Chronicle of Innsmouth similar games & best alternatives

Chronicle of Innsmouth

PC (Microsoft Windows) • 2017

Should you play it?

Chronicle of Innsmouth is a point'n'click adventure inspired by Lucas' retro classics from the 90s and H.P. Lovecraft's works. Investigate, gather info and solve enigmas to unveil the secrets of the cursed town of Innsmouth, a forsaken place surrounded by horrifying rumors.

What works
  • Strong lovecraftian atmosphere
  • Nostalgic classic point-and-click gameplay
  • Good voice acting and sound design
  • Engaging story faithful to source material
  • Logical puzzles with some humor
Things to keep in mind
  • Frustrating pixel hunting and obtuse puzzles
  • Jarring quick time events and action sequences near the end
  • Short game length
  • Inconsistent tone between humor and horror
  • Some technical bugs and ui issues

What to play next

Top picks

Games that feel the closest overall

  • Pamali: Indonesian Folklore Horror

  • Deep Sleep Trilogy

  • A New Beginning - Final Cut

  • Detention

  • Through the Woods

  • The Last Door - Collector's Edition

  • The Last Door: Season 2 - Collector's Edition

  • Beyond The Edge Of Owlsgard

  • Year Walk

Hidden Gems

Less popular games with surprisingly high similarity

  • Pamali: Indonesian Folklore Horror

  • Deep Sleep Trilogy

  • Beyond The Edge Of Owlsgard

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Mansions of Madness

  • Story

    The Last Door: Season 2 - Collector's Edition

  • Autonomy

    Sam & Max Save the World

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chronicle of Innsmouth: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, solve puzzles in various ways, and choose dialogue options, typical of point-and-click adventure games."

    Capsule for Sam & Max Save the World Sam & Max Save the World

    "Players freely explore environments, choose dialogue options, and solve puzzles with multiple approaches typical of classic point-and-click games."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles provide some challenge and require timing and strategy, but generally remain simple and accessible."

    Capsule for SILT SILT

    "Puzzles are mostly logical and solvable, but some are frustrating or require pixel hunting; quick time events near the end add challenge."

  • Competition

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    "Single-player experience focused on personal progress without any competitive elements."

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  • Continuation

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    "Short game (~2-4 hours) with some replay value for achievements, but overall limited long-term engagement."

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  • Cooperation

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    "Entirely single-player with no cooperative or multiplayer features."

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  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in exploration and puzzle solving with some freedom to discover secrets and interact with the environment creatively."

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    "Players creatively solve puzzles and explore, with some freedom in approach and discovery."

  • Domination

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    "No elements of dominance or power over others; purely individual experience."

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    "No elements of dominance or power over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

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    "The Lovecraftian horror theme and immersive atmosphere provide strong escapism from real life."

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    "Provides immersive Lovecraftian horror atmosphere and nostalgic gameplay for escapism and stress relief."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest in Lovecraftian themes and exploration."

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  • Experimenting

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    "Some puzzle experimentation encouraged, but mostly within established adventure game conventions."

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  • Exploration

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    "Players explore multiple distinct locations and uncover story elements, encouraging discovery."

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    "Encourages exploring multiple locations and uncovering story elements and secrets."

  • Expression

    Game with the same Expression vibe

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    "Limited character customization; expression mainly through choices in dialogue and puzzle approach."

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    "Limited character customization; expression mainly through player choices in dialogue and puzzle solving."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strongly rooted in imaginative Lovecraftian horror fiction and supernatural themes."

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    "Strongly rooted in Lovecraftian cosmic horror fiction and supernatural themes."

  • Fellowship

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    "No social or community features; solitary gameplay."

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  • Growth

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    "Players develop problem-solving skills and progress through puzzles and story."

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    "Players develop problem-solving skills and progress through story and puzzles."

  • Health

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    "Sedentary gameplay typical of point-and-click adventures."

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    "Sedentary gameplay typical of point-and-click adventures."

  • Idle

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    "Requires focused attention and puzzle solving; not suited for casual or background play."

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  • Intimacy

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    "No social or emotional relationship building with other players."

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  • Leadership

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    "No leadership or group management elements."

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  • Progression

    Game with the same Progression vibe

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    "Players collect items and unlock story progression through puzzle completion."

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    "Players accumulate items and unlock new areas and story segments through puzzle completion."

  • Relaxation

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    "Generally relaxing with some moments of tension due to time limits and challenge spikes."

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  • Sensation

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    "Pixel art and atmospheric soundtrack provide moderate sensory stimulation and retro charm."

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  • Status

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    "No social recognition or status systems."

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  • Story

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    5

    "Strong narrative immersion with complex story, multiple endings, and deep Lovecraftian lore."

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    "Strong narrative immersion based on Lovecraft's "Shadow over Innsmouth" with voice acting and cutscenes."

  • Strategy

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    "Requires logical thinking and puzzle solving, but within a straightforward adventure game structure."

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  • Thrill

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    "Elements of suspense and dark humor create moments of tension and excitement."

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    "Tense moments and suspenseful escape sequences create thrills, balanced with humor."

  • Value

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    "Generally considered good value on sale for short playtime; full price seen as slightly high."

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    "Mixed opinions on price versus playtime; generally considered fair value on sale."

  • Violence

    Game with the same Violence vibe

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    "Violence is present in story context but gameplay focuses on investigation and puzzle solving."

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  • Survival

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    "Some avoidance of threats and timed escape sequences add mild survival elements."

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    "Some sequences involve avoiding death and timed escapes, adding survival tension."

Last update: 09/07/2026