Relic Dudes similar games & best alternatives

Relic Dudes

PC (Microsoft Windows) • 2024

Should you play it?

Defeat hordes of enemies, alone or with up to 4 friends! Work together or mess with them on this online multiplayer survivors style roguelike, where you create unique builds that can change the fate of your team.

What works
  • Fun multiplayer co-op experience
  • Addictive gameplay with long sessions
  • Good value for price
  • Engaging combat and character variety
  • Vibrant pixel art and soundtrack
Things to keep in mind
  • Limited content and maps
  • Poor build synergy and randomness
  • Bugs and technical issues
  • Lack of meta progression and replay incentives
  • Clunky controls and ui

What to play next

Top picks

Games that feel the closest overall

  • MegaTagmension Blanc + Neptune VS Zombies (Neptunia)

  • What the Fog

  • ULTIMATE HARDBASS DEFENCE

  • Fighties

  • Sineus Arena Survivors

  • KUNKUN Defender 2

  • Nine Parchments

  • Yet Another Zombie Defense HD

  • PROP AND SEEK®

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Heroes of Valor

  • Floppy Heroes

  • Flat Heroes

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Sephiria

  • Fellowship

    Cozy Island

  • Violence

    Heroes of Hammerwatch

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Relic Dudes: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players choose characters, stages, and item pickups freely, but item drops are random and builds are somewhat constrained."

    Capsule for Touhou Endless Dream Touhou Endless Dream

    "Players can choose characters and builds freely, but gameplay is largely constrained by random item drops and limited build control."

  • Competence

    Game with the same Competence vibe

    1

    "Combat involves skill but is hampered by poor hitboxes and unbalanced classes, limiting the feeling of mastery."

    Capsule for Battle Clash Battle Clash

    "Some skill required to dodge and aim, but randomness and limited build synergy reduce the feeling of mastery."

  • Competition

    Game with the same Competition vibe

    3

    "Includes ranked modes and leaderboards encouraging comparison with others."

    Capsule for Inkbound Inkbound

    "Presence of leaderboards and ranked modes encourages comparison with others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report addictive gameplay and long sessions, though some find it repetitive and eventually disengage."

    Capsule for Lost But Found Lost But Found

    "Players report addictive gameplay with long sessions, but some find it repetitive and short on content."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Multiplayer co-op is a core feature, with players sharing items and strategies, and enjoying the game together."

    Capsule for Sephiria Sephiria

    "Multiplayer co-op is a major feature and source of enjoyment for many players."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited character customization but some build and gear customization allow minor creative expression."

    Capsule for Fellowship Fellowship

    "Limited build customization and item synergies restrict creative expression."

  • Domination

    Game with the same Domination vibe

    -3

    "Community and gameplay emphasize shared experiences and cooperation rather than exerting control or superiority over others."

    Capsule for GERONIMO GERONIMO

    "Community and gameplay emphasize cooperative play and shared experiences rather than dominance."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game for casual fun and stress relief, including personal stories of emotional recovery."

    Capsule for Karting Karting

    "Players use the game for stress relief and emotional comfort, including coping with grief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

    Capsule for Garry's Mod Garry's Mod

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with upgrade strategies and timing, but overall constrained by randomness and fixed mechanics."

    Capsule for Unfair Flips Unfair Flips

    "Some experimentation with builds and relics, but randomness limits strategic experimentation."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game features fixed levels with limited environmental variety; exploration is minimal and repetitive."

    Capsule for Aircraft Evolution Aircraft Evolution

    "Game features limited maps and repetitive environments with little exploration."

  • Expression

    Game with the same Expression vibe

    0

    "Limited character customization and no portraits; some self-expression but minimal cosmetic options."

    Capsule for Gleaner Heights Gleaner Heights

    "Some character choices and skins, but minimal customization or self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Players create imaginative worlds and characters, though grounded in pixel art style."

    Capsule for Manyland Manyland

    "Game has fantasy elements and imaginative characters but is grounded in pixel art and roguelike mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared experience through multiplayer and social interactions."

    Capsule for Cozy Island Cozy Island

    "Strong sense of community and social play through multiplayer and shared experiences."

  • Growth

    Game with the same Growth vibe

    1

    "Some progression through upgrades and skill cards, but grind and timers limit meaningful growth."

    Capsule for Cover Fire: Offline Shooting Game Cover Fire: Offline Shooting Game

    "Some learning curve and build optimization, but limited meta progression reduces growth feeling."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity."

    Capsule for Evoland Evoland

    "Typical sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -2

    "Requires active attention and focus during gameplay; not suited for idle or background play."

    Capsule for Angry Angry Shark Angry Angry Shark

    "Requires active attention and focus during gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players form social bonds and friendships through cooperative play, though not deeply emotional connections."

    Capsule for RUNNING WITH RIFLES RUNNING WITH RIFLES

    "Players form social bonds and emotional connections through multiplayer and shared play."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Gameplay focuses on shared cooperative roles rather than leadership or authority."

    Capsule for LEGO® Pirates of the Caribbean: The Video Game LEGO® Pirates of the Caribbean: The Video Game

    "Gameplay and community focus on cooperative roles rather than leadership or authority."

  • Progression

    Game with the same Progression vibe

    2

    "Players accumulate new pieces, relics, and upgrades during runs, though no meta-progression between runs."

    Capsule for The Ouroboros King The Ouroboros King

    "Players collect relics and upgrades during runs, but lack of meta progression limits long-term growth."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and enjoyable, though others note repetitive gameplay and occasional tension."

    Capsule for One Troll Army One Troll Army

    "Some players find the game relaxing and enjoyable, though others find it repetitive or frustrating."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art and soundtrack provide sensory pleasure, though not highly stimulating."

    Capsule for Overcrowd: A Commute 'Em Up Overcrowd: A Commute 'Em Up

    "Colorful pixel art and soundtrack provide sensory enjoyment, though not highly stimulating."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and multiplayer provide some social recognition opportunities."

    Capsule for Wreckfest 2 Wreckfest 2

    "Leaderboards and multiplayer provide social recognition opportunities."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or lore; gameplay is largely context-free and focused on action and progression."

    Capsule for Warden's Will Warden's Will

    "Minimal narrative or lore; gameplay is largely context-free and focused on action."

  • Strategy

    Game with the same Strategy vibe

    1

    "Minimal strategic depth; mostly straightforward upgrade choices and resource gathering."

    Capsule for Far Mining Far Mining

    "Some strategic build choices, but randomness and limited synergy reduce depth."

  • Thrill

    Game with the same Thrill vibe

    2

    "Game offers moments of suspense and challenge, especially in boss fights and survival."

    Capsule for Broken Armor Broken Armor

    "Players enjoy suspense and challenge from waves of enemies and boss fights."

  • Value

    Game with the same Value vibe

    3

    "Many players feel the game offers good value for its low price, especially with friends."

    Capsule for Madballs in Babo:Invasion Madballs in Babo:Invasion

    "Many players feel the game offers good value for its low price, especially for multiplayer."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction of enemies are core gameplay elements."

    Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

    "Combat and destruction of enemies are core gameplay elements."

  • Survival

    Game with the same Survival vibe

    3

    "Gameplay centers on surviving waves of enemies and managing combat threats."

    Capsule for Serious Sam VR: The Second Encounter Serious Sam VR: The Second Encounter

    "Gameplay centers on surviving waves of enemies and managing resources."

Last update: 19/07/2026