After Us similar games & best alternatives

After Us

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5 • 2023

Should you play it?

Explore the corners of a surrealistic post-human world to give life on Earth a second chance in this touching story about sacrifice and hope.

What works
  • Stunning visual and artistic design
  • Emotional and symbolic environmental storytelling
  • Engaging platforming with varied mechanics per level
  • Ambient and fitting soundtrack
  • Moderate challenge with forgiving checkpoints
Things to keep in mind
  • Floaty and sometimes imprecise controls
  • Minimal and repetitive combat
  • Some technical issues and performance drops reported
  • Lack of keyboard/mouse support (controller only)
  • Story can feel heavy-handed and gameplay repetitive

What to play next

Top picks

Games that feel the closest overall

  • Unravel

  • Supraland Six Inches Under

  • Hue

  • The Plucky Squire

  • Scrap Garden

  • Another Perspective

  • 1000 Amps

  • Planet of Lana II

  • Mimpi Dreams

Hidden Gems

Less popular games with surprisingly high similarity

  • Another Perspective

  • 1000 Amps

  • Planet of Lana II

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Tomb Raider: Underworld

  • Exploration

    Styx: Shards of Darkness

  • Fantasy

    Bloodsports.TV

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

After Us: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. It leans lower than usual among comparable games on Expression, Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore large, open levels with multiple paths and puzzle solutions, emphasizing player-directed exploration and acrobatics."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "Players have freedom to explore large open levels and choose order of stages, with some light puzzle solving and platforming allowing personal navigation."

  • Competence

    Game with the same Competence vibe

    2

    "Platforming and combat are simplified but require some skill; combat is repetitive and easy, platforming is fluid and satisfying"

    Capsule for Prince of Persia® Prince of Persia®

    "Platforming requires some skill and precision, but combat is simple and forgiving; some players find controls floaty and imprecise."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements; gameplay focuses on personal exploration and progression without comparison to others."

    Capsule for Effie Effie

    "No competitive elements; gameplay focuses on solo exploration and personal progress without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Game length is moderate (~12-18 hours) with some replayability due to skill builds and minor choices, but generally linear and limited in scope."

    Capsule for Of Orcs And Men Of Orcs And Men

    "Game length is moderate (8-15 hours), some players find it drags near the end; generally a one-time experience with limited replay value."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Level design includes varied mechanics and creative environments; players can experiment with different abilities and paths."

    Capsule for Rayman® Origins Rayman® Origins

    "Level design and mechanics introduce unique platforming elements per area; some environmental interaction but limited player creation."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are solitary and balanced."

    Capsule for Voodoo Garden Voodoo Garden

    "No social dominance or power dynamics; interactions are solitary and balanced."

  • Escapism

    Game with the same Escapism vibe

    3

    "The post-apocalyptic theme and immersive gameplay provide a strong escape from real life."

    Capsule for Death Roads: Tournament Death Roads: Tournament

    "Provides a meditative, atmospheric escape into a surreal post-apocalyptic world, though with heavy environmental themes."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by personal interest in art, story, and atmosphere rather than obligation or external pressure."

    Capsule for Behind the Frame: The Finest Scenery Behind the Frame: The Finest Scenery

    "Players engage voluntarily driven by interest in art, story, and exploration rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with movement and platforming techniques, though core mechanics remain stable throughout."

    Capsule for Solar Ash Solar Ash

    "Players experiment with platforming mechanics and traversal abilities, though core mechanics remain consistent throughout."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large, vertical, multi-path levels with hidden collectibles and side objectives encourage discovery."

    Capsule for Styx: Shards of Darkness Styx: Shards of Darkness

    "Encourages discovery of collectibles and hidden paths in large, varied environments with some freedom of movement."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

    Capsule for Amnesia: The Dark Descent Amnesia: The Dark Descent

    "Limited character customization; expression mainly through gameplay choices and exploration rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a post-apocalyptic world with stylized characters and fantastical elements, providing imaginative fiction experience."

    Capsule for Bloodsports.TV Bloodsports.TV

    "Set in a surreal, symbolic post-apocalyptic world with fantastical elements like spirits and mythical Gaia character."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop platforming skills and learn level layouts, though overall challenge is moderate."

    Capsule for New Super Lucky's Tale New Super Lucky's Tale

    "Players learn and master platforming mechanics and level navigation, though skill ceiling is moderate."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Hero-U: Rogue to Redemption Hero-U: Rogue to Redemption

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to platforming and exploration; not designed for background or idle play."

    Capsule for Grow Up Grow Up

    "Requires focused attention on platforming and exploration; not suited for background or casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; gameplay is solitary."

    Capsule for Command & Conquer: Red Alert 3 - Uprising Command & Conquer: Red Alert 3 - Uprising

    "No social or emotional relationship building; interactions are limited to solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual experience."

    Capsule for MiSide MiSide

    "No leadership or group management roles; purely individual experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through collecting beast spirits, power-ups, and unlocking different character/spirit combinations."

    Capsule for Touhou Kikeijuu ~ Wily Beast and Weakest Creature. Touhou Kikeijuu ~ Wily Beast and Weakest Creature.

    "Progression through collecting animal spirits and memories, unlocking new areas and abilities."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally a chill and cozy experience with ambient music and pacing, though some tension in combat."

    Capsule for Core Keeper Core Keeper

    "Generally a calm, contemplative experience with ambient soundtrack and forgiving gameplay, though some tension in combat."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory appeal through stunning visuals, sound design, and atmospheric effects."

    Capsule for Exo One: Prologue Exo One: Prologue

    "Strong sensory appeal through stunning visuals, atmospheric music, and immersive environmental design."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Narrative told through environmental storytelling, pictographs, and collectibles; story is simple but engaging."

    Capsule for Submerged: Hidden Depths Submerged: Hidden Depths

    "Narrative told through environmental storytelling, collectibles, and cutscenes; story is symbolic and emotionally charged."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some light strategy in combat and puzzle solving, but mostly straightforward platforming."

    Capsule for The Adventure Pals The Adventure Pals

    "Light puzzle solving and some combat tactics, but mostly straightforward platforming and exploration."

  • Thrill

    Game with the same Thrill vibe

    0

    "Some moments of tension in combat and exploration but overall a calm and controlled experience."

    Capsule for Voyagers of Nera Voyagers of Nera

    "Some moments of tension in combat and platforming, but overall a calm and meditative experience."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially on sale, with positive reception for content and experience."

    Capsule for Degrees of Separation Degrees of Separation

    "Generally considered good value especially on sale; artistic and emotional experience appreciated despite some technical issues."

  • Violence

    Game with the same Violence vibe

    -4

    "Combat is minimal and symbolic; focus is on constructive growth rather than destruction."

    Capsule for Idle Spiral Idle Spiral

    "Combat is minimal and symbolic (purification), focus is on restoration and healing rather than destruction."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; player can respawn easily and gameplay is forgiving."

    Capsule for The Last Tinker™: City of Colors The Last Tinker™: City of Colors

    "No survival mechanics; player is respawned quickly and health regenerates fast, reducing threat."

Last update: 09/07/2026