Ghoulboy - Dark Sword of Goblin similar games & best alternatives

Ghoulboy - Dark Sword of Goblin

PlayStation 4, PC (Microsoft Windows), PlayStation Vita, Xbox One, Nintendo Switch • 2017

Should you play it?

Ghoulboy is a retro-inspired action platformer. Explore a magical realm of dungeons, towns, treasures and devious monsters.

What works
  • Fun retro-style platforming
  • Creative spear-platform mechanic
  • Responsive controls
  • Appealing pixel art and music
  • Good value for price
Things to keep in mind
  • Some bugs and glitches
  • Short game length
  • Inconsistent difficulty
  • Clunky menus and ui
  • Lack of replay incentives

What to play next

Top picks

Games that feel the closest overall

  • Devious Dungeon

  • Glimmer in Mirror

  • Orion Sandbox Enhanced

  • Berserk Boy

  • Gato Roboto

  • Minoria

  • Cally's Caves 3

  • Gestalt: Steam & Cinder

  • 9 Years of Shadows

Hidden Gems

Less popular games with surprisingly high similarity

  • Devious Dungeon

  • Glimmer in Mirror

  • Berserk Boy

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Flynn: Son of Crimson

  • Autonomy

    Insanity's Blade

  • Creativity

    Exo One

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ghoulboy - Dark Sword of Goblin: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose paths in levels, select weapons, and upgrade abilities, showing moderate player control over actions."

    Capsule for Insanity's Blade Insanity's Blade

    "Players can choose weapons, explore branching paths, and use spear-platform mechanic creatively, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves puzzle solving and combat with moderate challenge; some players find platforming frustrating but overall skill demands are moderate."

    Capsule for LEGO® Batman™ 3: Beyond Gotham LEGO® Batman™ 3: Beyond Gotham

    "Gameplay involves platforming and combat with some skill challenge, but overall difficulty is moderate and sometimes inconsistent."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of player comparison or competitive modes; focus is on individual progress."

    Capsule for Farming Fever - Pizza and Burger Cooking game Farming Fever - Pizza and Burger Cooking game

    "No evidence of competitive modes or player comparison; focus is on individual progression."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replay value and grinding for upgrades, but others find the game short and easy to disengage from."

    Capsule for Love Fantasy Love Fantasy

    "Some players report replaying for secrets and upgrades, but game is short and lacks strong replay incentives."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements mentioned."

    Capsule for OMORI OMORI

    "Single-player experience with no multiplayer or cooperative elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively use physics and momentum to navigate, though level design is mostly fixed and linear."

    Capsule for Exo One Exo One

    "Spear-platform mechanic allows creative navigation and puzzle solving, though level design is mostly linear."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solo and balanced."

    Capsule for KINGDOM of the DEAD KINGDOM of the DEAD

    "No social dominance or power over others; gameplay is solo and balanced."

  • Escapism

    Game with the same Escapism vibe

    3

    "Nostalgic retro style and immersive platforming provide a pleasant escape from reality."

    Capsule for Bloo Kid 2 Bloo Kid 2

    "Retro fantasy setting and platforming provide a nostalgic escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia; no obligation or external pressure noted."

    Capsule for ARCADE GAME SERIES: Ms. PAC-MAN ARCADE GAME SERIES: Ms. PAC-MAN

    "Players engage voluntarily for fun and nostalgia; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Variety of weapons and strategies encourage some experimentation, though core gameplay is familiar."

    Capsule for Chicken Invaders 3 Chicken Invaders 3

    "Players experiment with spear placement and explore secret areas, though core gameplay is familiar."

  • Exploration

    Game with the same Exploration vibe

    2

    "Levels contain hidden items and branching paths encouraging some exploration."

    Capsule for The Legend of Dark Witch The Legend of Dark Witch

    "Levels have some branching paths and hidden areas encouraging light exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Some weapon customization and character upgrades exist, but limited avatar personalization."

    Capsule for The Deadly Tower of Monsters The Deadly Tower of Monsters

    "Limited customization via weapon upgrades and retro filter options, but no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with magic, mythical creatures, and an imaginative storyline typical of action platformers."

    Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

    "Set in a gothic fantasy world with monsters and magic, typical of retro fantasy platformers."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; strictly single-player."

    Capsule for Cataegis : The White Wind Cataegis : The White Wind

    "No community or social features; purely single-player."

  • Growth

    Game with the same Growth vibe

    2

    "Players improve skills and unlock upgrades, though progression is limited."

    Capsule for Beyond Gravity Beyond Gravity

    "Players gain upgrades and improve skills over time, though progression is simple and limited."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features; sedentary gameplay."

    Capsule for GeckoShop GeckoShop

    "No physical activity or health-related features; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and platforming; not suitable for idle play."

    Capsule for Tower Hunter: Erza's Trial Tower Hunter: Erza's Trial

    "Requires focused attention for platforming and combat; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed through gameplay."

    Capsule for Nodebuster Nodebuster

    "No social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo play only."

    Capsule for Soulstone Survivors Soulstone Survivors

    "No leadership or group management roles; solo play only."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect currency to upgrade weapons and health per level, providing a clear progression system."

    Capsule for DubWars DubWars

    "Players collect currency and unlock weapon and health upgrades, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find it relaxing and nostalgic, though platforming challenges can cause tension."

    Capsule for Tomba! Special Edition Tomba! Special Edition

    "Some players find it relaxing and nostalgic, but challenging platforming sections add tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Retro pixel art and chiptune music provide sensory enjoyment and nostalgic emotional fun."

    Capsule for Enemy Mind Enemy Mind

    "Enjoyable pixel art and chiptune music provide sensory pleasure typical of retro games."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative presented through brief cutscenes; story is simple and not a major focus."

    Capsule for Rot Gut Rot Gut

    "Simple narrative presented in cutscenes; story is minimal and not deeply integrated."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and timing-based combat require light strategic thinking."

    Capsule for Superbrothers: Sword & Sworcery EP Superbrothers: Sword & Sworcery EP

    "Some puzzle elements and weapon choice require light strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    1

    "Platforming and boss fights provide moments of suspense and challenge."

    Capsule for MOTORSLICE MOTORSLICE

    "Platforming challenges and boss fights provide mild suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale, despite some bugs and short length."

    Capsule for Miss Neko: Pirates Miss Neko: Pirates

    "Generally considered good value for price, especially on sale, despite some bugs and short length."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and melee attacks against monsters, with some enjoyment of combat mechanics."

    Capsule for The Consuming Shadow The Consuming Shadow

    "Combat involves melee and ranged attacks against monsters, with some enjoyment of combat mechanics."

  • Survival

    Game with the same Survival vibe

    1

    "Players must avoid damage and manage health, but game is forgiving with upgrades and checkpoints."

    Capsule for Vengeful Guardian: Moonrider Vengeful Guardian: Moonrider

    "Players manage health and ammo to avoid death, but game is forgiving with checkpoints and upgrades."

Last update: 12/07/2026