Bad Mojo Redux similar games & best alternatives

Bad Mojo Redux

PC (Microsoft Windows), Mac • 2014

Should you play it?

Enter a world of perilous puzzles and bizarre perspectives--as a cockroach. What you discover may shock you. What you don't may kill you. Either way, you won't come out the same person. You may not even come out a person at all.

What works
  • Unique and creative premise
  • Immersive atmosphere and detailed environments
  • Strong narrative and storytelling
  • Distinctive fmv cutscenes
  • Included soundtrack and bonus content
Things to keep in mind
  • Clunky and imprecise controls
  • Some puzzles are cryptic or frustrating
  • Technical issues and bugs reported
  • No modern ui or resolution options
  • Lack of subtitles and language support

What to play next

Top picks

Games that feel the closest overall

  • Pony Island

  • The Cabin Factory

  • No one lives under the lighthouse Director's cut

  • Visage

  • Eyes: The Horror Game

  • Harvester

  • MADiSON

  • CASE: Animatronics

  • I Have No Mouth, and I Must Scream

Hidden Gems

Less popular games with surprisingly high similarity

  • Into The Gloom

  • Clock Tower: Rewind

  • Doorways: Holy Mountains of Flesh

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Fugl

  • Creativity

    Morphopolis

  • Escapism

    Blackwood Crossing

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Bad Mojo Redux: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose to play as cockroach or human with different playstyles and have freedom in movement and actions, though some controls are clunky."

    Capsule for Cockroach Simulator Cockroach Simulator

    "Players control the cockroach directly with tank controls, exploring freely but within a constrained environment and limited interaction."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves platforming and combat with some skill challenges, though controls can be clunky and some sections are easy or frustrating."

    Capsule for Nefarious Nefarious

    "Gameplay involves solving environmental puzzles and navigating hazards, requiring some skill and experimentation, though controls are clunky."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal exploration and puzzle solving."

    Capsule for Phantasmagoria Phantasmagoria

    "No evidence of competitive elements; gameplay is single-player and focused on personal exploration and puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players report engaging story and atmosphere encouraging play sessions, but game length is short and some bugs may hinder prolonged play."

    Capsule for 1954 Alcatraz 1954 Alcatraz

    "Players report being engaged by the unique atmosphere and story, but some frustration with controls and puzzles may limit long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative features."

    Capsule for Loddlenaut Loddlenaut

    "Entirely single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Highly creative hand-drawn art style and unique insect world setting; puzzles and metamorphosis mechanics add creative engagement."

    Capsule for Morphopolis Morphopolis

    "Highly creative premise and environment design; players explore and interact with a unique insect-scale world."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solitary and narrative-driven."

    Capsule for Black The Fall Black The Fall

    "No social dominance or power over others; gameplay is solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong emotional immersion and escapism through surreal narrative and fantasy elements."

    Capsule for Blackwood Crossing Blackwood Crossing

    "Strong escapism through immersion in a surreal, grotesque world and transformation narrative."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of curiosity and interest in unique experiences, not out of obligation."

    Capsule for CALENDULA CALENDULA

    "Players engage voluntarily out of curiosity or interest in unique experiences, not due to obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore multiple paths, puzzles, and environmental interactions, encouraging experimentation."

    Capsule for G String G String

    "Players experiment with movement and environmental interactions to solve puzzles and discover paths."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around discovering new biomes, animals, and flying through diverse landscapes."

    Capsule for Fugl Fugl

    "Core gameplay revolves around exploring a detailed, pre-rendered environment from a cockroach perspective."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; presentation is fixed and narrative-driven."

    Capsule for Chasing Static Chasing Static

    "No character customization or player expression; presentation is fixed and narrative-driven."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with magical, surreal settings and narrative."

    Capsule for Night Reverie: Prologue Night Reverie: Prologue

    "Strong fantasy elements with transformation into a cockroach and surreal storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and explore new areas, gaining knowledge and skills gradually."

    Capsule for Dreaming Sarah Dreaming Sarah

    "Players learn puzzle solutions and navigate complex environments, gaining knowledge and skills."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging controls and puzzle solving."

    Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

    "Requires focused attention due to puzzle solving and navigation challenges."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; solitary experience."

    Capsule for Knock-knock Knock-knock

    "No close social interactions or relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through puzzles and unlocking new areas, but no item collection or upgrades."

    Capsule for FORM FORM

    "Progression through unlocking new areas and solving puzzles, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense atmosphere and challenging puzzles create sustained tension rather than relaxation."

    Capsule for Doorways: Holy Mountains of Flesh Doorways: Holy Mountains of Flesh

    "Atmosphere is tense and unsettling; controls and puzzles can cause frustration rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Detailed sound design and visuals create sensory immersion and emotional engagement."

    Capsule for BULT: Hunting simulator BULT: Hunting simulator

    "Detailed visuals and sound design create strong sensory immersion, though some find it disturbing."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Narrative is a key component, delivered through volumetric FMV and environmental storytelling."

    Capsule for The 7th Guest VR The 7th Guest VR

    "Narrative is a key element, told through FMVs and environmental storytelling with multiple endings."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some puzzles require logical thinking and planning, though many are straightforward."

    Capsule for A Little to the Left A Little to the Left

    "Puzzles require logical thinking and planning, though some are cryptic and require experimentation."

  • Thrill

    Game with the same Thrill vibe

    2

    "Gameplay involves suspense and tension in evading or hunting cockroaches."

    Capsule for Cockroach Simulator Cockroach Simulator

    "Tension arises from hazards and survival as a vulnerable cockroach, creating suspense."

  • Value

    Game with the same Value vibe

    3

    "Players find good value in story, atmosphere, and gameplay especially at discounted price."

    Capsule for Mafia II (Classic) Mafia II (Classic)

    "Players find value in unique experience, story, and bonus content, especially at a low price."

  • Violence

    Game with the same Violence vibe

    3

    "Includes horror violence and disturbing imagery, contributing to fear and tension."

    Capsule for [Chilla's Art] Night Security | 夜間警備 [Chilla's Art] Night Security | 夜間警備

    "Includes danger and death of insects and animals, with some violent imagery."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid hazards and manage limited lives in later stages, emphasizing survival elements."

    Capsule for The End Is Nigh The End Is Nigh

    "Survival elements present as player avoids hazards and manages limited lives."

Last update: 09/07/2026