GOHOME similar games & best alternatives

GOHOME

2020

Should you play it?

This is a third-person horror game set in a residential area in 2000s Japan. It's the complete version of the free horror game GOHOME, which was released in 2019 and caused a boom. The map has been doubled, and six more ghosts, including hidden characters, have been added to the game.

What works
  • Unique and bizarre art style
  • Atmospheric and psychedelic horror experience
  • Challenging puzzles
  • Memorable soundtrack
  • Intriguing and mysterious story elements
Things to keep in mind
  • Short game length and low replayability
  • Technical issues and poor optimization
  • Confusing objectives and trial-and-error gameplay
  • High price relative to content
  • Frustrating controls and performance problems

What to play next

Top picks

Games that feel the closest overall

  • Five Nights at Freddy's: Secret of the Mimic

  • Unknown Tapes

  • Joyville

  • Welcome to Kowloon

  • Scorn

  • Kraven Manor

  • 港詭實錄ParanormalHK

  • Butcher's Creek

  • Blasfemia

Hidden Gems

Less popular games with surprisingly high similarity

  • Unknown Tapes

  • Joyville

  • Blasfemia

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Karma. Incarnation 1

  • Creativity

    DREAMWILD

  • Escapism

    OK/NORMAL

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GOHOME: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. It leans lower than usual among comparable games on Value, Continuation, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore surreal environments and solve puzzles with some freedom to choose paths and endings."

    Capsule for Close Your Eyes [Old Version] Close Your Eyes [Old Version]

    "Players navigate a surreal environment with trial-and-error puzzle solving and some freedom in exploration, though objectives can be unclear."

  • Competence

    Game with the same Competence vibe

    2

    "The game includes challenging platforming and puzzles that require skill and timing, though some sections are frustrating and trial-and-error based."

    Capsule for NaissanceE NaissanceE

    "The game is challenging with difficult puzzles and instant death mechanics requiring skill and patience, but also involves frustrating trial and error."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked play; focus is on personal experience and story progression."

    Capsule for Crimson Snow (2023) Crimson Snow (2023)

    "No evidence of competitive or ranked play; focus is on individual experience and personal progress."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short playtime (~10-20 minutes), low replayability; players easily disengage after completion."

    Capsule for 100 Korea Cats 100 Korea Cats

    "Short game length and low replayability reported; some players quickly disengage after completion."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements mentioned."

    Capsule for OMORI OMORI

    "Single-player experience with no multiplayer or cooperative elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique art style, world design, and character aesthetics; players explore and discover secrets in a surreal environment."

    Capsule for DREAMWILD DREAMWILD

    "Unique, bizarre art style and surreal design with creative puzzles and atmosphere; players explore and interpret symbolism."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; experience is solitary and personal."

    Capsule for Lorn's Lure Lorn's Lure

    "No indication of exerting control or superiority over others; experience is solitary and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong escapist qualities with surreal, psychedelic environments and abstract storytelling that distract from reality."

    Capsule for OK/NORMAL OK/NORMAL

    "Strong escapist elements through surreal horror, psychedelic visuals, and abstract storytelling."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in unique horror experience, not out of obligation."

    Capsule for Bonbon Bonbon

    "Players engage voluntarily out of curiosity or interest in unique horror experience, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with puzzle solutions and exploration; some trial and error involved to discover correct actions."

    Capsule for Viviette Viviette

    "Players experiment with trial-and-error to solve puzzles and discover secrets in a non-linear, unpredictable environment."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of multiple environments with hidden items and secrets, though within a limited map structure."

    Capsule for Bad Dream: Coma Bad Dream: Coma

    "Exploration of strange, varied environments with hidden secrets and multiple areas, though some navigation is confusing."

  • Expression

    Game with the same Expression vibe

    -4

    "No customization or avatar personalization; presentation is fixed and standardized."

    Capsule for FORM FORM

    "No customization or avatar personalization; presentation is fixed and stylized by the developer."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Highly imaginative and psychedelic fantasy world with surreal creatures and story."

    Capsule for Karma. Incarnation 1 Karma. Incarnation 1

    "Highly imaginative, surreal horror setting with supernatural creatures and psychedelic elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and learn game mechanics, though limited by short length."

    Capsule for Escape First Alchemist ⚗️ Escape First Alchemist ⚗️

    "Players develop skills through puzzle solving and learning game mechanics, though progress is limited by short length."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay."

    Capsule for Human Fall Flat Human Fall Flat

    "No physical activity involved; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging puzzles and combat; not suited for casual or background play."

    Capsule for Classic Marathon Classic Marathon

    "Requires focused attention due to challenging puzzles and instant death mechanics; not casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Domino Sky Domino Sky

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for DEEMO -Reborn- DEEMO -Reborn-

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    1

    "Limited item collection and puzzle completion provide some sense of progression."

    Capsule for Cyphers Game Cyphers Game

    "Some progression through puzzle completion and unlocking new areas, but limited by short game length and static resources."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game induces tension and frustration; relaxation is limited and often countered by challenge stress."

    Capsule for Egging On Egging On

    "Game induces tension and frustration due to difficulty and trial-and-error, limiting relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through unique visuals, sound design, and music; psychedelic and creepy aesthetic."

    Capsule for Happy Game Happy Game

    "Strong sensory stimulation from unique art style, unsettling sounds, and psychedelic visuals."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "There is a narrative and quests, but story is described as simple and sometimes confusing."

    Capsule for Elmarion: Dragon time Elmarion: Dragon time

    "There is a narrative with symbolism and mystery, but it is ambiguous and not straightforward."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning and problem solving to navigate puzzles and monster encounters, though some puzzles rely on trial-and-error."

    Capsule for Zoonomaly Zoonomaly

    "Requires problem solving and planning to overcome puzzles and avoid enemies, though some elements rely on trial and error."

  • Thrill

    Game with the same Thrill vibe

    4

    "Horror elements, suspense, and jump scares create tension and thrill throughout the game."

    Capsule for Phantasmagoria Phantasmagoria

    "Jump scares, suspense, and horror elements create tension and thrill throughout the game."

  • Value

    Game with the same Value vibe

    -3

    "Many players feel the game is overpriced for its short length despite high quality."

    Capsule for REANIMAL REANIMAL

    "Many players feel the game is overpriced for its short length and technical issues."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves shooting enemies and sending attacks to opponents, emphasizing combat and destruction."

    Capsule for TWINKLE STAR SPRITES TWINKLE STAR SPRITES

    "Gameplay involves avoiding and escaping from hostile creatures with some combat elements (e.g. hitting an enemy), emphasizing survival through confrontation."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death, managing threats, and surviving hostile environments."

    Capsule for Lakeview Cabin 2 Lakeview Cabin 2

    "Core gameplay revolves around avoiding death, managing threats, and progressing through dangerous environments."

Last update: 13/07/2026