Shiren the Wanderer: The Tower of Fortune and the Dice of Fate similar games & best alternatives

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate

PlayStation Vita • 2020

Should you play it?

The Classic Roguelike Wanders Onto Steam! Adventure with Shiren the Wanderer and his sidekick Koppa, the talking ferret, through a world filled with cunning monsters, deadly traps and countless treasure.

What works
  • Deep and challenging gameplay
  • Extensive content and replayability
  • Strategic item and equipment management
  • Engaging pixel art and music
  • Asynchronous multiplayer rescue system
Things to keep in mind
  • Steep learning curve and difficulty
  • Tedious inventory management
  • Punishing rng elements
  • Technical issues and crashes reported
  • Limited control customization

What to play next

Top picks

Games that feel the closest overall

  • Dungeon Lords Steam Edition

  • ATOM RPG: Post-apocalyptic indie game

  • ELDEN RING

  • WazHack

  • Fallout: A Post Nuclear Role Playing Game

  • Outward Definitive Edition

  • DARK SOULS™: REMASTERED

  • Nioh: Complete Edition

  • One Step From Eden

Hidden Gems

Less popular games with surprisingly high similarity

  • TowerClimb

  • Subterrain: Mines of Titan

  • Cataclysm: Dark Days Ahead

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Gary Grigsby's War in the East

  • Growth

    Othercide

  • Progression

    Idle Clans

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Leadership, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over character creation, class changes, party composition, and strategic decisions in dungeon exploration and combat."

    Capsule for Wizardry: Labyrinth of Lost Souls Wizardry: Labyrinth of Lost Souls

    "Players have significant control over their actions, decisions, and strategies in dungeon exploration and item management, despite some fixed story elements and mandatory escort missions."

  • Competence

    Game with the same Competence vibe

    5

    "The game demands high skill and mastery of complex mechanics including logistics, combat tactics, and strategic planning, rewarding player effectiveness and learning."

    Capsule for Gary Grigsby's War in the East Gary Grigsby's War in the East

    "The game demands high skill, strategic thinking, and mastery of complex mechanics, rewarding player effectiveness and learning."

  • Competition

    Game with the same Competition vibe

    1

    "Includes leaderboards for survival mode, allowing some comparison with others, but main gameplay is single-player and story-driven."

    Capsule for Deadlight: Director's Cut Deadlight: Director's Cut

    "Includes leaderboards and asynchronous multiplayer rescue features, but primarily focuses on individual runs and self-improvement."

  • Continuation

    Game with the same Continuation vibe

    4

    "Addictive roguelike gameplay with progression and increasing difficulty motivates repeated play sessions."

    Capsule for In Death In Death

    "Players report long playtimes, habitual engagement, and addiction to the challenging roguelike gameplay despite frustration."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players manage a group of survivors working together, but gameplay is single-player with no multiplayer cooperation."

    Capsule for Dead Age Dead Age

    "Features asynchronous multiplayer rescue system encouraging indirect cooperation, but gameplay is mainly solo-focused."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with many item combinations and interactions, encouraging creative problem solving within the game world."

    Capsule for The Wardrobe - Even Better Edition The Wardrobe - Even Better Edition

    "Players can experiment with item synthesis, equipment upgrades, and strategic use of diverse items, enabling creative problem solving."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize balanced challenge and mutual respect rather than exerting superiority over others."

    Capsule for THOTH THOTH

    "Interactions emphasize balanced challenge and mutual respect rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and immersive experience, escaping real-life stress through gameplay."

    Capsule for Ratropolis Ratropolis

    "Players use the game as a challenging distraction and immersive experience, escaping real-life stress through deep engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and desire for challenge, not obligation."

    Capsule for Gothic 1 Gothic 1

    "Players engage voluntarily out of intrinsic interest and personal desire for challenge and mastery, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new builds, spells, and item merges; players adapt to RNG and explore different strategies."

    Capsule for Tower of Kalemonvo Tower of Kalemonvo

    "The game encourages trying new strategies, item combinations, and adapting to procedural generation and RNG elements."

  • Exploration

    Game with the same Exploration vibe

    4

    "Procedurally generated dungeons and hidden areas motivate discovery and curiosity."

