Yokai Art: Night Parade of One Hundred Demons similar games & best alternatives

Yokai Art: Night Parade of One Hundred Demons

PC (Microsoft Windows) • 2022

Should you play it?

By accident, you broke the seal of the mysterious book, which contains an enormous magical power that allows users to control any Yokai by defeating them and recording their names. This godly power is too much which alerts all the Yokai. You must find your own way to defeat them and survive.

What works
  • Engaging and challenging tower defense gameplay
  • High quality anime-style art and animations
  • Unique japanese yokai fantasy theme
  • Meaningful progression and upgrade systems
  • Optional adult content with well-made scenes
Things to keep in mind
  • Limited level variety and repetitive environments
  • Grind-heavy progression for full completion
  • Minimal story depth and character development
  • Some performance issues and bugs reported
  • Adult content locked behind separate dlc

What to play next

Top picks

Games that feel the closest overall

  • Resist the succubus—The end of the female Knight

  • Sunrider: Mask of Arcadius

  • Love n War: Warlord by Chance

  • Dragon Star Varnir

  • Internet Cafe Simulator 2

  • Tower Escape

  • Bee Island

  • Love n War: Hero by Chance II

  • IDUN - Frontline Survival

Hidden Gems

Less popular games with surprisingly high similarity

  • The Caribbean Sail

  • The Necromancer's Tale

  • Crystal Story II

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Nioh 2 – The Complete Edition

  • Progression

    Dungeon's Legion

  • Autonomy

    Pike and Shot : Campaigns

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Yokai Art: Night Parade of One Hundred Demons: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Leadership. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over unit positioning, tactics, and strategic decisions in battles and campaigns, with freedom to experiment with different approaches."

    Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

    "Players have control over unit placement, upgrade choices, and strategic decisions during battles, allowing freedom in tactics."

  • Competence

    Game with the same Competence vibe

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    "The game offers challenging tactical gameplay requiring skillful management and decision-making, especially at higher difficulties."

    Capsule for Infested Planet Infested Planet

    "Gameplay is challenging and strategic, requiring skillful resource management and quick decision-making, especially on higher difficulties and boss fights."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal progression and mastery; leaderboards exist but competition is not a core aspect."

    Capsule for The Legend of Dark Witch The Legend of Dark Witch

    "Focus is mainly on single-player progression and personal challenge; some leaderboards exist but competition is not a core element."

  • Continuation

    Game with the same Continuation vibe

    3

    "Encourages multiple playthroughs to unlock characters, spells, and achievements; players report habitual replay and grinding."

    Capsule for Nine Parchments Nine Parchments

    "Game encourages repeated playthroughs for grinding, upgrading units, and unlocking content, supporting habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player with no significant cooperative multiplayer elements."

    Capsule for TY the Tasmanian Tiger 2 TY the Tasmanian Tiger 2

    "Gameplay is primarily single-player with no significant cooperative multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize units, formations, and strategies, though within some predefined frameworks."

    Capsule for Conqueror's Blade Conqueror's Blade

    "Players can customize unit upgrades, form different formations, and experiment with strategies, though within predefined game mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are individual and non-competitive."

    Capsule for Sector Six Sector Six

    "No evidence of exerting control or superiority over other players; interactions are individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Game offers fantasy setting and adult content that provide distraction and immersion away from real life."

    Capsule for Brave Alchemist Colette Brave Alchemist Colette

    "The game offers a fantasy setting with engaging gameplay and adult content that provides distraction and immersion from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."

    Capsule for Against the Storm Against the Storm

    "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different unit builds, strategies, and research paths; some repetition but room for experimentation."

    Capsule for Dungeons 4 Dungeons 4

    "Players try different unit combinations, upgrade paths, and strategies to overcome challenges, encouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are short and puzzle-focused with limited new area discovery; mostly familiar environments."

    Capsule for Zup! 5 Zup! 5

    "Levels and environments are somewhat repetitive and familiar, with limited new area discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Players can customize characters with unlockable costumes and build talents, allowing some self-expression."

    Capsule for Touhou Dystopian Touhou Dystopian

    "Players can customize characters through upgrades, costumes, and affection levels, allowing some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in mythological Japanese fantasy with yokai, supernatural powers, and imaginative combat."

    Capsule for Nioh 2 – The Complete Edition Nioh 2 – The Complete Edition

    "Strongly rooted in Japanese yokai mythology and fantasy elements with supernatural creatures and magical battles."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience without community or group identity focus."

    Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

    "Minimal social interaction; primarily a solo experience without community or group identity focus."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, knowledge of enemy weaknesses, and party capabilities over time."

    Capsule for Etrian Odyssey HD Etrian Odyssey HD

    "Players develop skills and knowledge of unit strengths, enemy weaknesses, and strategic planning over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and management; not suited for casual or background play."

    Capsule for Heroes of the Three Kingdoms 7 Heroes of the Three Kingdoms 7

    "Requires focused attention during battles and resource management; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some emotional connection through affection system and character dialogue."

    Capsule for Learn Japanese To Survive! Katakana War Learn Japanese To Survive! Katakana War

    "Some emotional connection through affection mechanics with characters, but limited to game context without deep relationships."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players manage and upgrade units, make tactical decisions, and lead forces through campaigns."

    Capsule for Headquarters: World War II Headquarters: World War II

    "Players lead and manage their units and upgrade paths, guiding tactical decisions in battles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating resources, upgrading units, and unlocking new abilities and content."

    Capsule for Dungeon's Legion Dungeon's Legion

    "Strong emphasis on accumulating upgrades, evolving units, and increasing affection levels to unlock content."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "While some find it relaxing, the game can be tense and challenging especially at higher difficulties."

    Capsule for Star Traders: Frontiers Star Traders: Frontiers

    "Gameplay can be relaxing at lower difficulties but becomes tense and challenging at higher levels and boss fights."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory presentation with satisfying animations and music."

    Capsule for Pyrene Pyrene

    "Enjoyable visual and auditory presentation with detailed art, animations, and sound effects enhancing sensory experience."

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition; achievements and leaderboards exist but are not central."

    Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

    "Limited social recognition or status elements; achievements and leaderboards exist but are not central."

  • Story

    Game with the same Story vibe

    1

    "Simple narrative provides context but is minimal and secondary to gameplay."

    Capsule for Gnomes Garden Gnomes Garden

    "Simple narrative provides context but is minimal and mainly supports gameplay rather than deep immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical thinking, planning, and teamwork to succeed."

    Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

    "Requires tactical thinking, resource allocation, and planning to succeed, especially in difficult levels and boss encounters."

  • Thrill

    Game with the same Thrill vibe

    3

    "High difficulty and challenging boss fights create suspense and excitement."

    Capsule for I Am The Hero I Am The Hero

    "Boss fights and higher difficulty levels provide suspense and challenge, creating moments of tension and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with satisfying gameplay and ongoing updates."

    Capsule for OVIS LOOP OVIS LOOP

    "Players report good value for price with substantial gameplay time, content, and ongoing updates."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking enemies with towers; destruction is a core gameplay element."

    Capsule for FrankenStorm TD: Prologue FrankenStorm TD: Prologue

    "Combat involves defeating enemies with attacks and abilities, including some violent effects typical of tower defense games."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."

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    "Core gameplay centers on defending against waves of enemies and managing resources to avoid failure."

Last update: 10/07/2026