救公主?救个屁! Save the princess?Save a fart! similar games & best alternatives

救公主?救个屁! Save the princess?Save a fart!

PC (Microsoft Windows) • 2021

Should you play it?

操控勇者,经历一段狗血且处处玩梗的冒险去拯救公主,途中将会遇到不熟瓜贩、立绘画家、痔疮病人、恶臭女拳等等NPC,并最终找回成为勇者的初心做出了自己认为正确的决定

What works
  • Humorous and lighthearted content
  • Affordable price
  • Short and accessible gameplay
  • Some variety with platforming and mini-games
  • Pixel art style
Things to keep in mind
  • Combat system is repetitive and unbalanced
  • Limited story and narrative depth
  • Short game length with low replay value
  • Platforming sections can be frustrating
  • Gameplay lacks distinctive features or innovation

What to play next

Top picks

Games that feel the closest overall

  • Bird Assassin

  • Operation Thunderstorm

  • Crypt of the Serpent King

  • Rot Gut

  • GunSoul Girl 2

  • GAI Stops Auto: Right Version Simulator

  • OH MY GOD, LOOK AT THIS KNIGHT

  • Spooky Cats

  • Cross of the Dutchman

Hidden Gems

Less popular games with surprisingly high similarity

  • Bird Assassin

  • Crypt of the Serpent King

  • Rot Gut

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Reventure

  • Value

    XCOM®: Chimera Squad

  • Autonomy

    Sniper Elite V2 Remastered

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

救公主?救个屁! Save the princess?Save a fart!: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players have some freedom in approach and tactics but the game is fairly linear and scripted with forced stealth and combat sections."

    Capsule for Sniper Elite V2 Remastered Sniper Elite V2 Remastered

    "Players have some freedom in combat approach but mostly follow a simple defend-then-attack routine"

  • Competence

    Game with the same Competence vibe

    1

    "Combat and platforming are described as simple, easy, and sometimes clunky, with limited challenge and skill variation."

    Capsule for Romancelvania Romancelvania

    "Combat is simple and repetitive with limited skill variation, some challenge in platforming sections"

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of player-vs-player or ranked modes; focus is on solo play and personal progress without comparison to others."

    Capsule for The RPG The RPG

    "No evidence of player versus player or ranking, focus is on solo play at personal pace"

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length and limited replay value lead to low habitual or long-term engagement"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "Short game length and limited replay value lead to low long-term engagement"

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative elements"

    Capsule for Children of the Sun Children of the Sun

    "Entirely single-player experience with no cooperative elements"

  • Creativity

    Game with the same Creativity vibe

    -2

    "Gameplay is based on predefined mechanics with limited customization; modes and characters add variety but little creative construction."

    Capsule for Timberman VS Timberman VS

    "Game uses predefined pixel art and common gameplay patterns, limited customization or creation"

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; purely individual play."

    Capsule for Nodebuster Nodebuster

    "No social dominance or power over others, purely individual play"

  • Escapism

    Game with the same Escapism vibe

    3

    "Humorous, lighthearted gameplay provides distraction and stress relief; players enjoy escaping into a quirky fantasy world."

    Capsule for Reventure Reventure

    "Lighthearted, humorous content and simple gameplay provide distraction and stress relief"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and curiosity without obligation or pressure."

    Capsule for VR Flush VR Flush

    "Players engage voluntarily for fun and curiosity, no obligation or pressure noted"

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is repetitive and formulaic with little incentive or opportunity to try new strategies or mechanics."

    Capsule for Hero of the Kingdom: The Lost Tales 3 Hero of the Kingdom: The Lost Tales 3

    "Gameplay largely follows established routines with little incentive or opportunity to try new strategies"

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited map size and few environments; exploration is constrained and repetitive."

    Capsule for Tornado: Research and Rescue Tornado: Research and Rescue

    "Limited exploration with short maps and repetitive monster encounters"

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or personal expression; uses fixed pixel art style."

    Capsule for The Last Door - Collector's Edition The Last Door - Collector's Edition

    "No character customization or personal expression, fixed pixel art style"

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Features exaggerated, humorous fantasy elements but lacks deep narrative or immersive fiction."

    Capsule for Crazy Oddballs: Idle RPG Crazy Oddballs: Idle RPG

    "Contains some fantasy elements and humorous fictional scenarios, but overall simple and grounded"

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction features"

    Capsule for Cute Cats Cute Cats

    "No community or social interaction features"

  • Growth

    Game with the same Growth vibe

    1

    "Some learning curve in aiming and tactics, but limited depth for personal development."

    Capsule for Slava Ukraini! Slava Ukraini!

    "Some learning curve in combat and platforming, but limited depth for personal development"

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved"

    Capsule for Planetbase Planetbase

    "Typical sedentary gameplay with no physical activity"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during platforming and combat; not suited for background play."

    Capsule for ITORAH ITORAH

    "Requires player attention due to combat and platforming, not suitable for background play"

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed through gameplay"

    Capsule for Lucid Lucid

    "No social or emotional connections formed through gameplay"

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "No leadership or group management elements"

  • Progression

    Game with the same Progression vibe

    1

    "Some narrative and achievement progression, but limited item or upgrade accumulation."

    Capsule for April 24th April 24th

    "Some progression through levels and skills but limited item or upgrade accumulation"

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find it fun and lighthearted, but repetitive combat and technical issues reduce relaxation."

    Capsule for Animal Fight Club Animal Fight Club

    "Moderate relaxation from simple gameplay and humor, but some frustration from repetitive combat"

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple pixel art and music provide modest sensory stimulation; not intense or thrilling."

    Capsule for Game Dev Story Game Dev Story

    "Basic pixel art and music provide modest sensory enjoyment"

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems"

    Capsule for fault - milestone one fault - milestone one

    "No social recognition or status systems"

  • Story

    Game with the same Story vibe

    0

    "Minimal story present; some humorous dialogue but no deep narrative immersion."

    Capsule for Blood and Bacon Blood and Bacon

    "Minimal story mostly consisting of internet memes and jokes, no deep narrative immersion"

  • Strategy

    Game with the same Strategy vibe

    -3

    "Gameplay involves straightforward platforming and combat with minimal strategic depth or planning."

    Capsule for Wavetale Wavetale

    "Combat strategy is minimal and repetitive, platforming requires some timing but limited planning"

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; gameplay is predictable and lacks tension"

    Capsule for Final Dusk Final Dusk

    "Low suspense or risk, gameplay is predictable and low tension"

  • Value

    Game with the same Value vibe

    3

    "Affordable price and shorter playtime offer good value, especially on sale."

    Capsule for XCOM®: Chimera Squad XCOM®: Chimera Squad

    "Affordable price and short playtime provide reasonable entertainment value"

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating monsters but is cartoonish and not graphic or intense."

    Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

    "Combat involves defeating enemies but is simple and cartoonish rather than graphic or intense"

  • Survival

    Game with the same Survival vibe

    -3

    "No significant survival mechanics; low risk environment with simple resource management."

    Capsule for NALOGI NALOGI

    "No significant survival mechanics or resource management, low threat environment"

Last update: 12/07/2026