Eyes: The Horror Game similar games & best alternatives

Eyes: The Horror Game

PlayStation 4, PC (Microsoft Windows), iOS, Nintendo Switch • 2024

Should you play it?

You break into the mansion at night. It’s huge and built like a maze. You're trying to escape, but the monster is after you! The chase begins. RUN!!

What works
  • Strong nostalgic appeal
  • Effective horror atmosphere and sound design
  • Procedural map generation increases replayability
  • Multiple difficulty levels and modes
  • Good value for price especially on sale
Things to keep in mind
  • Pc version lacks multiplayer present in mobile
  • Some bugs and glitches especially with certain monsters
  • Repetitive gameplay loop can become monotonous
  • Minimal story depth and narrative clarity
  • Limited graphical and gameplay improvements over mobile

What to play next

Top picks

Games that feel the closest overall

  • Bad Mojo Redux

  • Tormented Souls 2

  • DreadOut

  • Mr. Hopp's Playhouse 2

  • CASE: Animatronics

  • Visage

  • The Backrooms 1998 - Found Footage Survival Horror Game

  • Resident Evil

  • Cronos: The New Dawn

Hidden Gems

Less popular games with surprisingly high similarity

  • Bad Mojo Redux

  • Mr. Hopp's Playhouse 2

  • The Backrooms 1998 - Found Footage Survival Horror Game

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Exit From

  • Fantasy

    Damned

  • Thrill

    SCP: 5K

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Eyes: The Horror Game: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Relaxation, Growth, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, upgrade stats, and decide how to approach combat and exploration, though gameplay loop is repetitive and linear."

    Capsule for Crypt of the Serpent King Crypt of the Serpent King

    "Players have control over exploration, item collection, and some strategic use of abilities like seeing through monster's eyes, but gameplay loop is fixed and linear."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves some skill in navigation and puzzle solving, but overall tasks are straightforward and not highly challenging."

    Capsule for Titan Chaser Titan Chaser

    "Game involves skillful navigation, stealth, and reaction tests, especially at higher difficulties, but core tasks are repetitive and simple."

  • Competition

    Game with the same Competition vibe

    -3

    "No multiplayer or online modes in PC version; focus is on personal high scores and survival rather than competing against others."

    Capsule for Heavy Weapon Deluxe Heavy Weapon Deluxe

    "Focus is on individual survival and personal challenge; no multiplayer on PC version reduces direct competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Replayability through challenges and multiple approaches encourages repeated play, though game is relatively short."

    Capsule for Sniper Ghost Warrior Contracts Sniper Ghost Warrior Contracts

    "Replayability is supported by procedural generation and multiple modes, but some players find gameplay repetitive over time."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player experience; multiplayer is absent or poorly implemented in PC version."

    Capsule for PixelJunk™ Eden PixelJunk™ Eden

    "Primarily single-player experience with no cooperative multiplayer on PC; mobile version had multiplayer but absent here."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization options and character progression allow some creative expression, though core gameplay follows predefined structures."

    Capsule for Swords & Souls Legacy Collection Swords & Souls Legacy Collection

    "Some creativity in monster customization and player-created modes, but core gameplay follows established patterns."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominating others; interactions are individual and balanced without power imposition."

    Capsule for Dome Keeper Dome Keeper

    "No evidence of dominating others; interactions are solo and balanced without power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersive atmosphere and tension provide escape from reality, with players seeking distraction through suspenseful gameplay."

    Capsule for Exit From Exit From

    "Strong atmosphere and tension provide immersive escape from reality; players seek thrill and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in horror and nostalgia; no obligation or pressure noted."

    Capsule for Late Homework | 遅れた宿題 Late Homework | 遅れた宿題

    "Players engage voluntarily for nostalgia and horror experience; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with different characters, skills, and equipment combinations, though core gameplay remains consistent."

    Capsule for Touhou: Scarlet Curiosity Touhou: Scarlet Curiosity

    "Players can experiment with potion combinations and monster abilities, but core gameplay remains consistent."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated maps with varying layouts encourage discovery and adapting to new environments."

    Capsule for Line War Line War

    "Procedurally generated maps and multiple locations encourage discovery and adaptation."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; expression mainly through gameplay style and custom level creation."

    Capsule for Chippy Chippy

    "Limited customization mainly in monster creation; player expression is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural monsters and horror fiction elements, creating an imaginative experience."

    Capsule for Damned Damned

    "Game features supernatural monsters and horror fiction elements, creating an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Mostly solo play with little social interaction or community feeling; no multiplayer or cooperative modes."

    Capsule for Railway Empire Railway Empire

    "Mostly solo play with little social interaction; multiplayer absent on PC."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning through experimentation with potion ingredients and story outcomes."

    Capsule for I Frog-ot I Frog-ot

    "Some learning curve in mastering monster behaviors and potion effects, but overall limited personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during play; not suited for passive or background gaming."

    Capsule for Beat Hazard 2 Beat Hazard 2

    "Requires focused attention during play; not suited for passive or background gaming."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing described."

    Capsule for Haste Haste

    "No close social relationships or emotional sharing indicated."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership roles; gameplay is individual without group management."

    Capsule for Heretic: Shadow of the Serpent Riders Heretic: Shadow of the Serpent Riders

    "No leadership roles; gameplay is individual without group management."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through completing levels and unlocking hidden items, but no complex upgrade systems."

    Capsule for Organized Inside Organized Inside

    "Progression through collecting money bags and unlocking achievements, but no complex upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay induces tension and suspense rather than relaxation or flow."

    Capsule for Five Nights at Roner's: Remastered Five Nights at Roner's: Remastered

    "Gameplay induces tension and suspense rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Effective use of sound design and visual effects to create suspense and emotional engagement."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "Effective use of sound design and visual effects to create emotional excitement and sensory engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems present."

    Capsule for Cataegis : The White Wind Cataegis : The White Wind

    "No social recognition or ranking systems present on PC."

  • Story

    Game with the same Story vibe

    1

    "Story is minimal and mostly a backdrop; some narrative elements but not deeply immersive."

    Capsule for Anomaly Warzone Earth Mobile Campaign Anomaly Warzone Earth Mobile Campaign

    "Minimal and fragmented narrative; story exists but is not deeply immersive or central."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning routes and timing for challenges, but overall gameplay is straightforward."

    Capsule for Grand Mountain Adventure: Wonderlands Grand Mountain Adventure: Wonderlands

    "Requires planning routes, timing, and use of abilities, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    4

    "Horror and suspense elements create tension and excitement; jump scares and intense combat moments noted."

    Capsule for SCP: 5K SCP: 5K

    "Strong elements of suspense, fear, and adrenaline from monster encounters and jump scares."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on discount, given gameplay length and nostalgic appeal."

    Capsule for Heaven Dust Heaven Dust

    "Generally considered good value for price, especially for nostalgic players; some complaints about missing features."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves combat avoidance and defeating supernatural enemies, with some violent themes."

    Capsule for DEVOUR DEVOUR

    "Gameplay involves evading and surviving against hostile supernatural entities, with some violent themes."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding monster, managing stealth and noise to survive."

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    "Core motivation is to avoid death and survive monster encounters through stealth and evasion."

Last update: 09/07/2026