Trials Survivors similar games & best alternatives

Trials Survivors

Linux, PC (Microsoft Windows), Mac • 2026

Should you play it?

Fight through endless hordes in trials bestowed by constellation patrons. Upgrade skills, collect relics, and craft broken builds in true roguelite fashion! Rediscover the fantasy behind the words hack and slash and bullet heaven. Will you survive the densest monster Survivor-like ever created?

What works
  • Addictive build customization and skill evolution
  • Smooth performance even with many enemies
  • Good progression and meta upgrade systems
  • Engaging bullet-hell combat with satisfying visuals
  • Active developer support and frequent updates
Things to keep in mind
  • Limited map and enemy variety
  • High rng impact on skill upgrades
  • No multiplayer or co-op modes
  • Long run durations can feel slow
  • Lack of detailed skill descriptions and ui clarity

What to play next

Top picks

Games that feel the closest overall

  • Time Wasters

  • RICE - Repetitive Indie Combat Experience™

  • Cat Bait

  • Beautiful Mystic Survivors

  • Death Must Die

  • Survivors of the Dawn

  • Halls of Torment: Prelude

  • Soulstone Survivors: Prologue

  • God Of Weapons

Hidden Gems

Less popular games with surprisingly high similarity

  • RICE - Repetitive Indie Combat Experience™

  • Cat Bait

  • BYTEPATH

If you liked…

Recommendations by what you enjoyed most

  • Experimenting

    Flamebreak

  • Progression

    Drill Core

  • Autonomy

    Urtuk: The Desolation

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Trials Survivors: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom in party composition, character builds, and tactical decisions with minimal RNG influence."

    Capsule for Urtuk: The Desolation Urtuk: The Desolation

    "Players have freedom to choose characters, builds, and skill evolutions with some RNG influence but overall high control over playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful build construction and strategic item management, though RNG impacts outcomes."

    Capsule for Spin Hero Spin Hero

    "Game involves skillful play with build optimization and tactical positioning, though some RNG elements affect outcomes."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and individual runs without ranked modes or leaderboards; players set their own goals and pace."

    Capsule for Little Noah: Scion of Paradise Little Noah: Scion of Paradise

    "Focuses on personal progression and individual runs without leaderboards or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay with long sessions and repeated runs despite some grind and repetition."

    Capsule for Dungeon Souls Dungeon Souls

    "Many players report long sessions and repeated runs due to addictive progression and build experimentation."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Entirely single-player experience with no multiplayer or co-op modes."

    Capsule for FORCED SHOWDOWN FORCED SHOWDOWN

    "Currently a single-player experience with no multiplayer or co-op modes."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive skill trees, build variety, crafting, and character customization encourage creative experimentation."

    Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

    "Extensive skill evolution system and build customization encourage creative experimentation."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of power over others or social dominance; gameplay is individual and cooperative elements absent."

    Capsule for Voidling Bound Voidling Bound

    "No evidence of dominance or power over others; gameplay is solo and cooperative elements are absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief, immersing in bullet hell action."

    Capsule for Phoenix Force Phoenix Force

    "Players use the game as a dopamine-inducing, stress-relieving bullet-hell experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    Capsule for Warframe Warframe

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new builds, skill combinations, and strategies each run."

    Capsule for Flamebreak Flamebreak

    "Strong emphasis on trying new builds, skill combinations, and evolving abilities."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited map variety and mostly familiar environments; exploration is minimal and focused on progressing through stages."

    Capsule for Wedding Witch Wedding Witch

    "Limited map variety and mostly familiar environments; exploration is minimal."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through class and skill choices allows some self-expression."

    Capsule for Crystal Project Crystal Project

    "Character and skill customization allows some self-expression through build choices."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy theme with mystical powers, gods, and supernatural setting."

    Capsule for Nirvana Nirvana

    "Strong fantasy theme with magical abilities, constellations, and mystical trials."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; mostly solo play without community features."

    Capsule for Crashlands Crashlands

    "Minimal social interaction; primarily solo play without community features."

  • Growth

    Game with the same Growth vibe

    4

    "Players experience learning through build optimization, skill mastery, and gear progression; meta progression supports personal development."

    Capsule for R.I.P. - Reincarnation Insurance Program R.I.P. - Reincarnation Insurance Program

    "Players experience learning through build optimization, skill mastery, and meta progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during runs; not suited for casual or background play."

    Capsule for Hell Clock Hell Clock

    "Requires focused attention during runs; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationships; isolated gameplay."

    Capsule for Subterrain Subterrain

    "No close social relationships or emotional sharing; isolated gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression system with upgrades, unlocks, and permanent improvements driving advancement."

    Capsule for Drill Core Drill Core

    "Strong progression system with skill evolutions, relics, and meta upgrades driving advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and catharsis in gameplay, though the game is also described as tense and challenging."

    Capsule for Steredenn: Binary Stars Steredenn: Binary Stars

    "Some players find flow and catharsis, but game can be tense and challenging at higher difficulties."

  • Sensation

    Game with the same Sensation vibe

    4

    "Visual and auditory effects provide exciting sensory stimulation and emotional fun."

    Capsule for Tesla vs Lovecraft Tesla vs Lovecraft

    "Visual and auditory effects provide strong sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are mostly personal."

    Capsule for Naheulbeuk's Dungeon Master Naheulbeuk's Dungeon Master

    "Lack of social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative or lore; focus is on gameplay and exploration rather than story immersion."

    Capsule for For The Warp For The Warp

    "Minimal narrative or lore; focus is on gameplay rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical decision-making in build choices, combat positioning, and skill usage."

    Capsule for Ember Knights Ember Knights

    "Requires strategic build planning and tactical decisions during combat."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and challenge from difficulty spikes and chaotic combat."

    Capsule for Morsels Morsels

    "Players experience suspense and challenge from enemy swarms and difficulty spikes."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for time and money due to addictive gameplay and replayability."

    Capsule for Mini Motorways Mini Motorways

    "Players feel good value for time and money due to addictive gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat and destruction through magical attacks and defeating hordes of enemies."

    Capsule for Ziggurat 2 Ziggurat 2

    "Enjoyment of combat and destruction through spells and large-scale enemy kills."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves defending against threats, managing resources, and surviving waves of enemies."

    Capsule for Kingdom Two Crowns Kingdom Two Crowns

    "Core gameplay involves surviving waves of enemies and managing threats."

Last update: 09/07/2026