Metaverse Keeper / 元能失控 similar games & best alternatives

Metaverse Keeper / 元能失控

2019

Should you play it?

Metaverse Keeper is a dungeon crawler with roguelike elements where four heroes join forces to save the “Metaverse" – created when a cosmic event tangled space-time. Explore randomly-generated worlds, customize your weapons, and fight crazy monsters – in solo or co-op mode!

What works
  • Engaging cooperative multiplayer
  • Varied weapons and chip customization
  • Challenging and rewarding roguelike gameplay
  • Colorful art style and sound design
  • Strong meta-progression system
Things to keep in mind
  • Clunky 4-directional combat with attack cooldowns
  • Steep difficulty spikes and artificial difficulty
  • Limited player base affecting online matchmaking
  • Some balance issues with ranged vs melee weapons
  • Long grind for unlocks and progression

What to play next

Top picks

Games that feel the closest overall

  • Roguelands

  • Magicite

  • MIMESIS

  • SWORN

  • Sephiria

  • Lost Castle / 失落城堡

  • Cave Crawlers

  • VR Dungeon Knight

  • Pebble Knights

Hidden Gems

Less popular games with surprisingly high similarity

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • Atomic Picnic

  • Forsaken Frontiers

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Metaverse Keeper / 元能失控: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different characters, weapons, and build combinations, allowing some freedom in playstyle despite some upgrade penalties."

    Capsule for X Invader: Prologue X Invader: Prologue

    "Players have freedom to choose characters, weapons, and chip combinations; some constraints exist due to fixed 4-directional attack and cooldowns."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers challenging combat and movement mechanics with skill-based dodging, weapon combos, and boss fights requiring mastery."

    Capsule for FISHGUN FISHGUN

    "Game offers challenging combat with skill-based dodging, weapon mastery, and boss fights; some frustration due to mechanical limitations."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative and solo play with no significant competitive or ranked modes."

    Capsule for Dead Island: Riptide Definitive Edition Dead Island: Riptide Definitive Edition

    "Focus is on cooperative and solo play with no strong emphasis on ranked or competitive modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with roguelike progression, frequent updates, and multiplayer encourages habitual and long sessions."

    Capsule for 20XX 20XX

    "High replayability with roguelike progression, unlocks, and multiplayer; some grind and difficulty may deter some players."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on multiplayer co-op up to 4 players locally or online, with strategic team play and complementary character roles."

    Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

    "Strong multiplayer focus with local and online co-op up to 4 players; teamwork and revival mechanics emphasized."

  • Creativity

    Game with the same Creativity vibe

    3

    "Variety of weapons, skills, and character builds allow creative combat approaches and customization."

    Capsule for DarkMaus DarkMaus

    "Varied weapons with unique effects and chip combinations allow creative playstyles and builds."

  • Domination

    Game with the same Domination vibe

    -4

    "Gameplay encourages equal team participation and mutual support rather than dominance or power over others."

    Capsule for Killing Floor Killing Floor

    "Gameplay encourages shared team play and mutual support rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for stress relief and distraction, enjoying its fantasy world and challenging gameplay."

    Capsule for Son of a Witch Son of a Witch

    "Players use the game for stress relief and engaging in a colorful, challenging fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    Capsule for Chained Together Chained Together

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new builds, weapons, and strategies each run to find effective combinations."

    Capsule for Katanaut Katanaut

    "Encourages trying different weapons, chip builds, and strategies each run."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated dungeons and random room layouts promote discovery, though maps are somewhat linear."

    Capsule for Lost Castle / 失落城堡 Lost Castle / 失落城堡

    "Randomly generated dungeons and hidden rooms encourage discovery, though some maps repeat."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and weapon customization exists but limited avatar personalization noted."

    Capsule for Legendary Tales Legendary Tales

    "Character selection and weapon/chip customization allow some personal expression, but limited avatar customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Futuristic sci-fi setting with imaginative weapons, abilities, and story elements."

    Capsule for VOID/BREAKER VOID/BREAKER

    "Sci-fi fantasy setting with imaginative weapons, monsters, and abilities."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared interest; cooperative multiplayer fosters social connection."

    Capsule for Monster Hunter: World Monster Hunter: World

    "Community and multiplayer cooperation foster social connection, though player base is small."

  • Growth

    Game with the same Growth vibe

    4

    "Skill trees, upgrades, and player improvement over multiple runs emphasize learning and development."

    Capsule for Fury Unleashed Fury Unleashed

    "Progression through unlocks, skill trees, and player improvement over runs."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity involved."

    Capsule for SILENT BREATH SILENT BREATH

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to difficulty and tactical gameplay."

    Capsule for Delta Force 1 Delta Force 1

    "Requires focused attention due to challenging combat and tactical play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction in co-op but limited evidence of deep emotional connections."

    Capsule for Tom Clancy's Ghost Recon® Wildlands Tom Clancy's Ghost Recon® Wildlands

    "Some social interaction through co-op and revival mechanics, but limited deep emotional connection."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players mostly collaborate equally; no strong leadership roles emphasized."

    Capsule for Untitled Ghost Game Untitled Ghost Game

    "Players mostly collaborate equally; no strong leadership roles emphasized."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression with unlocking characters, abilities, and upgrades over multiple runs."

    Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

    "Strong meta-progression with unlockable characters, upgrades, and skill trees."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay can be frustrating and tense due to difficulty spikes and unclear mechanics."

    Capsule for Cute Honey: Bunny Girl Cute Honey: Bunny Girl

    "Gameplay can be tense and challenging with frustration from difficulty spikes and mechanics."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, sound effects, and music provide stimulating sensory enjoyment."

    Capsule for Peggle Extreme Peggle Extreme

    "Colorful visuals, effects, and music provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -3

    "Little emphasis on social status or recognition; focus is on personal and cooperative achievements."

    Capsule for Dinotica Dinotica

    "Little emphasis on social status or recognition; focus on personal and cooperative achievement."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some lore and events but gameplay is primary focus."

    Capsule for Runestone Keeper Runestone Keeper

    "Minimal narrative; some lore and background but gameplay is primary focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning builds, power combinations, and tactical combat decisions."

    Capsule for 30XX 30XX

    "Requires tactical planning of chip and weapon builds, dodging, and boss strategies."

  • Thrill

    Game with the same Thrill vibe

    3

    "Some tension and excitement from challenging battles and roguelike unpredictability."

    Capsule for Tabletop Tavern Tabletop Tavern

    "Challenging combat and roguelike unpredictability provide excitement and tension."

  • Value

    Game with the same Value vibe

    4

    "Considered good value for price with substantial content and replayability."

    Capsule for The Nameless: Slay Dragon The Nameless: Slay Dragon

    "Good value for price with extensive content and replayability despite early access status."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting many enemies with various attacks and skills; cartoonish violence."

    Capsule for Super Daryl Deluxe Super Daryl Deluxe

    "Combat focused on defeating enemies with weapons and abilities; cartoonish violence."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage health and resources carefully to survive challenging encounters and progress."

    Capsule for Beneath Oresa Beneath Oresa

    "Players must manage health, dodging, and resources to survive challenging encounters."

Last update: 10/07/2026