RICE - Repetitive Indie Combat Experience™ similar games & best alternatives

RICE - Repetitive Indie Combat Experience™

PC (Microsoft Windows) • 2023

Should you play it?

A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.

What works
  • Unique and deep meta-progression system
  • Engaging weapon upgrade and build variety
  • Humorous and quirky tone
  • Good value for price
  • Active developer support and updates
Things to keep in mind
  • Performance and optimization issues causing lag
  • Visual clutter and ui scaling problems
  • Repetitive gameplay and slow progression pacing
  • Lack of tutorial and unclear mechanics
  • Limited content and endgame variety

What to play next

Top picks

Games that feel the closest overall

  • Cat Bait

  • Trials Survivors

  • Skewer Squad

  • Demon Hunt

  • God Of Weapons

  • Time Wasters

  • Nomad Survival

  • Metal Thunder

  • Battle Bruise

Hidden Gems

Less popular games with surprisingly high similarity

  • Cat Bait

  • Trials Survivors

  • Skewer Squad

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Vampire Hunters

  • Experimenting

    Super House of Dead Ninjas

  • Growth

    Voids Vigil

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

RICE - Repetitive Indie Combat Experience™: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Story, Exploration, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose upgrades, weapons, and playstyle (melee or ranged), with some freedom in build customization and strategy."

    Capsule for Crawling Lab Crawling Lab

    "Players can choose weapons, upgrades, and meta-progression tiles freely, allowing personal build customization and tactical decisions."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skill progression and crafting complexity, but many players report grind and repetitive tasks."

    Capsule for The Trail: Frontier Challenge The Trail: Frontier Challenge

    "Game involves skillful dodging and weapon management, but some players report repetitive grinding and limited challenge after progression."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal progression without ranked modes or direct player-vs-player competition."

    Capsule for WARRIORS: Abyss WARRIORS: Abyss

    "Focus is on individual runs and meta-progression without ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long sessions and habitual play, though some find the game repetitive after extended play."

    Capsule for Banished Banished

    "Many players report long sessions and habitual play due to meta-progression and build experimentation, though some find it repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive weapon combinations, character builds, and relic synergies encourage creative experimentation."

    Capsule for Vampire Hunters Vampire Hunters

    "Meta-progression involves a unique Tetris-like tile placement system; weapon combinations and build synergies encourage creative experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational socially."

    Capsule for Roundguard Roundguard

    "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational socially."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief, enjoying its whimsical story and bullet hell action."

    Capsule for Shotgun Witch Shotgun Witch

    "Players use the game as a distraction and stress relief with chaotic bullet hell action and humorous tone."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure to play."

    Capsule for Warlock - Master of the Arcane Warlock - Master of the Arcane

    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Variety of weapons and upgrades encourage trying new playstyles and strategies."

    Capsule for Super House of Dead Ninjas Super House of Dead Ninjas

    "Encouraged by diverse weapon upgrades, meta-progression tile arrangements, and build synergies; players try new strategies."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game environments and mechanics are familiar and repetitive; limited discovery or new area exploration."

    Capsule for Dealer's Life 2 Dealer's Life 2

    "Game features repeated stages and familiar environments; limited discovery or new area exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization via hats and cosmetic items, though limited and sometimes criticized."

    Capsule for The Magical Mixture Mill The Magical Mixture Mill

    "Some character customization via hats and cosmetic elements, but limited compared to core gameplay."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a sci-fi space setting with imaginative weapons and enemies, providing a fictional, fantastical experience."

    Capsule for Gunlocked Gunlocked

    "Imaginative sci-fi setting with planets, suns, and fantastical weapons; humorous meta-commentary adds to fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; primarily a solo experience with limited community interaction beyond forums or Discord."

    Capsule for Lootun Lootun

    "Minimal social connection; no multiplayer or community integration beyond external Discord and forums."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn build synergies, weapon interactions, and improve skill over time; meta-progression through unlocks."

    Capsule for Voids Vigil Voids Vigil

    "Players develop skills, learn weapon synergies, and improve meta-progression builds over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or rehab elements."

    Capsule for Everdream Valley Everdream Valley

    "Sedentary gameplay with no physical activity or rehab elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement, especially during boss fights."

    Capsule for Perennial Order Perennial Order

    "Requires active attention and focus; some downtime during slow boss fights but generally continuous engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; solo play only."

    Capsule for Rogue Legacy Rogue Legacy

    "No close relationships or emotional sharing; solo play with limited social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership roles; purely individual gameplay without group management."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, characters, and meta-progression through currency."

    Capsule for Fray Fight Fray Fight

    "Strong emphasis on accumulating meta-currency, unlocking upgrades, and evolving weapons through progression."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find humor and flow, but the game also induces tension and frustration."

    Capsule for Styx: Shards of Darkness Styx: Shards of Darkness

    "Some players find humor and flow in gameplay, but others report frustration due to lag and visual clutter."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and audio effects including explosions and music provide engaging sensory stimulation."

    Capsule for Anomaly Korea Anomaly Korea

    "Visual and auditory stimulation from explosions, effects, and music; some sensory overload reported."

  • Status

    Game with the same Status vibe

    -4

    "No leaderboards or social recognition; achievements and progress are personal."

    Capsule for Zombie Defense Zombie Defense

    "No social recognition or leaderboards; achievements and progress are personal."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative focus; gameplay centers on combat rather than story immersion."

    Capsule for Urtuk: The Desolation Urtuk: The Desolation

    "Minimal narrative focus; gameplay centers on combat and progression rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning upgrades, weapon use, and barricade placement to succeed."

    Capsule for Castle Break Castle Break

    "Requires planning weapon upgrades, tile placement, and risk/reward decisions during runs."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from managing threats and avoiding failure, but mostly controlled gameplay."

    Capsule for Sintopia Sintopia

    "Some tension from managing enemies and risk of losing meta-currency, but also frustration from slow pacing and lag."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for its low price, with satisfying gameplay and content despite early access."

    Capsule for Second Stellar Second Stellar

    "Many players feel the game offers good value for its low price and hours of gameplay despite early access issues."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction of planets and stars are core gameplay elements."

    Capsule for Space Empires IV Deluxe Space Empires IV Deluxe

    "Gameplay involves destroying enemies, planets, and suns with various weapons and explosions."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage health to survive through waves and bosses."

    Capsule for Tadpole Tales Tadpole Tales

    "Players must avoid damage and manage health to survive waves and bosses; some stages involve environmental hazards."

Last update: 09/07/2026