Red Comrades 3: Return of Alaska. Reloaded similar games & best alternatives

Red Comrades 3: Return of Alaska. Reloaded

PC (Microsoft Windows) • 2017

Should you play it?

In order to save the world once again Pete and Vasily Ivanovich will have to get through fire, water and through… some other stuff and then again and again. They will get really close to the worst criminals on Las-Vegas streets, enlist in the commandos and complete several missions for the USA government - to get rid of drug dealer's...

What works
  • Nostalgic humor and characters
  • Classic point-and-click gameplay
  • Improved widescreen support and interface
  • Engaging absurd story
  • Varied puzzles and locations
Things to keep in mind
  • Illogical and obscure puzzle solutions
  • Dated and inconsistent graphics and audio
  • Some bugs and technical issues
  • Limited character development and expression
  • Niche humor may not appeal to all

What to play next

Top picks

Games that feel the closest overall

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Retro City Rampage™ DX

  • Fantasy

    Grandpa High on Retro

  • Story

    The Inner World

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Red Comrades 3: Return of Alaska. Reloaded: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Expression, Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore environments, interact with characters, and make dialogue choices, though gameplay is linear and limited."

    Capsule for The Terrible Old Man The Terrible Old Man

    "Players can switch between characters and choose how to interact with environment and inventory, though the game follows a linear quest structure."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require some logical thinking and problem solving, though they are mostly easy and some are illogical or arbitrary."

    Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

    "Puzzles require some thought and experimentation, but often rely on illogical or obscure solutions, with hints provided."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

    Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

  • Continuation

    Game with the same Continuation vibe

    3

    "Long playtime with many minigames and achievements encourages extended engagement and replay."

    Capsule for Five Nights at Freddy's: Help Wanted 2 Five Nights at Freddy's: Help Wanted 2

    "Long game length and nostalgic appeal encourage extended play sessions and replay for achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players combine items and solve puzzles creatively within a fixed narrative and environment."

    Capsule for Willy Morgan and the Curse of Bone Town Willy Morgan and the Curse of Bone Town

    "Players combine items and explore interactions creatively, though within a fixed narrative and puzzle design."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are with NPCs in a respectful manner."

    Capsule for Sakura Hime 3 Sakura Hime 3

    "No social dominance or power dynamics; interactions are with NPCs in a scripted manner."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong nostalgic and humorous elements provide a fun escape from reality."

    Capsule for Retro City Rampage™ DX Retro City Rampage™ DX

    "Strong nostalgic and humorous elements provide distraction and immersion away from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players mostly engage voluntarily for humor and nostalgia, not out of obligation."

    Capsule for G.O.P.O.T.A G.O.P.O.T.A

    "Players engage voluntarily for nostalgia and humor, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore multiple puzzle solutions and experiment with item arrangements."

    Capsule for A Little to the Left A Little to the Left

    "Players often experiment with item combinations and puzzle solutions, encouraged by the game's design."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore various detailed locations and interact with many objects, though environments are limited and linear."

    Capsule for The Next BIG Thing The Next BIG Thing

    "Multiple locations and interactive objects encourage exploration, though environments are mostly linear and reused."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited customization or self-expression; players use predefined characters and environments."

    Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

    "Limited character customization or self-expression; players use predefined characters and assets."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Absurd, exaggerated story and characters with humorous and unrealistic elements."

    Capsule for Grandpa High on Retro Grandpa High on Retro

    "Absurd, surreal story and humor with exaggerated characters and improbable events."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    1

    "Players develop observational skills and puzzle-solving ability, but learning curve is mild and gameplay is simple."

    Capsule for There Exists Nobody There Exists Nobody

    "Players learn puzzle solutions and game logic, though learning curve is moderate and sometimes frustrating."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures."

    Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

    "Sedentary gameplay typical of point-and-click adventures."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    Capsule for Deponia Doomsday Deponia Doomsday

    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or emotional connections with other players."

    Capsule for TERPENIE TERPENIE

    "No close social interactions or emotional connections with other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and story advancement, but no item collection or upgrades."

    Capsule for LOVE ETERNAL LOVE ETERNAL

    "Progression through story advancement and item collection, though no character leveling or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Humorous and lighthearted tone provides some relaxation, though some puzzles cause frustration."

    Capsule for Toilet Chronicles Toilet Chronicles

    "Humorous and nostalgic tone provides lighthearted flow, though some puzzles cause frustration."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are pleasant but not highly stimulating; focus is on story and puzzles rather than sensory excitement."

    Capsule for Nancy Drew®: Alibi in Ashes Nancy Drew®: Alibi in Ashes

    "Visuals and sound are modestly stimulating but not intense; focus is on humor and story."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No social status or recognition systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with engaging characters and plot driving the experience."

    Capsule for The Inner World The Inner World

    "Strong narrative focus with absurd and comedic plot driving the experience."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning and timing required, but puzzles are straightforward with limited strategic depth."

    Capsule for Zup! Zero Zup! Zero

    "Some problem solving required, but often illogical puzzle design limits strategic depth."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; gameplay is calm and predictable."

    Capsule for Psychonauts in the Rhombus of Ruin Psychonauts in the Rhombus of Ruin

    "Low suspense or risk; gameplay is calm but sometimes frustrating."

  • Value

    Game with the same Value vibe

    3

    "Good value for nostalgic players and fans of classic point-and-click adventures."

    Capsule for Toonstruck Toonstruck

    "Good value for nostalgic players and fans of classic point-and-click adventures."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; focus is on puzzle solving and humor rather than combat."

    Capsule for Red Comrades Save the Galaxy: Reloaded Red Comrades Save the Galaxy: Reloaded

    "Minimal violence; focus on puzzle solving and humor rather than combat."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for To the Moon To the Moon

    "No survival or threat avoidance mechanics."

Last update: 10/07/2026