Relic Dudes similar games & best alternatives
Should you play it?
Defeat hordes of enemies, alone or with up to 4 friends! Work together or mess with them on this online multiplayer survivors style roguelike, where you create unique builds that can change the fate of your team.
What works
- Fun multiplayer co-op experience
- Addictive gameplay with long sessions
- Good value for price
- Engaging combat and character variety
- Vibrant pixel art and soundtrack
Things to keep in mind
- Limited content and maps
- Poor build synergy and randomness
- Bugs and technical issues
- Lack of meta progression and replay incentives
- Clunky controls and ui
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Relic Dudes: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Exploration.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
2"Players choose characters, stages, and item pickups freely, but item drops are random and builds are somewhat constrained."
"Players can choose characters and builds freely, but gameplay is largely constrained by random item drops and limited build control."
-
Competence
Game with the same Competence vibe
1"Combat involves skill but is hampered by poor hitboxes and unbalanced classes, limiting the feeling of mastery."
"Some skill required to dodge and aim, but randomness and limited build synergy reduce the feeling of mastery."
-
Competition
Game with the same Competition vibe
3"Includes ranked modes and leaderboards encouraging comparison with others."
"Presence of leaderboards and ranked modes encourages comparison with others."
-
Continuation
Game with the same Continuation vibe
2"Players report addictive gameplay and long sessions, though some find it repetitive and eventually disengage."
"Players report addictive gameplay with long sessions, but some find it repetitive and short on content."
-
Cooperation
Game with the same Cooperation vibe
4"Multiplayer co-op is a core feature, with players sharing items and strategies, and enjoying the game together."
"Multiplayer co-op is a major feature and source of enjoyment for many players."
-
Creativity
Game with the same Creativity vibe
1"Limited character customization but some build and gear customization allow minor creative expression."
"Limited build customization and item synergies restrict creative expression."
-
Domination
Game with the same Domination vibe
-3"Community and gameplay emphasize shared experiences and cooperation rather than exerting control or superiority over others."
"Community and gameplay emphasize cooperative play and shared experiences rather than dominance."
-
Escapism
Game with the same Escapism vibe
3"Players use the game for casual fun and stress relief, including personal stories of emotional recovery."
"Players use the game for stress relief and emotional comfort, including coping with grief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and enjoyment, not obligation."
"Players engage voluntarily out of personal interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with upgrade strategies and timing, but overall constrained by randomness and fixed mechanics."
"Some experimentation with builds and relics, but randomness limits strategic experimentation."
-
Exploration
Game with the same Exploration vibe
-3"Game features fixed levels with limited environmental variety; exploration is minimal and repetitive."
"Game features limited maps and repetitive environments with little exploration."
-
Expression
Game with the same Expression vibe
0"Limited character customization and no portraits; some self-expression but minimal cosmetic options."
"Some character choices and skins, but minimal customization or self-expression."
-
Fantasy
Game with the same Fantasy vibe
2"Players create imaginative worlds and characters, though grounded in pixel art style."
"Game has fantasy elements and imaginative characters but is grounded in pixel art and roguelike mechanics."
-
Fellowship
Game with the same Fellowship vibe
4"Strong sense of community and shared experience through multiplayer and social interactions."
"Strong sense of community and social play through multiplayer and shared experiences."
-
Growth
Game with the same Growth vibe
1"Some progression through upgrades and skill cards, but grind and timers limit meaningful growth."
"Some learning curve and build optimization, but limited meta progression reduces growth feeling."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity."
"Typical sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-2"Requires active attention and focus during gameplay; not suited for idle or background play."
"Requires active attention and focus during gameplay."
-
Intimacy
Game with the same Intimacy vibe
2"Players form social bonds and friendships through cooperative play, though not deeply emotional connections."
"Players form social bonds and emotional connections through multiplayer and shared play."
-
Leadership
Game with the same Leadership vibe
-2"Gameplay focuses on shared cooperative roles rather than leadership or authority."
"Gameplay and community focus on cooperative roles rather than leadership or authority."
-
Progression
Game with the same Progression vibe
2"Players accumulate new pieces, relics, and upgrades during runs, though no meta-progression between runs."
"Players collect relics and upgrades during runs, but lack of meta progression limits long-term growth."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and enjoyable, though others note repetitive gameplay and occasional tension."
"Some players find the game relaxing and enjoyable, though others find it repetitive or frustrating."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art and soundtrack provide sensory pleasure, though not highly stimulating."
"Colorful pixel art and soundtrack provide sensory enjoyment, though not highly stimulating."
-
Status
Game with the same Status vibe
2"Leaderboards and multiplayer provide some social recognition opportunities."
"Leaderboards and multiplayer provide social recognition opportunities."
-
Story
Game with the same Story vibe
-3"Minimal narrative or lore; gameplay is largely context-free and focused on action and progression."
"Minimal narrative or lore; gameplay is largely context-free and focused on action."
-
Strategy
Game with the same Strategy vibe
1"Minimal strategic depth; mostly straightforward upgrade choices and resource gathering."
"Some strategic build choices, but randomness and limited synergy reduce depth."
-
Thrill
Game with the same Thrill vibe
2"Game offers moments of suspense and challenge, especially in boss fights and survival."
"Players enjoy suspense and challenge from waves of enemies and boss fights."
-
Value
Game with the same Value vibe
3"Many players feel the game offers good value for its low price, especially with friends."
"Many players feel the game offers good value for its low price, especially for multiplayer."
-
Violence
Game with the same Violence vibe
4"Combat and destruction of enemies are core gameplay elements."
"Combat and destruction of enemies are core gameplay elements."
-
Survival
Game with the same Survival vibe
3"Gameplay centers on surviving waves of enemies and managing combat threats."
"Gameplay centers on surviving waves of enemies and managing resources."
Last update: 19/07/2026