Rat Simulator similar games & best alternatives

Rat Simulator

PC (Microsoft Windows) • 2017

Should you play it?

A survival stealth role-playing simulator where you play as a rat in a suburban neighborhood.

What works
  • Unique rat perspective and concept
  • Humorous voice acting and dialogue
  • Fun stealth and chaos mechanics
  • Ability upgrades and boss fights
  • Short and novel gameplay experience
Things to keep in mind
  • Repetitive objectives and environments
  • Buggy ai and pest control mechanics
  • Poor controls and camera issues
  • Lack of polish and graphical quality
  • Low replay value and short length

What to play next

Top picks

Games that feel the closest overall

  • Crab Dub

  • Cursed Digicam | 呪われたデジカメ

  • Father's Day

  • Perilous Warp

  • Kraven Manor

  • GOHOME

  • Who Is This Man

  • Joyville

  • Revenge Of The Colon

Hidden Gems

Less popular games with surprisingly high similarity

  • Crab Dub

  • Perilous Warp

  • GOHOME

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Restaurats

  • Fantasy

    A Plague Tale: Requiem

  • Autonomy

    SCP: Fragmented Minds

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rat Simulator: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. It leans lower than usual among comparable games on Value, Continuation, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose stealth or combat approaches, explore multiple paths, and interact with puzzles and crafting, indicating a good level of control over actions."

    Capsule for SCP: Fragmented Minds SCP: Fragmented Minds

    "Players have freedom to explore houses, choose stealth or attack approaches, and upgrade abilities, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Game offers skill progression and boss fights that require some strategy, but overall combat is simple and can be repetitive."

    Capsule for Diabolic Diabolic

    "Some skill involved in stealth and boss fights, but overall gameplay is simple and repetitive with limited mechanical depth."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive modes or player comparison; focus is on individual progression."

    Capsule for Ghoulboy - Dark Sword of Goblin Ghoulboy - Dark Sword of Goblin

    "No evidence of competitive modes or player comparison; focus is on individual progression and objectives."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Many players report short play sessions and limited replayability; game ends abruptly and lacks long-term engagement."

    Capsule for 1980 1980

    "Many players report the game becomes repetitive and loses charm quickly, leading to short play sessions and low replay value."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with environment interactions and discover multiple ways to complete objectives, supporting creative problem solving."

    Capsule for Time Flies Time Flies

    "Players experiment with environmental interactions and use various abilities creatively to cause chaos and complete objectives."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are with AI opponents; no social dominance or power over other players is expressed."

    Capsule for Library Of Ruina Library Of Ruina

    "No social dominance or power over other players; interactions are with AI and focus on personal goals."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy escaping real-life stress through humorous, chaotic fantasy rat restaurant gameplay."

    Capsule for Restaurats Restaurats

    "Players enjoy the novelty of living as a rat and causing mischief, providing a humorous escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and novelty, not out of obligation or pressure."

    Capsule for Super Duper Party Pooper Super Duper Party Pooper

    "Players engage voluntarily for fun and novelty rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different tactics, unit combinations, and strategies to overcome challenges."

    Capsule for Cossacks II: Battle for Europe Cossacks II: Battle for Europe

    "Game encourages trying different tactics and exploring mechanics, though limited by repetitive objectives."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple neighborhoods and houses, though environments are limited and somewhat repetitive."

    Capsule for Thief Simulator Thief Simulator

    "Players explore multiple houses with different layouts, but environments are reused and limited in variety."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players mostly use default character and environment without personalization."

    Capsule for Aurora Hills: Chapter 1 Aurora Hills: Chapter 1

    "Minimal customization options; players use default rat character and environments with little personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game blends historical setting with supernatural elements like the plague and rat swarms."

    Capsule for A Plague Tale: Requiem A Plague Tale: Requiem

    "Players embody a fictional rat spreading plague and fighting pest control with exaggerated, cartoonish elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Some learning curve and skill development in stealth and teamwork, but limited depth due to early access state."

    Capsule for The Break-In The Break-In

    "Some learning curve in stealth and boss fights, plus ability upgrades, but limited long-term skill development."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

    Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement, especially in boss fights and Hard Mode."

    Capsule for Gunvolt Chronicles: Luminous Avenger iX 2 Gunvolt Chronicles: Luminous Avenger iX 2

    "Requires player attention and focus; stealth and boss fights demand active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building."

    Capsule for Age of Defense Age of Defense

    "No close social interactions or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate upgrades, unlock new abilities, and progress through story and boss fights."

    Capsule for Gensokyo Odyssey Gensokyo Odyssey

    "Players upgrade abilities and progress through houses and boss fights, showing clear advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Some tension from stealth and chase sequences; not fully relaxing but not highly stressful."

    Capsule for KunKunNight KunKunNight

    "Some tension from stealth and pest control chases; not a fully relaxing experience."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual style and humorous animations provide sensory fun, though graphics are simple."

    Capsule for  Wanba Warriors Wanba Warriors

    "Humorous voice acting and chaotic physics provide sensory enjoyment, though graphics are simple."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; focus on humorous premise and character personality rather than deep story."

    Capsule for Poke ALL Toads Poke ALL Toads

    "Minimal narrative with some humorous dialogue and lore hints, but overall story is shallow."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some stealth and avoidance tactics required; overall gameplay is straightforward."

    Capsule for Born Into Fear Born Into Fear

    "Basic stealth and timing strategies required, but overall gameplay is straightforward and repetitive."

  • Thrill

    Game with the same Thrill vibe

    2

    "Includes tense moments like boss fights and chase sequences providing suspense."

    Capsule for The Eternal Castle [REMASTERED] The Eternal Castle [REMASTERED]

    "Tense moments during pest control chases and boss fights create some suspense and excitement."

  • Value

    Game with the same Value vibe

    -3

    "Many players feel the game is overpriced for its content and repetitive gameplay; better value on sale."

    Capsule for Tube Tycoon Tube Tycoon

    "Many players feel the game is overpriced for its content and quality; better on sale."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and player sabotage occur, but violence is cartoonish and humorous rather than graphic or aggressive."

    Capsule for Cursed Companions Cursed Companions

    "Players engage in destructive actions like poisoning and breaking objects, but cartoonish and humorous in tone."

  • Survival

    Game with the same Survival vibe

    2

    "Resource management and avoiding threats like bears add mild survival elements."

    Capsule for Finnish Cottage Simulator Finnish Cottage Simulator

    "Avoiding detection and pest control requires resourcefulness and survival tactics."

Last update: 13/07/2026