TASOMACHI: Behind the Twilight similar games & best alternatives

TASOMACHI: Behind the Twilight

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2021

Should you play it?

Yukumo is a young girl traversing the world in her beloved airship. Upon arriving at a certain town, her airship breaks down. She decides to explore the town to search for parts for repair; however, the town has fallen silent, with no trace of its inhabitants...

What works
  • Beautiful oriental fantasy world and art style
  • Relaxing and calming atmosphere with soothing soundtrack
  • Accessible and forgiving platforming challenges
  • Engaging exploration and item collection
  • Photo mode and character customization
Things to keep in mind
  • Floaty and imprecise controls for some players
  • Minimal narrative and character development
  • Repetitive gameplay loop and tasks
  • Lack of social or multiplayer features
  • Some ui and technical rough edges

What to play next

Top picks

Games that feel the closest overall

  • Mini Ninjas

  • Disney Epic Mickey 2: The Power of Two

  • Spyro™ Reignited Trilogy

  • Disney Epic Mickey: Rebrushed

  • New Super Lucky's Tale

  • SpongeBob SquarePants: Titans of the Tide

  • Yooka-Replaylee

  • Super Lucky's Tale

  • The Last Tinker™: City of Colors

Hidden Gems

Less popular games with surprisingly high similarity

  • Super Chipflake Ü: Quest for the Uncooked Schnitzel

  • SCARF

  • Conbunn Cardboard

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Omno

  • Exploration

    Funi Raccoon Game

  • Relaxation

    The Last Campfire

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

TASOMACHI: Behind the Twilight: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Strategy, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, build, craft, and choose progression paths with minimal handholding."

    Capsule for Feel The Snow Feel The Snow

    "Players freely explore open towns and choose their own path to collect items and progress, with minimal hand-holding."

  • Competence

    Game with the same Competence vibe

    2

    "Platforming requires some skill and precision, but combat is simple and forgiving; some players find controls floaty and imprecise."

    Capsule for After Us After Us

    "Platforming challenges test timing and precision but are generally forgiving and accessible; some players find controls floaty."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration without competitive or ranked elements."

    Capsule for The Witch of Fern Island The Witch of Fern Island

    "No competitive elements; focus is on personal exploration and self-paced progression without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play, replaying for collectibles and secrets, and enjoying extended exploration."

    Capsule for Webbed Webbed

    "Players engage in repeated exploration and collection, with some grind for coins and collectibles encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with limited NPC interaction; no multiplayer or cooperative gameplay."

    Capsule for ASYLUM ASYLUM

    "Single-player experience with minimal NPC interaction; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters, craft items, build houses, and decorate, supporting creative expression."

    Capsule for Tales of Yore Tales of Yore

    "Players customize character outfits and decorate a home base, though customization is limited; photo mode encourages creative expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; interactions are individual and respectful."

    Capsule for Ever Seen A Cat? 2 Ever Seen A Cat? 2

    "No elements of dominance or power over others; interactions are minimal and respectful."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive, relaxing world, calming music, and serene exploration."

    Capsule for Omno Omno

    "Strong escapism through relaxing exploration of a beautiful, tranquil fantasy world with soothing music."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

    Capsule for My Koi My Koi

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players can experiment with different weapons, skills, and perks, though gameplay loops are somewhat repetitive."

    Capsule for Walking Zombie 2 Walking Zombie 2

    "Players unlock new movement abilities and experiment with platforming mechanics, though gameplay loop is repetitive."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay involves discovering new areas, hidden items, and secrets."

    Capsule for Funi Raccoon Game Funi Raccoon Game

    "Core gameplay revolves around discovering hidden items, exploring towns and environments, and unlocking new areas."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and outfit changes allow personal expression."

    Capsule for South Park™: The Stick of Truth™ South Park™: The Stick of Truth™

    "Character outfit customization and photo mode allow for personal expression, though limited in scope."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a colorful fantasy world with anthropomorphic animals and magical elements."

    Capsule for Super Lesbian Animal RPG Super Lesbian Animal RPG

    "Set in an imaginative oriental fantasy world with anthropomorphic cat NPCs and mystical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; primarily a solitary experience without community features."

    Capsule for Dreamcore Dreamcore

    "Minimal social interaction; primarily a solitary experience without community or group identity."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop platforming skills and learn game mechanics, though challenges are moderate."

    Capsule for Seal World Seal World

    "Players gradually learn to use new movement skills and improve platforming ability, though challenges are moderate."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay without physical activity or health-related features."

    Capsule for My Koi My Koi

    "Sedentary gameplay without physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to platforming and exploration; not designed for background or idle play."

    Capsule for Grow Up Grow Up

    "Requires focused attention for platforming and exploration; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "Minimal social interaction or emotional connection beyond NPCs; no close relationships formed."

    Capsule for Merchant of the Skies Merchant of the Skies

    "No close relationships or emotional connections formed; NPCs provide minimal interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player with no authority dynamics."

    Capsule for Bratz™: Flaunt your fashion Bratz™: Flaunt your fashion

    "No leadership or group management roles; single-player with no authority dynamics."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through collecting items, upgrades, and unlocking new areas and abilities."

    Capsule for Wuppo: Definitive Edition Wuppo: Definitive Edition

    "Progression through collecting items, unlocking new abilities and areas, and acquiring outfits and decorations."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Strong emphasis on a calming, stress-free experience with soothing music and gentle gameplay."

    Capsule for The Last Campfire The Last Campfire

    "Designed as a calming, stress-free experience with soothing music and gentle gameplay."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory experience with beautiful environments and engaging soundtrack."

    Capsule for Far Cry® 6 Far Cry® 6

    "Enjoyable visual and auditory aesthetics with vibrant environments and a distinctive soundtrack."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements and collectibles are personal."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "No social recognition or status elements; achievements and collectibles are personal."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with some lore pieces; story is secondary to gameplay and exploration."

    Capsule for Windlands Windlands

    "Minimal narrative with sparse lore; story serves mainly as a backdrop for exploration."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Gameplay involves simple platforming and collection with minimal complex planning or problem solving."

    Capsule for Tiny Terry's Turbo Trip Tiny Terry's Turbo Trip

    "Gameplay involves straightforward platforming and collection; limited puzzle complexity."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low tension and risk; platforming challenges are mild and mostly relaxing rather than suspenseful."

    Capsule for Conbunn Cardboard Conbunn Cardboard

    "Low risk and tension; platforming challenges are forgiving and the game is non-threatening."

  • Value

    Game with the same Value vibe

    2

    "Good value for price especially on sale; some players find it short but enjoyable."

    Capsule for Karate Master 2 Knock Down Blow Karate Master 2 Knock Down Blow

    "Good value for players seeking relaxing exploration and aesthetic experience, especially on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on exploration and collection."

    Capsule for Cirno! Lifts a Boulder Cirno! Lifts a Boulder

    "No combat or destructive gameplay; focus on constructive exploration and collection."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival elements or threats; safe, stable environment throughout."

    Capsule for Tinykin Tinykin

    "No survival elements; stable, safe environments without threats or resource management."

Last update: 09/07/2026