Stick Em Up similar games & best alternatives

Stick Em Up

PC (Microsoft Windows) • 2019

Should you play it?

Stick Em Up, is a game in which you will use your skills, your wits, and your arsenal of guns and explosives to pull off cunning, exciting, and sometimes messy heists. Watch as your skills take you from robbing lonely gas stations to the most massive banks.

What works
  • Fun gun mechanics
  • Challenging gameplay
  • Variety of maps and levels
  • Good graphics for indie game
  • Potential for improvement
Things to keep in mind
  • Many bugs and glitches
  • Poor ai behavior
  • High difficulty spikes
  • Lack of updates and polish
  • Performance and optimization issues

What to play next

Top picks

Games that feel the closest overall

  • POSTAL

  • Hatred

  • Alien Shooter 2 Conscription

  • The Culling Of The Cows

  • Bright Memory

  • F.E.A.R. 2: Project Origin

  • The Hong Kong Massacre

  • Cataegis : The White Wind

  • Frosty Nights

Hidden Gems

Less popular games with surprisingly high similarity

  • Alien Shooter 2 Conscription

  • Cataegis : The White Wind

  • Frosty Nights

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    POSTAL

  • Fantasy

    Yakuza 6: The Song of Life

  • Violence

    Serious Sam's Bogus Detour

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Stick Em Up: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Value, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players have freedom to plan and execute heists using coding commands and gadgets, but level solutions are mostly linear with limited experimentation."

    Capsule for Quadrilateral Cowboy Quadrilateral Cowboy

    "Players can choose how to approach heists, but AI and mission design limit freedom somewhat."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill challenges with varied modes and AI opponents that adapt, though some modes are frustrating and AI can be inconsistent."

    Capsule for Insane 2 Insane 2

    "Game offers skill challenges in combat and tactics, though AI flaws reduce challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal pace and individual play without leaderboards or direct player-versus-player competition."

    Capsule for Discounty Discounty

    "Focus is on individual play without leaderboards or direct player competition."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report grindy progression and replaying races to earn money, but others find it engaging enough for repeated play."

    Capsule for Xpand Rally Xtreme Xpand Rally Xtreme

    "Some players report repeated play and grinding for money, but others find it tedious."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative multiplayer elements."

    Capsule for Onirim - Solitaire Card Game Onirim - Solitaire Card Game

    "Entirely single-player with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Gameplay follows preset missions and objectives with limited player modification or creation."

    Capsule for STAR WARS™: Rogue Squadron 3D STAR WARS™: Rogue Squadron 3D

    "Gameplay follows preset mission structures with limited player-driven modification."

  • Domination

    Game with the same Domination vibe

    2

    "Players can exert control over NPCs through disruptive actions, but no strong evidence of social dominance or power over other players."

    Capsule for Return to campus Return to campus

    "Players exert control over NPCs and police, but no social dominance over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as stress relief and to escape reality through violent fantasy."

    Capsule for POSTAL POSTAL

    "Players use the game as a stress relief and to engage in violent fantasy scenarios."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest, not out of obligation."

    Capsule for Killer is Dead - Nightmare Edition Killer is Dead - Nightmare Edition

    "Players engage voluntarily for fun and interest, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with different weapons and tactics possible, but missions are mostly linear."

    Capsule for Call of Duty® (2003) Call of Duty® (2003)

    "Some experimentation with tactics possible, but limited by AI and mission design."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels and environments are somewhat repetitive and familiar, with limited new area discovery."

    Capsule for Yokai Art: Night Parade of One Hundred Demons Yokai Art: Night Parade of One Hundred Demons

    "Levels are known and repetitive with limited new area discovery."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal customization or personalization options."

    Capsule for Despotism 3k Despotism 3k

    "Minimal customization or personalization options reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a fictionalized crime drama with exaggerated combat and emotional storytelling."

    Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

    "Game centers on fictional violent heist scenarios with exaggerated AI and action."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills and tactics over time; some progression in weapons and abilities."

    Capsule for BOMJMAN BOMJMAN

    "Players develop skills and tactics over time, though progression is limited."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity elements."

    Capsule for Sunblaze Sunblaze

    "Sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement during missions and combat."

    Capsule for Zero Caliber VR Zero Caliber VR

    "Requires focused attention due to combat and mission demands."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapons, upgrades, and in-game currency; progression is a motivator."

    Capsule for Rebel Forces Rebel Forces

    "Players accumulate money and weapons, though progression can be repetitive."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay involves tension and challenge rather than pure relaxation or flow."

    Capsule for Reentry - A Space Flight Simulator Reentry - A Space Flight Simulator

    "Gameplay involves tension and challenge rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    2

    "Fast-paced action and gunplay provide sensory stimulation and excitement."

    Capsule for BLOCKPOST LEGACY BLOCKPOST LEGACY

    "Gunplay and action provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and lore exist but are minimal and not deeply immersive."

    Capsule for Streamer Life Simulator 2 Streamer Life Simulator 2

    "Some narrative elements exist but are minimal and not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players must plan passes, fights, and positioning, though some find AI and controls limit strategic depth."

    Capsule for Soccer Rage Soccer Rage

    "Players must plan tactics and manage resources, though AI limits depth."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension from avoiding detection and police pursuit creates suspense and thrill."

    Capsule for Party Hard Party Hard

    "Risk and suspense from police response and combat create thrill."

  • Value

    Game with the same Value vibe

    -3

    "Many players feel the game offers poor value due to short length, bugs, and lack of clarity."

    Capsule for Cute Honey: Bunny Girl Cute Honey: Bunny Girl

    "Many players feel the game offers poor value due to bugs and lack of polish."

  • Violence

    Game with the same Violence vibe

    4

    "Game features intense combat with gore, explosions, and destruction of enemies."

    Capsule for Serious Sam's Bogus Detour Serious Sam's Bogus Detour

    "Game heavily features violent combat and destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to progress."

    Capsule for Mega Man X Legacy Collection 2 Mega Man X Legacy Collection 2

    "Players must avoid death and manage resources to complete heists."

Last update: 13/07/2026