Ten Dates similar games & best alternatives

Ten Dates

Xbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Xbox One, Nintendo Switch • 2023

Should you play it?

Ten Dates is the sequel to the interactive rom-com, Five Dates. Misha, a millennial from London in search of that elusive in-person connection, tricks her best friend Ryan into going to a speed dating event with her.

What works
  • Realistic and relatable dating scenarios
  • High quality fmv acting and production
  • Multiple protagonists and diverse dating options
  • Replayability with branching dialogue and endings
  • Inclusive representation of sexualities
Things to keep in mind
  • Limited diversity in racial representation
  • Some dialogue choices feel forced or unpredictable
  • Short playthrough length and repetitive on replay
  • Limited variety in locations and date settings
  • Occasional technical issues with subtitles and skipping

What to play next

Top picks

Games that feel the closest overall

  • Five Dates

  • Five Hearts Under One Roof season2

  • The Test: Hypothesis Rising

  • Lumberjack's Dynasty

  • Emily is Away Too

  • Pentiment

  • Summer Memories

  • Angel Wings

  • Knowledge, or know Lady

Hidden Gems

Less popular games with surprisingly high similarity

  • One Dreamer

  • The Testing Chamber

  • "LIFE" not found;

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ten Dates: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have meaningful choices in character creation, dialogue, and quest approaches, allowing personal freedom and control over actions."

    Capsule for Swordhaven: Iron Conspiracy Swordhaven: Iron Conspiracy

    "Players freely choose between two protagonists and make dialogue choices that affect outcomes, indicating high personal control."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple quick-time events and dialogue choices, with minimal skill challenge."

    Capsule for Tales from the Borderlands Tales from the Borderlands

    "Gameplay involves making timed dialogue choices with some memorization and pattern recognition, but no significant skill challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal experience and relationship building without leaderboards or direct player comparison."

    Capsule for Five Dates Five Dates

    "Focus is on personal dating experience and relationship building without leaderboards or direct player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Replayability is encouraged to explore multiple endings and character developments, though some find repeated reading tedious."

    Capsule for Along the Edge Along the Edge

    "Replayability is encouraged to explore different dates and endings, though some find repetition tiring."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is a single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Funi Raccoon Game Funi Raccoon Game

    "Game is a single-player experience focused on individual interactions without cooperative multiplayer."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players make narrative choices and select dating options, but no creation or modification of game elements; some freedom in story direction."

    Capsule for Find Love or Die Trying Find Love or Die Trying

    "Players create a dating profile and make choices shaping the story, but within a scripted branching narrative."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions emphasize mutual respect and relationships rather than exerting control or superiority."

    Capsule for Magical Diary: Horse Hall Magical Diary: Horse Hall

    "Interactions emphasize mutual respect and understanding rather than control or superiority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy humorous, nostalgic, and immersive experience that offers distraction from real life."

    Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

    "Players engage in a romantic, immersive FMV experience that offers distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and personal interest without external pressure."

    Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

    "Players engage voluntarily for entertainment and personal interest without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying multiple dialogue options and endings, exploring different narrative branches and outcomes."

    Capsule for MetaWare High School (Demo) MetaWare High School (Demo)

    "Multiple dialogue paths and date options encourage trying new approaches and exploring outcomes."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different character personalities and storylines, though within a limited, school-based setting."

    Capsule for Lovers of Aether Lovers of Aether

    "Players explore different character personalities and relationship dynamics, though locations are limited."

  • Expression

    Game with the same Expression vibe

    3

    "Dialogue choices allow players to express personality and influence relationships, supporting self-expression."

    Capsule for Oxenfree Oxenfree

    "Players customize their profile and choose dialogue reflecting their personality, enabling self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is grounded in realistic dating scenarios during pandemic lockdown, with relatable characters."

    Capsule for Five Dates Five Dates

    "Game is grounded in realistic dating scenarios and social interactions rather than fantasy or improbable events."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Focus on individual experience; limited social or community aspects."

    Capsule for Adios Adios

    "Focus is on individual dating experiences with limited social community aspects."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn about dating dynamics and social interaction through narrative and choices."

    Capsule for Five Dates Five Dates

    "Players learn about dating dynamics and character personalities through repeated playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on dialogue and timed responses, not suitable for passive or background play."

    Capsule for Emily is Away Too Emily is Away Too

    "Requires continuous attention to dialogue and timed choices; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "The game emphasizes forming close emotional relationships through romance routes and character development."

    Capsule for Hustle Cat Hustle Cat

    "Game focuses on forming emotional connections and exploring romantic relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player follows scripted narrative."

    Capsule for Massacre At The Mirage Massacre At The Mirage

    "No leadership or group management elements; player follows scripted narrative paths."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story milestones, achievements, and unlocking endings."

    Capsule for //TODO: today //TODO: today

    "Progression through dates and relationship milestones with unlockable endings and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally a casual, lighthearted experience with humor and short playtime."

    Capsule for Instruction Instruction

    "Generally a lighthearted, casual experience with some tension from timed choices."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging audiovisual presentation with FMV, sound cues, and dynamic broadcast content provides stimulating sensory experience."

    Capsule for Not For Broadcast: Prologue Not For Broadcast: Prologue

    "Enjoyable audiovisual FMV presentation with emotional acting and immersive atmosphere."

  • Status

    Game with the same Status vibe

    -4

    "Game focuses on personal experience without social recognition or status systems."

    Capsule for OneShot OneShot

    "Game centers on personal experience without social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven with branching plots, character development, and multiple endings."

    Capsule for Knowledge, or know Lady Knowledge, or know Lady

    "Narrative-driven with branching plots and character development through dialogue choices."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzle solving and character ability use require some planning and problem solving."

    Capsule for LEGO® Batman™ 3: Beyond Gotham LEGO® Batman™ 3: Beyond Gotham

    "Requires some planning and understanding of character preferences but limited complex problem solving."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in decision outcomes, but overall low risk and mild tension."

    Capsule for I Am Your President: Prologue I Am Your President: Prologue

    "Some suspense from timed decisions and uncertain outcomes, but overall low risk and tension."

  • Value

    Game with the same Value vibe

    3

    "Good perceived value for price, especially with frequent updates and replayability."

    Capsule for 60 Seconds! 60 Seconds!

    "Good perceived value for price with replayability and quality FMV content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; focus is on constructive relationship building and emotional connection."

    Capsule for Making*Lovers Making*Lovers

    "No violence; focus is on constructive social and romantic interactions."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable, low-risk environment."

    Capsule for Coffee Talk Coffee Talk

    "No survival or threat elements; stable, low-risk environment."

Last update: 26/06/2026