Hero of the Kingdom: The Lost Tales 3 similar games & best alternatives

Hero of the Kingdom: The Lost Tales 3

Linux, PC (Microsoft Windows), Mac • 2024

Should you play it?

A lovely adventuring RPG featuring a wholesome journey to save your loyal dragon friend. Explore an unknown kingdom at your own pace, serenely gather supplies, help those in need, patiently overcome obstacles, and protect the land from darkness.

What works
  • Relaxing and accessible gameplay
  • Engaging light fantasy story
  • Polished and stable with good performance
  • Compact world with fast travel
  • Good value especially on sale
Things to keep in mind
  • Repetitive fetch quests and grinding
  • Minimal challenge or strategic depth
  • No quest log or quality-of-life improvements
  • Short playtime with limited replayability
  • Lack of innovation or new mechanics

What to play next

Top picks

Games that feel the closest overall

  • Unroaded

  • Hero of the Kingdom

  • Hero of the Kingdom III

  • Jolly Rover

  • FIND ALL 5: Vikings

  • Hidden Lands - Spot the differences

  • I Am Jesus Christ

  • Lots of Cats on an Adventure

  • Christmas Adventure: Candy Storm

Hidden Gems

Less popular games with surprisingly high similarity

  • Unroaded

  • FIND ALL 5: Vikings

  • Christmas Adventure: Candy Storm

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Seeds of Calamity

  • Fantasy

    Castle In The Darkness

  • Relaxation

    Summer in Mara

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hero of the Kingdom: The Lost Tales 3: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Idle, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose when and where to explore, decide on quest order and resource management, though gameplay is largely linear and guided."

    Capsule for Hero of the Kingdom II Hero of the Kingdom II

    "Players have freedom to choose quest order and manage resources, but gameplay is largely linear and scripted."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay involves simple fetch quests and minimal puzzles with low challenge and limited skill variation."

    Capsule for Harold Halibut Harold Halibut

    "Gameplay involves repetitive fetch quests and resource management with minimal skill challenge; combat is automated and simple."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; the game is a solo experience without comparison or ranking."

    Capsule for Analog - Skin off Analog - Skin off

    "No competitive elements; focus is on solo play without comparison or ranking."

  • Continuation

    Game with the same Continuation vibe

    2

    "Fans show attachment and replayability, but game is short and some find it less engaging than previous entries."

    Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

    "Fans show attachment and replay interest, but game is short and linear, limiting long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative features."

    Capsule for Riddles Of The Past Riddles Of The Past

    "Entirely single-player with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players follow set missions and routes; limited customization or creative building elements."

    Capsule for Ultrawings Ultrawings

    "Players follow predefined quest chains and resource loops; minimal creative building or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or power dynamics; player acts independently without exerting control over others."

    Capsule for Isles of Limbo Isles of Limbo

    "No social dominance or power dynamics; player acts independently without imposing on others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Game provides a cozy, relaxing fantasy world that players use to unwind and escape real life stress."

    Capsule for Seeds of Calamity Seeds of Calamity

    "Game offers relaxing, casual fantasy experience that helps players unwind and escape daily stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and nostalgia; no obligation or external pressure noted."

    Capsule for Ground Control II: Operation Exodus Ground Control II: Operation Exodus

    "Players engage voluntarily out of personal interest and nostalgia; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is repetitive and fixed; little opportunity or incentive to try new strategies or mechanics."

    Capsule for Dream Date Dream Date

    "Gameplay is repetitive and formulaic with little incentive or opportunity to try new strategies or mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple maps and discover items, though the world is small and mostly familiar."

    Capsule for Hero of the Kingdom: The Lost Tales 1 Hero of the Kingdom: The Lost Tales 1

    "Players explore multiple locations and uncover hidden items, but world is small and largely familiar."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or personalization; presentation is standardized."

    Capsule for Lucifer Within Us Lucifer Within Us

    "No character customization or expressive personalization; presentation is standardized and reused."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional medieval fantasy world with monsters, magic, and heroic quests."

    Capsule for Castle In The Darkness Castle In The Darkness

    "Set in a fantasy medieval world with dragons, wizards, and heroic quests typical of the genre."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction; experience is solitary."

    Capsule for Star Sky Star Sky

    "No community or social interaction; experience is solitary and individual."

  • Growth

    Game with the same Growth vibe

    1

    "Some progression through achievements and unlocking content, but limited skill development."

    Capsule for Russian Life Simulator Russian Life Simulator

    "Some skill progression and unlocking of abilities, but overall limited learning and development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant clicking attention; no idle or background play."

    Capsule for My Name is Mayo My Name is Mayo

    "Requires consistent attention and clicking; no background or idle play elements."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional connections formed within the game."

    Capsule for Heaven Dust 2 Heaven Dust 2

    "No close social relationships or emotional connections formed within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts alone without guiding others."

    Capsule for The Stanley Parable The Stanley Parable

    "No leadership or group management roles; player acts alone without guiding others."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, upgrade weapons, and complete quests to advance."

    Capsule for Outcast - Second Contact Outcast - Second Contact

    "Players collect items, craft, and upgrade equipment to advance through quests and story."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is praised for its calming atmosphere, soothing music, and stress-free gameplay."

    Capsule for Summer in Mara Summer in Mara

    "Game is praised for its calming pace, soothing music, and stress-free gameplay."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are simple and pleasant but not highly stimulating or intense."

    Capsule for Fireboy & Watergirl: Fairy Tales Fireboy & Watergirl: Fairy Tales

    "Visuals and audio are simple and pleasant but not highly stimulating or exciting."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and low-profile."

    Capsule for Dominique Pamplemousse Dominique Pamplemousse

    "No social recognition or status systems; achievements are personal and low-profile."

  • Story

    Game with the same Story vibe

    3

    "Narrative is a key element with multiple endings and character arcs, though some find it weak or confusing."

    Capsule for Atelier Shallie: Alchemists of the Dusk Sea DX Atelier Shallie: Alchemists of the Dusk Sea DX

    "Narrative is a key element with connected plotlines and character arcs, though straightforward and light."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Limited strategic depth; gameplay involves simple resource management and task completion."

    Capsule for Cozy Island Cozy Island

    "Limited strategic depth; gameplay mostly involves following set quest chains and resource management."

  • Thrill

    Game with the same Thrill vibe

    -4

    "No suspense or risk; gameplay is predictable and low-pressure."

    Capsule for Disney Winnie the Pooh Disney Winnie the Pooh

    "Minimal suspense or risk; gameplay is predictable and low-pressure."

  • Value

    Game with the same Value vibe

    3

    "Good value especially on sale; short but enjoyable experience for fans."

    Capsule for Prince of Persia: The Forgotten Sands™ Prince of Persia: The Forgotten Sands™

    "Good value for price especially on sale; short but polished experience appreciated by fans."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat exists but is low intensity and not the main focus; more emphasis on crafting and gathering."

    Capsule for Bloobs Adventure Idle Bloobs Adventure Idle

    "Combat is minimal, automated, and non-graphic; focus is more on gathering and crafting."

  • Survival

    Game with the same Survival vibe

    -3

    "Low threat environment; resource depletion possible but no survival pressure or high-risk scenarios."

    Capsule for Dyson Sphere Program Dyson Sphere Program

    "Low threat environment; resource scarcity exists but failure is rare and forgiving."

Last update: 11/07/2026