of the Black Butterfly Psychedelica of the Black Butterfly

    "Theme includes survival elements in dystopian setting, but gameplay does not emphasize threat avoidance."

Last update: 09/07/2026