Ten Dates similar games & best alternatives
Should you play it?
Ten Dates is the sequel to the interactive rom-com, Five Dates. Misha, a millennial from London in search of that elusive in-person connection, tricks her best friend Ryan into going to a speed dating event with her.
What works
- Realistic and relatable dating scenarios
- High quality fmv acting and production
- Multiple protagonists and diverse dating options
- Replayability with branching dialogue and endings
- Inclusive representation of sexualities
Things to keep in mind
- Limited diversity in racial representation
- Some dialogue choices feel forced or unpredictable
- Short playthrough length and repetitive on replay
- Limited variety in locations and date settings
- Occasional technical issues with subtitles and skipping
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
Ten Dates: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Fantasy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have meaningful choices in character creation, dialogue, and quest approaches, allowing personal freedom and control over actions."
Swordhaven: Iron Conspiracy
"Players freely choose between two protagonists and make dialogue choices that affect outcomes, indicating high personal control."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple quick-time events and dialogue choices, with minimal skill challenge."
Tales from the Borderlands
"Gameplay involves making timed dialogue choices with some memorization and pattern recognition, but no significant skill challenge."
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Competition
Game with the same Competition vibe
-4"Focus is on personal experience and relationship building without leaderboards or direct player comparison."
Five Dates
"Focus is on personal dating experience and relationship building without leaderboards or direct player comparison."
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Continuation
Game with the same Continuation vibe
3"Replayability is encouraged to explore multiple endings and character developments, though some find repeated reading tedious."
Along the Edge
"Replayability is encouraged to explore different dates and endings, though some find repetition tiring."
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Cooperation
Game with the same Cooperation vibe
-5"Game is a single-player experience with no multiplayer or cooperative gameplay."
Funi Raccoon Game
"Game is a single-player experience focused on individual interactions without cooperative multiplayer."
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Creativity
Game with the same Creativity vibe
2"Players make narrative choices and select dating options, but no creation or modification of game elements; some freedom in story direction."
Find Love or Die Trying
"Players create a dating profile and make choices shaping the story, but within a scripted branching narrative."
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Domination
Game with the same Domination vibe
-5"Interactions emphasize mutual respect and relationships rather than exerting control or superiority."
Magical Diary: Horse Hall
"Interactions emphasize mutual respect and understanding rather than control or superiority."
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Escapism
Game with the same Escapism vibe
4"Players enjoy humorous, nostalgic, and immersive experience that offers distraction from real life."
Leisure Suit Larry - Wet Dreams Don't Dry
"Players engage in a romantic, immersive FMV experience that offers distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for entertainment and personal interest without external pressure."
Fairy Tale Mysteries 2: The Beanstalk
"Players engage voluntarily for entertainment and personal interest without external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Encourages trying multiple dialogue options and endings, exploring different narrative branches and outcomes."
MetaWare High School (Demo)
"Multiple dialogue paths and date options encourage trying new approaches and exploring outcomes."
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Exploration
Game with the same Exploration vibe
2"Players explore different character personalities and storylines, though within a limited, school-based setting."
Lovers of Aether
"Players explore different character personalities and relationship dynamics, though locations are limited."
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Expression
Game with the same Expression vibe
3"Dialogue choices allow players to express personality and influence relationships, supporting self-expression."
Oxenfree
"Players customize their profile and choose dialogue reflecting their personality, enabling self-expression."
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Fantasy
Game with the same Fantasy vibe
-3"Game is grounded in realistic dating scenarios during pandemic lockdown, with relatable characters."
Five Dates
"Game is grounded in realistic dating scenarios and social interactions rather than fantasy or improbable events."
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Fellowship
Game with the same Fellowship vibe
-3"Focus on individual experience; limited social or community aspects."
Adios
"Focus is on individual dating experiences with limited social community aspects."
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Growth
Game with the same Growth vibe
3"Players learn about dating dynamics and social interaction through narrative and choices."
Five Dates
"Players learn about dating dynamics and character personalities through repeated playthroughs."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Source of Madness
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on dialogue and timed responses, not suitable for passive or background play."
Emily is Away Too
"Requires continuous attention to dialogue and timed choices; not suited for passive or background play."
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Intimacy
Game with the same Intimacy vibe
4"The game emphasizes forming close emotional relationships through romance routes and character development."
Hustle Cat
"Game focuses on forming emotional connections and exploring romantic relationships."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player follows scripted narrative."
Massacre At The Mirage
"No leadership or group management elements; player follows scripted narrative paths."
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Progression
Game with the same Progression vibe
3"Progression through story milestones, achievements, and unlocking endings."
//TODO: today
"Progression through dates and relationship milestones with unlockable endings and achievements."
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Relaxation
Game with the same Relaxation vibe
2"Generally a casual, lighthearted experience with humor and short playtime."
Instruction
"Generally a lighthearted, casual experience with some tension from timed choices."
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Sensation
Game with the same Sensation vibe
3"Engaging audiovisual presentation with FMV, sound cues, and dynamic broadcast content provides stimulating sensory experience."
Not For Broadcast: Prologue
"Enjoyable audiovisual FMV presentation with emotional acting and immersive atmosphere."
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Status
Game with the same Status vibe
-4"Game focuses on personal experience without social recognition or status systems."
OneShot
"Game centers on personal experience without social recognition or status systems."
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Story
Game with the same Story vibe
4"Narrative-driven with branching plots, character development, and multiple endings."
Knowledge, or know Lady
"Narrative-driven with branching plots and character development through dialogue choices."
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Strategy
Game with the same Strategy vibe
2"Puzzle solving and character ability use require some planning and problem solving."
LEGO® Batman™ 3: Beyond Gotham
"Requires some planning and understanding of character preferences but limited complex problem solving."
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Thrill
Game with the same Thrill vibe
1"Some suspense in decision outcomes, but overall low risk and mild tension."
I Am Your President: Prologue
"Some suspense from timed decisions and uncertain outcomes, but overall low risk and tension."
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Value
Game with the same Value vibe
3"Good perceived value for price, especially with frequent updates and replayability."
60 Seconds!
"Good perceived value for price with replayability and quality FMV content."
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Violence
Game with the same Violence vibe
-5"No violence; focus is on constructive relationship building and emotional connection."
Making*Lovers
"No violence; focus is on constructive social and romantic interactions."
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Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable, low-risk environment."
Coffee Talk
"No survival or threat elements; stable, low-risk environment."
Last update: 26/06/2026