FIND ALL 5: Vikings similar games & best alternatives

FIND ALL 5: Vikings

Linux, PC (Microsoft Windows), Mac • 2024

Should you play it?

Hey you, warrior! Do you want to go to MeowHalla? Then grab your axe and sail with us to new lands full of glorious battles and rich booty.

What works
  • Challenging and engaging hidden object gameplay
  • Beautiful, detailed artwork with animations
  • Relaxing and immersive viking-themed atmosphere
  • Good value for price with many hours of content
  • Accessible controls including zoom and keyboard navigation
Things to keep in mind
  • Dark and somewhat sad narrative tone
  • Some objects are very difficult to find
  • Limited replay value after completion
  • No multiplayer or social features
  • Occasional inconsistent object placement logic

What to play next

Top picks

Games that feel the closest overall

  • Hero of the Kingdom III

  • Jolly Rover

  • Labyrinth City: Pierre the Maze Detective

  • Hidden Object 6-in-1 bundle

  • The Mooseman

  • Alchemy Mysteries: Prague Legends

  • Witch's Pranks: Frog's Fortune Collector's Edition

  • Lots of Cats on an Adventure

  • Sacra Terra: Angelic Night

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Value

    Spellbook Demonslayers

  • Autonomy

    FIND ALL 7: Japan

  • Escapism

    ASKA

From the same developer

From the same developer, ranked by motivational fit.

  • FIND ALL 4: Magic

  • FIND ALL 2: Middle Ages

  • FIND ALL: Christmas

  • FIND ALL 7: Japan

  • FIND ALL

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FIND ALL 5: Vikings: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Experimenting, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose which group of items to search for next, allowing personal control over search order."

    Capsule for FIND ALL 7: Japan FIND ALL 7: Japan

    "Players can choose which category of items to search next from three options, allowing personal control over search tasks."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers a challenging hidden object experience requiring skillful observation and use of hints to find well-hidden cats."

    Capsule for Travellin Cats in Georgia Travellin Cats in Georgia

    "The game offers a challenging hidden object experience with cleverly hidden items and a hint system, providing skill-based satisfaction."

  • Competition

    Game with the same Competition vibe

    -4

    "Game focuses on personal pace and individual achievement without competitive or ranked elements."

    Capsule for FIND ALL 7: Japan FIND ALL 7: Japan

    "The game is focused on personal pace and individual achievement without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending hours exploring multiple games and returning to favorites, indicating habitual and extended play sessions."

    Capsule for Landfall Archives Landfall Archives

    "Players report spending multiple hours and getting absorbed in the search, indicating habitual and extended play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The gameplay is entirely single-player with no cooperative or multiplayer elements."

    Capsule for Nauticrawl Nauticrawl

    "The gameplay is entirely single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can interact with many objects and explore hidden content, but core gameplay follows a fixed structure with limited creative modification."

    Capsule for Duck Season PC Duck Season PC

    "The game features creative animated scenes and interactive elements, but the core gameplay follows a fixed hidden object structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

    Capsule for PomoFarm PomoFarm

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as immersive distraction with atmospheric Viking world and survival challenges."

    Capsule for ASKA ASKA

    "Players use the game to relax and distract themselves, enjoying the immersive and atmospheric Viking-themed world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, with no indication of obligation or external pressure."

    Capsule for Minami Lane Minami Lane

    "Players engage voluntarily for enjoyment and relaxation, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay follows a consistent puzzle and minigame formula with limited novelty or mechanic exploration."

    Capsule for Miss Neko Miss Neko

    "The game follows a consistent formula with limited novelty exploration, though players can choose item categories."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple maps and areas, uncovering new scenes and secrets as they progress."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Players discover new areas and unlock map sections progressively, exploring detailed scenes with evolving animations."

  • Expression

    Game with the same Expression vibe

    -3

    "Customization is minimal; players interact with predefined characters and environments without personal modification."

    Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

    "Customization is minimal; players interact with predefined scenes and objects without personalizing characters or environments."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Imaginative setting with mice, cats, and roguelike fantasy elements; whimsical art and music support fantasy."

    Capsule for Maze Mice Maze Mice

    "The Viking cat and mouse theme provides a whimsical, imaginative setting with stylized characters and storybook elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "The game is designed for solo play with minimal social interaction or community involvement."

    Capsule for LIVE A LIVE LIVE A LIVE

    "The game is designed for solo play with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop observational skills and memory through finding increasingly difficult hidden objects and mastering game mechanics."

    Capsule for Hidden Cats in Spooky Town Hidden Cats in Spooky Town

    "Players develop observational skills and memory through challenging hidden object searches, though learning is limited to gameplay."

  • Health

    Game with the same Health vibe

    -5

    "The game involves sedentary play with no physical activity or health-related features."

    Capsule for Egg Squeeze Egg Squeeze

    "The game involves sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to find objects; not designed for passive or background play."

    Capsule for Under Leaves Under Leaves

    "Requires focused attention to find objects; not designed for background or passive play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions within the game."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No evidence of forming close relationships or emotional social interactions within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Devil May Cry 5 Devil May Cry 5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate vocabulary, unlock new areas, and collect items to decorate, showing clear progression."

    Capsule for Noun Town Language Learning Noun Town Language Learning

    "Players accumulate found items and unlock new map areas, with visual progression through coloring and animations."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "The game is described as relaxing with soothing music and a stress-free experience."

    Capsule for Winter Cats Winter Cats

    "The game is described as relaxing and enjoyable, with calming music and a stress-free pace."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, effects, and music provide sensory enjoyment."

    Capsule for Metaverse Keeper / 元能失控 Metaverse Keeper / 元能失控

    "Visual and auditory elements provide sensory enjoyment, including colorful animations and thematic music."

  • Status

    Game with the same Status vibe

    -5

    "Achievements exist but social recognition or popularity is minimal and not emphasized."

    Capsule for Momodora III Momodora III

    "Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."

  • Story

    Game with the same Story vibe

    4

    "The game features a story-driven campaign with Viking mythology and narrative elements."

    Capsule for Cultures - Northland Cultures - Northland

    "The game features a nonverbal narrative told through evolving scenes and animations depicting a Viking raid story."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Gameplay involves searching and observation with little strategic planning or problem solving."

    Capsule for Hidden Cats in Spooky Town Hidden Cats in Spooky Town

    "Gameplay involves straightforward searching with limited strategic planning or problem solving."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; the experience is calm and controlled rather than suspenseful."

    Capsule for A Short Hike A Short Hike

    "The experience is low risk and controlled, focusing on calm exploration rather than suspense or tension."

  • Value

    Game with the same Value vibe

    5

    "Players report excellent value for money with many hours of engaging gameplay at a low price."

    Capsule for Spellbook Demonslayers Spellbook Demonslayers

    "Players report excellent value for money with many hours of gameplay at a low price."

  • Violence

    Game with the same Violence vibe

    1

    "The game includes some graphic and gore elements related to the mystery, but combat or destruction is minimal."

    Capsule for Sherlock Holmes: The Awakened (2008) Sherlock Holmes: The Awakened (2008)

    "The game depicts animated scenes of Viking raids and fighting without gore, showing some combat elements."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; gameplay occurs in stable conditions without threat or resource management."

    Capsule for Sumoman Sumoman

    "No active survival mechanics; the game is stable with no threat or resource management."

Last update: 11/07/2026