Shiren the Wanderer: The Tower of Fortune and the Dice of Fate similar games & best alternatives
Should you play it?
The Classic Roguelike Wanders Onto Steam! Adventure with Shiren the Wanderer and his sidekick Koppa, the talking ferret, through a world filled with cunning monsters, deadly traps and countless treasure.
What works
- Deep and challenging gameplay
- Extensive content and replayability
- Strategic item and equipment management
- Engaging pixel art and music
- Asynchronous multiplayer rescue system
Things to keep in mind
- Steep learning curve and difficulty
- Tedious inventory management
- Punishing rng elements
- Technical issues and crashes reported
- Limited control customization
What to play next
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Similarity map
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Shiren the Wanderer: The Tower of Fortune and the Dice of Fate: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Leadership, Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over character creation, class changes, party composition, and strategic decisions in dungeon exploration and combat."
Wizardry: Labyrinth of Lost Souls
"Players have significant control over their actions, decisions, and strategies in dungeon exploration and item management, despite some fixed story elements and mandatory escort missions."
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Competence
Game with the same Competence vibe
5"The game demands high skill and mastery of complex mechanics including logistics, combat tactics, and strategic planning, rewarding player effectiveness and learning."
Gary Grigsby's War in the East
"The game demands high skill, strategic thinking, and mastery of complex mechanics, rewarding player effectiveness and learning."
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Competition
Game with the same Competition vibe
1"Includes leaderboards for survival mode, allowing some comparison with others, but main gameplay is single-player and story-driven."
Deadlight: Director's Cut
"Includes leaderboards and asynchronous multiplayer rescue features, but primarily focuses on individual runs and self-improvement."
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Continuation
Game with the same Continuation vibe
4"Addictive roguelike gameplay with progression and increasing difficulty motivates repeated play sessions."
In Death
"Players report long playtimes, habitual engagement, and addiction to the challenging roguelike gameplay despite frustration."
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Cooperation
Game with the same Cooperation vibe
2"Players manage a group of survivors working together, but gameplay is single-player with no multiplayer cooperation."
Dead Age
"Features asynchronous multiplayer rescue system encouraging indirect cooperation, but gameplay is mainly solo-focused."
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Creativity
Game with the same Creativity vibe
3"Players experiment with many item combinations and interactions, encouraging creative problem solving within the game world."
The Wardrobe - Even Better Edition
"Players can experiment with item synthesis, equipment upgrades, and strategic use of diverse items, enabling creative problem solving."
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Domination
Game with the same Domination vibe
-3"Interactions emphasize balanced challenge and mutual respect rather than exerting superiority over others."
THOTH
"Interactions emphasize balanced challenge and mutual respect rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction and immersive experience, escaping real-life stress through gameplay."
Ratropolis
"Players use the game as a challenging distraction and immersive experience, escaping real-life stress through deep engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and desire for challenge, not obligation."
Gothic 1
"Players engage voluntarily out of intrinsic interest and personal desire for challenge and mastery, not obligation."
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Experimenting
Game with the same Experimenting vibe
4"Encourages trying new builds, spells, and item merges; players adapt to RNG and explore different strategies."
Tower of Kalemonvo
"The game encourages trying new strategies, item combinations, and adapting to procedural generation and RNG elements."
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Exploration
Game with the same Exploration vibe
4"Procedurally generated dungeons and hidden areas motivate discovery and curiosity."
Ancient Dungeon
"Procedurally generated dungeons and numerous optional areas promote discovery and curiosity-driven exploration."
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Expression
Game with the same Expression vibe
1"Limited character customization and equipment options allow some self-expression but within narrow constraints."
Of Orcs And Men
"Limited character customization but some self-expression through equipment and item choices."
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Fantasy
Game with the same Fantasy vibe
4"Strong elements of Japanese horror folklore, supernatural events, and imaginative fiction."
The Bathhouse | 地獄銭湯 Restored Edition
"Strongly rooted in imaginative fiction with Japanese folklore elements, fantasy monsters, and roguelike adventure."
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Fellowship
Game with the same Fellowship vibe
1"Some community interaction and co-op play, but mostly solo survival experience."
Stranded Deep
"Some community interaction through rescue system and shared experiences, but mostly solo play."
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Growth
Game with the same Growth vibe
5"Emphasizes learning mechanics, improving strategies, and meta progression through repeated runs."
Othercide
"Emphasizes learning, skill acquisition, and personal development through repeated runs and mastery of mechanics."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with reports of frustration and physical strain."
Brawlhalla
"Predominantly sedentary gameplay with potential for frustration and mental strain due to difficulty and RNG."
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Idle
Game with the same Idle vibe
-3"Requires sustained attention and strategic planning; not suited for casual or background play."
Medieval: Total War™ - Collection
"Requires constant attention and strategic planning; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection; interactions are mostly functional or surface-level."
FortressCraft Evolved!
"Minimal social or emotional connection; interactions are mostly surface-level or asynchronous."
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Leadership
Game with the same Leadership vibe
-4"No evidence of leadership roles; players act independently."
Street Legal Racing: Redline v2.3.1
"No evidence of leadership roles; players act independently or in supporting roles."
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Progression
Game with the same Progression vibe
5"Strong focus on accumulating items, leveling skills, and unlocking upgrades."
Idle Clans
"Strong focus on accumulating and upgrading equipment, items, and abilities to overcome challenges."
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Relaxation
Game with the same Relaxation vibe
-2"The game is challenging and sometimes frustrating, creating tension rather than relaxation."
The PenguinGame 2 -Lies of Penguin-
"The game is challenging and sometimes frustrating, with sustained tension rather than pure relaxation."
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Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art, sound effects, and music provide sensory stimulation and emotional enjoyment."
Tower Wizard
"Enjoyable pixel art, music, and sound effects provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
0"Some leaderboard recognition but mostly individual focus without strong social status emphasis"
Hardspace: Shipbreaker
"Some leaderboard recognition but overall individual-focused with limited social status dynamics."
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Story
Game with the same Story vibe
2"Narrative provides flavor and motivation but is secondary to gameplay."
Iratus: Lord of the Dead
"Narrative is present but subtle; story enriches the experience without dominating gameplay."
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Strategy
Game with the same Strategy vibe
5"Highly strategic gameplay requiring planning, problem solving, and tactical decision making."
Gloomhaven
"Highly strategic gameplay requiring planning, problem solving, and tactical decision-making."
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Thrill
Game with the same Thrill vibe
4"Players experience suspense, tension, and excitement from unpredictable outcomes and high-stakes plays."
Mahjong Soul
"Players experience suspense, tension, and excitement from high-risk situations and unpredictable outcomes."
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Value
Game with the same Value vibe
4"Players perceive strong value from extensive content, replayability, and rich gameplay features."
Assassin’s Creed® Brotherhood
"Players perceive strong value from extensive content, replayability, and challenging gameplay."
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Violence
Game with the same Violence vibe
3"Combat and defeating monsters are core gameplay elements, with tactical and strategic violence."
Tangledeep
"Combat and defeating monsters are core gameplay elements, with emphasis on tactical battles."
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Survival
Game with the same Survival vibe
5"Central motivation is avoiding death, managing resources, and overcoming threats."
SCP: Containment Breach 2
"Central motivation is avoiding death, managing resources, and overcoming threats in dangerous dungeons."
Last update: 26/06/2026