There Exists Nobody similar games & best alternatives

There Exists Nobody

PC (Microsoft Windows) • 2024

Should you play it?

You arrive at a deserted street that feels familiar yet is filled with unease. Pick up your camera, capture the hidden anomalies, and break this endless loop.

What works
  • Unique atmospheric psychological horror
  • Detailed and realistic environment design
  • Innovative use of analog horror video clips
  • Engaging subtle environmental storytelling
  • Accessible to players who avoid intense horror
Things to keep in mind
  • Very short gameplay duration
  • Repetitive core mechanics
  • Limited gameplay variety and progression
  • Performance issues and occasional bugs reported
  • Some players find pacing and difficulty frustrating

What to play next

Top picks

Games that feel the closest overall

  • The Almost Gone

  • Anemoiapolis: Chapter 1

  • Decay: The Mare

  • Bear With Me - Episode One

  • Slender Threads

  • Hyperbolica

  • Tested on Humans: Escape Room

  • Metamorphosis

  • Maize

Hidden Gems

Less popular games with surprisingly high similarity

  • Slender Threads

  • Metamorphosis

  • The Journey Down: Chapter Three

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    False Dream

  • Escapism

    The Medium

  • Creativity

    Andy's Apple Farm

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

There Exists Nobody: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Violence, Survival, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore the apartment, decide when and how to find anomalies, and choose difficulty modes and settings like hiding found anomalies."

    Capsule for False Dream False Dream

    "Players freely explore the looping street environment and decide how to observe and document anomalies without forced paths."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves puzzle-solving and interrogation mechanics requiring some skill and attention, though generally not very challenging."

    Capsule for Detective Case and Clown Bot in: Murder in the Hotel Lisbon Detective Case and Clown Bot in: Murder in the Hotel Lisbon

    "Gameplay involves careful observation and puzzle-like identification of anomalies, requiring attention and some skill but not high mechanical challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal exploration and discovery."

    Capsule for Verde Station Verde Station

    "No competitive elements; focus is on personal exploration and discovery."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy the relaxing gameplay loop and atmosphere, but the short length and some repetitive elements limit long-term habitual play."

    Capsule for NUTS NUTS

    "Some players find the game immersive and memorable, but its short length and repetitive loop limit long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Creative use of analog horror style, lore, and secrets; limited player creation or modification."

    Capsule for Andy's Apple Farm Andy's Apple Farm

    "Players creatively interpret environmental storytelling and anomalies; game design includes unique analog horror video clips enhancing creative engagement."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is solitary and introspective."

    Capsule for The Stillness of the Wind The Stillness of the Wind

    "No elements of exerting control or superiority over others; experience is solitary and introspective."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric and psychological horror elements provide immersive escape from reality."

    Capsule for The Medium The Medium

    "Strong atmospheric and psychological horror elements provide an immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and atmosphere rather than obligation or external pressure."

    Capsule for Kaigrad Kaigrad

    "Players engage voluntarily out of interest in atmosphere and story rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore subtle changes and test observations, though gameplay is limited and repetitive."

    Capsule for EXIT KUN EXIT KUN

    "Players explore subtle environmental changes and test observation skills, though gameplay mechanics remain consistent."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game involves discovering subtle and overt anomalies in a repeated environment with changing details."

    Capsule for 50 Floors: The Paranormal Investigators Prologue 50 Floors: The Paranormal Investigators Prologue

    "Exploration of a looping environment with discovery of anomalies and hidden details drives gameplay."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player-driven aesthetic expression."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "No character customization or player-driven aesthetic expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Game presents surreal, dreamlike liminal spaces with subtle horror elements, blending reality and fiction."

    Capsule for Anemoiapolis: Chapter 1 Anemoiapolis: Chapter 1

    "While grounded in realistic environments, the game introduces surreal and dreamlike anomalies and analog horror elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    1

    "Players learn puzzle solutions and game logic, though learning curve is moderate and sometimes frustrating."

    Capsule for Red Comrades 3: Return of Alaska. Reloaded Red Comrades 3: Return of Alaska. Reloaded

    "Players develop observational skills and puzzle-solving ability, but learning curve is mild and gameplay is simple."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to spot anomalies; not suitable for passive or background play."

    Capsule for Hospital 666 Hospital 666

    "Requires focused attention to spot anomalies; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building features."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or emotional relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Story progression and unlocking new scenes provide a sense of advancement."

    Capsule for NEKOPARA After NEKOPARA After

    "Progression is through discovering and documenting anomalies, unlocking new video clips and story elements."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere is tense and eerie but balanced with moments of calm; some players find it relaxing."

    Capsule for Tiny Bunny: Prologue Tiny Bunny: Prologue

    "Atmosphere is tense and eerie but not intensely stressful; some players find it calming while others find repetition fatiguing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory immersion through sound design, visuals, and atmosphere enhances emotional impact."

    Capsule for SOMA SOMA

    "Strong sensory immersion through detailed visuals and subtle ambient sounds enhances emotional experience."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with mystery and horror elements, delivered through environmental storytelling and audio logs."

    Capsule for F.E.A.R. F.E.A.R.

    "Narrative is subtle and environmental, with analog horror videos adding layers of story and mystery."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning involved in timing and skill use, but overall gameplay is straightforward and repetitive."

    Capsule for TRATRITLE TRATRITLE

    "Requires some planning and careful observation but overall gameplay is straightforward and repetitive."

  • Thrill

    Game with the same Thrill vibe

    2

    "Creates suspense and eerie tension through atmosphere rather than jump scares or high risk."

    Capsule for Chasing Static Chasing Static

    "Creates psychological tension and unease through atmosphere rather than jump scares or high-risk gameplay."

  • Value

    Game with the same Value vibe

    -2

    "Short game length and limited content lead some players to feel the price is high for the experience."

    Capsule for Panty Party Panty Party

    "Short playtime and limited gameplay variety lead some players to feel the price is high for the content offered."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay focuses on observation and exploration."

    Capsule for Twisted Gallery 异馆 Twisted Gallery 异馆

    "No combat or destructive gameplay elements; focus is on observation and exploration."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; stable puzzle environment without threats or resource management."

    Capsule for Bad Rats Show Bad Rats Show

    "No direct survival mechanics; some limited resource management (camera battery) adds mild tension but no threat of failure beyond puzzle failure."

Last update: 10/07/2026