Red Tape similar games & best alternatives

Red Tape

PC (Microsoft Windows) • 2023

Should you play it?

Explore 9 levels of corporate hell as you work to clear your name with the Devil and restore balance between Heaven and Hell.

What works
  • Unique and charming art style
  • Humorous and creative narrative
  • Accessible and simple gameplay
  • Engaging corporate hell setting
  • Good value for price on sale
Things to keep in mind
  • Short playtime
  • Frustrating platforming ending
  • Lack of gameplay depth
  • Some technical issues and lag
  • Limited replayability

What to play next

Top picks

Games that feel the closest overall

  • BLACKSHARD

  • SLUDGE LIFE 2

  • Crowns and Pawns: Kingdom of Deceit

  • One-Eyed Likho

  • LiDAR Exploration Program

  • Sword of the Sea

  • SLUDGE LIFE

  • Super Chipflake Ü: Quest for the Uncooked Schnitzel

  • ENA: Dream BBQ

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Tales From Off-Peak City Vol. 1

  • The Journey Down: Chapter Three

  • DREAM LOGIC

If you liked…

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  • Escapism

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  • Fantasy

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Red Tape: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can freely explore, build, automate, and choose how to progress through floors and quests, though some tasks are quest-gated."

    Capsule for Return from Core Return from Core

    "Players have freedom to explore floors and choose how to complete fetch quests, but tasks are assigned by bosses, reflecting some routine."

  • Competence

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    "Gameplay is simple platforming and puzzles with some challenge but mostly accessible and not highly skill-demanding."

    Capsule for Never Alone (Kisima Ingitchuna) Never Alone (Kisima Ingitchuna)

    "Gameplay mostly involves simple fetch quests and light puzzles with minimal challenge; platforming at the end adds some skill demand but is criticized."

  • Competition

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    -5

    "No competitive elements or player comparison; focus is on personal narrative experience."

    Capsule for The Invincible The Invincible

    "No competitive elements or player comparison; focus is on personal narrative experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime (~1.5-2 hours) with some replay value for achievements but limited long-term engagement."

    Capsule for BrokenLore: LOW BrokenLore: LOW

    "Short playtime (~1.5-2.5 hours) with some desire for replay to get achievements, but overall limited content reduces habitual play."

  • Cooperation

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    "Interactions are primarily between player and NPCs individually; no multiplayer or teamwork mechanics."

    Capsule for Love Alone Death Love Alone Death

    "Interactions are mostly individual tasks and dialogues; no multiplayer or teamwork, but helping NPCs is a cooperative theme."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique art style, character designs, and bizarre story elements reflect high creativity."

    Capsule for Killer is Dead - Nightmare Edition Killer is Dead - Nightmare Edition

    "Unique art style with paper cutout characters and creative world design; humor and narrative show originality."

  • Domination

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    "No evidence of exerting control or superiority over others; interactions are equal and narrative-driven."

    Capsule for Dōkyūsei: Bangin' Summer Dōkyūsei: Bangin' Summer

    "No evidence of exerting control or superiority over others; interactions are equal and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a humorous, lighthearted escape from reality with entertaining characters and story."

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    "Players use the game as a humorous escape from reality, enjoying quirky narrative and setting."

  • Expectation

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    "Players engage voluntarily for fun and curiosity; no obligation or external pressure reported."

    Capsule for Suicide Guy Suicide Guy

    "Players engage voluntarily for fun and curiosity; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    0

    "Limited evidence of experimentation; gameplay is straightforward with some exploration but mostly routine tasks."

    Capsule for Bluey: The Videogame Bluey: The Videogame

    "Gameplay is mostly routine fetch quests with little novelty; some exploration of floors but limited mechanical experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore a small but varied game world with some discovery, though limited by linear progression."

    Capsule for Stellar Mess: The Princess Conundrum (Chapter 1) Stellar Mess: The Princess Conundrum (Chapter 1)

    "Players explore nine floors of corporate hell with some curiosity-driven discovery, though world is linear and small."

  • Expression

    Game with the same Expression vibe

    3

    "Visual style and character design allow for artistic expression, though player customization is minimal."

    Capsule for Boxville Boxville

    "Distinctive visual style allows for artistic expression through character and environment design, though no player customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong dark fantasy and hell-themed setting with imaginative narrative and art style."

    Capsule for Heretic's Fork Heretic's Fork

    "Strong fantasy elements with biblical, mythological, and corporate hell themes in a humorous fictional setting."

  • Fellowship

    Game with the same Fellowship vibe

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    "Social connection is limited to NPC interactions; no multiplayer or community features."

    Capsule for TunTown TunTown

    "Social connection limited to NPC interactions; no multiplayer or community features."

  • Growth

    Game with the same Growth vibe

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    "Some learning involved in puzzle solving and story comprehension, but gameplay is simple and repetitive."

    Capsule for ARAYA ARAYA

    "Some learning through narrative and puzzle solving, but gameplay is simple and repetitive."

  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

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    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

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    "Requires player attention and interaction; not designed for background or idle play."

    Capsule for Pikuniku Pikuniku

    "Requires player attention and interaction; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Interactions with NPCs are superficial; no close relationships or emotional sharing."

    Capsule for Pet Shop Simulator: Prologue Pet Shop Simulator: Prologue

    "Interactions are superficial with NPCs; no deep relationship building or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or management roles; player follows established tasks."

    Capsule for Last Report Last Report

    "No leadership or management roles; player follows assigned tasks."

  • Progression

    Game with the same Progression vibe

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    "Progression through completing tasks and unlocking endings, but limited item or upgrade accumulation."

    Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

    "Progression through floors and task completion represents advancement, but limited item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

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    "Generally a relaxed and humorous experience with some light tension from platforming and combat challenges."

    Capsule for Journey To The Savage Planet Journey To The Savage Planet

    "Generally a lighthearted, humorous experience with some tension during platforming sections."

  • Sensation

    Game with the same Sensation vibe

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    "Visual and auditory style is colorful and engaging but not focused on intense sensory stimulation."

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    "Visual and auditory style is unique and engaging, though sensory stimulation is moderate and not intense."

  • Status

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    "No social recognition or status systems present."

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    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with engaging characters, plot, and worldbuilding; story motivates players."

    Capsule for SteamWorld Heist II SteamWorld Heist II

    "Narrative immersion with humor, mythology, and corporate satire; story is a key motivator despite some criticism of pacing."

  • Strategy

    Game with the same Strategy vibe

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    "Puzzles and quests are straightforward and simple, requiring minimal strategic planning."

    Capsule for Macbat 64 Macbat 64

    "Minimal strategic or problem-solving depth; mostly straightforward fetch quests and simple puzzles."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in platforming and boss fights, but overall controlled and fair challenge without excessive tension."

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    "Some tension and challenge in platforming boss fight, but overall low suspense."

  • Value

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    "Generally considered good value especially on sale; some feel full price is high for content."

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    "Generally considered good value for price given short length and unique experience; some feel price is high for content."

  • Violence

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    "No combat or destructive gameplay; focus on narrative and exploration."

    Capsule for OXENFREE II: Lost Signals OXENFREE II: Lost Signals

    "No combat or destructive gameplay; focus on narrative and exploration."

  • Survival

    Game with the same Survival vibe

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    "No survival mechanics or threat management; stable and safe gameplay environment."

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    "No survival mechanics or threat management; stable and safe gameplay environment."

Last update: 19/07/2026