    Capsule for Ancient Dungeon Ancient Dungeon

    "Procedurally generated dungeons and numerous optional areas promote discovery and curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization and equipment options allow some self-expression but within narrow constraints."

    Capsule for Of Orcs And Men Of Orcs And Men

    "Limited character customization but some self-expression through equipment and item choices."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong elements of Japanese horror folklore, supernatural events, and imaginative fiction."

    Capsule for The Bathhouse | 地獄銭湯 Restored Edition The Bathhouse | 地獄銭湯 Restored Edition

    "Strongly rooted in imaginative fiction with Japanese folklore elements, fantasy monsters, and roguelike adventure."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community interaction and co-op play, but mostly solo survival experience."

    Capsule for Stranded Deep Stranded Deep

    "Some community interaction through rescue system and shared experiences, but mostly solo play."

  • Growth

    Game with the same Growth vibe

    5

    "Emphasizes learning mechanics, improving strategies, and meta progression through repeated runs."

    Capsule for Othercide Othercide

    "Emphasizes learning, skill acquisition, and personal development through repeated runs and mastery of mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with reports of frustration and physical strain."

    Capsule for Brawlhalla Brawlhalla

    "Predominantly sedentary gameplay with potential for frustration and mental strain due to difficulty and RNG."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires sustained attention and strategic planning; not suited for casual or background play."

    Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

    "Requires constant attention and strategic planning; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions are mostly functional or surface-level."

    Capsule for FortressCraft Evolved! FortressCraft Evolved!

    "Minimal social or emotional connection; interactions are mostly surface-level or asynchronous."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No evidence of leadership roles; players act independently."

    Capsule for Street Legal Racing: Redline v2.3.1 Street Legal Racing: Redline v2.3.1

    "No evidence of leadership roles; players act independently or in supporting roles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating items, leveling skills, and unlocking upgrades."

    Capsule for Idle Clans Idle Clans

    "Strong focus on accumulating and upgrading equipment, items, and abilities to overcome challenges."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game is challenging and sometimes frustrating, creating tension rather than relaxation."

    Capsule for The PenguinGame 2 -Lies of Penguin- The PenguinGame 2 -Lies of Penguin-

    "The game is challenging and sometimes frustrating, with sustained tension rather than pure relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art, sound effects, and music provide sensory stimulation and emotional enjoyment."

    Capsule for Tower Wizard Tower Wizard

    "Enjoyable pixel art, music, and sound effects provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    0

    "Some leaderboard recognition but mostly individual focus without strong social status emphasis"

    Capsule for Hardspace: Shipbreaker Hardspace: Shipbreaker

    "Some leaderboard recognition but overall individual-focused with limited social status dynamics."

  • Story

    Game with the same Story vibe

    2

    "Narrative provides flavor and motivation but is secondary to gameplay."

    Capsule for Iratus: Lord of the Dead Iratus: Lord of the Dead

    "Narrative is present but subtle; story enriches the experience without dominating gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay requiring planning, problem solving, and tactical decision making."

    Capsule for Gloomhaven Gloomhaven

    "Highly strategic gameplay requiring planning, problem solving, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    4

    "Players experience suspense, tension, and excitement from unpredictable outcomes and high-stakes plays."

    Capsule for Mahjong Soul Mahjong Soul

    "Players experience suspense, tension, and excitement from high-risk situations and unpredictable outcomes."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong value from extensive content, replayability, and rich gameplay features."

    Capsule for Assassin’s Creed® Brotherhood Assassin’s Creed® Brotherhood

    "Players perceive strong value from extensive content, replayability, and challenging gameplay."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating monsters are core gameplay elements, with tactical and strategic violence."

    Capsule for Tangledeep Tangledeep

    "Combat and defeating monsters are core gameplay elements, with emphasis on tactical battles."

  • Survival

    Game with the same Survival vibe

    5

    "Central motivation is avoiding death, managing resources, and overcoming threats."

    Capsule for SCP: Containment Breach 2 SCP: Containment Breach 2

    "Central motivation is avoiding death, managing resources, and overcoming threats in dangerous dungeons."

Last update: 26/06/2026