Taboo Trial similar games & best alternatives

Taboo Trial

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2023

Should you play it?

In the rogue action game "Taboo Trial", you will play as a young female warrior from the Norse mythology, who can transform into multiple cute and sexy female warriors. In the visually stunning 3D world, you will use your combat skills to uncover the truth behind the Twilight of the Gods.

What works
  • Engaging fast-paced combat
  • Varied build and rune combinations
  • Stylized norse and anime aesthetics
  • Frequent developer updates and responsiveness
  • Good value for price especially on sale
Things to keep in mind
  • Limited enemy and level variety
  • Repetitive gameplay loop
  • Basic and forgettable story
  • Rough english translation
  • Minimal character differentiation beyond cosmetics

What to play next

Top picks

Games that feel the closest overall

  • Eris Dysnomia

  • Skybreakers

  • Transistor

  • God Of Weapons

  • Heroes Wanted

  • Overdungeon

  • Happy Quest

  • Rune Dice

  • The Slormancer

Hidden Gems

Less popular games with surprisingly high similarity

  • Eris Dysnomia

  • Heroes Wanted

  • Soda Girls

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Cat Quest

  • Escapism

    Bleed 2

  • Experimenting

    Savara

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Taboo Trial: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Exploration, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely choose playstyle, gear, and spells, with some experimentation encouraged."

    Capsule for Cat Quest Cat Quest

    "Players can freely choose weapons, spells, and rune builds each run, experimenting with different combinations."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful timing of attacks, counters, and dodges; players improve through practice and equipment upgrades."

    Capsule for Hand of Fate Hand of Fate

    "Combat requires skillful dodging and combo execution; players improve through repeated runs and build optimization."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

    Capsule for Hades Hades

    "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in repeated runs with progression systems encouraging habitual play and replayability."

    Capsule for Garden of Witches Garden of Witches

    "Players engage in repeated runs with progression systems encouraging habitual play and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no cooperative multiplayer elements."

    Capsule for Magicraft Magicraft

    "Game is single-player focused with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Extensive character customization and weapon skins; players can create builds with different abilities and weapons."

    Capsule for Arcadegeddon Arcadegeddon

    "Players create unique builds by combining weapons, runes, and skills, though character customization is mostly cosmetic."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power assertion over other players; interactions are individual and balanced."

    Capsule for Pinball Storm: Lokanta Pinball Storm: Lokanta

    "No evidence of dominance or power assertion over other players; interactions are minimal and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Fast-paced, intense action and stylized fantasy setting provide strong distraction and stress relief from real life."

    Capsule for Bleed 2 Bleed 2

    "Provides a fast-paced action experience with stylized fantasy setting that offers distraction and immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."

    Capsule for Against the Storm Against the Storm

    "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Strong emphasis on trying different weapons, builds, and blessing synergies each run to find effective combinations."

    Capsule for Savara Savara

    "Encourages trying different builds, weapons, and rune combinations each run to find effective synergies."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Levels are linear and predefined with no open exploration or discovery elements."

    Capsule for OlliOlli OlliOlli

    "Levels are mostly linear and repetitive with limited environmental variety and no open exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Cosmetic unlocks and character variety allow some self-expression, though mostly tied to gameplay function."

    Capsule for FurryFury: Smash & Roll FurryFury: Smash & Roll

    "Character skins and cosmetic unlocks allow some self-expression, though gameplay impact is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with RPG elements, magic, and mythical themes inspired by Norse mythology."

    Capsule for Runespell: Overture Runespell: Overture

    "Set in a stylized Norse mythology world with mechanical monsters and anime-inspired characters."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary and focused on individual experience."

    Capsule for Card Quest Card Quest

    "No social or community features; gameplay is solitary and focused on individual experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, knowledge of mechanics, and optimize builds; progression systems support learning."

    Capsule for MEGATON MUSASHI W: WIRED MEGATON MUSASHI W: WIRED

    "Players develop skills and knowledge of builds and mechanics; progression systems support personal growth."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Kick Ass Commandos Kick Ass Commandos

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement during combat and build management."

    Capsule for Into the Necrovale Into the Necrovale

    "Requires active attention and continuous engagement during combat and build decisions."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Character relationships and dialogue build some emotional connection, but no close social interaction."

    Capsule for Hyperdimension Neptunia Re;Birth2: Sisters Generation Hyperdimension Neptunia Re;Birth2: Sisters Generation

    "Limited character relationship system with suggestive dialogue, but no deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics present."

    Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

    "No leadership or group management mechanics present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, unlocking characters, and improving abilities through repeated play."

    Capsule for Maniac Maniac

    "Strong emphasis on accumulating upgrades, runes, weapons, and character unlocks through repeated play."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Combat is fast-paced and engaging but can also provide flow and catharsis for players."

    Capsule for Eris Dysnomia Eris Dysnomia

    "Combat is fast and sometimes chaotic but can provide flow and catharsis for players."

  • Sensation

    Game with the same Sensation vibe

    3

    "Flashy combos, colorful anime visuals, and intense combat provide sensory stimulation and excitement."

    Capsule for Elsword Elsword

    "Visual effects, flashy combat, and anime aesthetics provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

    Capsule for Pacific Drive Pacific Drive

    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative focus; story is light and mostly serves as backdrop for action."

    Capsule for Dust & Neon Dust & Neon

    "Story is minimal and serves mostly as backdrop; narrative elements are basic and forgettable."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and skill builds require planning and tactical thinking."

    Capsule for Death Trash Death Trash

    "Build planning and rune selection require strategic thinking, though combat is more action-oriented."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat provides moments of tension and challenge, but overall experience is balanced and not overly stressful."

    Capsule for Succubus Affection Succubus Affection

    "Combat offers moments of tension and challenge, but overall difficulty balance reduces sustained thrill."

  • Value

    Game with the same Value vibe

    3

    "Generally regarded as good value for price, especially with ongoing updates and added content."

    Capsule for Rebel Inc: Escalation Rebel Inc: Escalation

    "Generally considered good value for price, especially on sale, with frequent updates adding content."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on defeating enemies and bosses with melee and magic attacks."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "Combat focused on defeating mechanical enemies with melee weapons and spells."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid damage and manage resources to survive waves and bosses, though difficulty is moderate."

    Capsule for X Invader: Prologue X Invader: Prologue

    "Players must avoid damage and manage resources to survive waves and bosses, though difficulty can be low."

Last update: 10/07/2026