Tenderfoot Tactics similar games & best alternatives

Tenderfoot Tactics

Xbox Series X|S, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2020

Should you play it?

A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog. Wield elemental power with wild repercussions in this open-world tactics RPG.

What works
  • Deep and strategic combat
  • Unique and immersive art style
  • Open world exploration with hand-drawn maps
  • Rich class and skill customization
  • Atmospheric music and sound design
Things to keep in mind
  • Navigation can be confusing due to lack of player position on maps
  • Overworld exploration can feel tedious and empty
  • Minimal story and handholding
  • Combat ui can be clunky and unintuitive
  • Some players find difficulty scaling frustrating

What to play next

Top picks

Games that feel the closest overall

  • Legendary Creatures 2

  • Dark Deity 2

  • Symphony of War: The Nephilim Saga

  • The Last Flame

  • Abandon Ship

  • Horizon's Gate

  • Kingsvein

  • Fell Seal: Arbiter's Mark

  • SteamWorld Heist II

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Railroads & Catacombs

  • EARTHLOCK

  • Zoria: Age of Shattering

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tenderfoot Tactics: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Expression, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the open world at their own pace with no forced path, no map, and optional puzzles."

    Capsule for The Pathless The Pathless

    "Players have freedom to explore the open world at their own pace without quest markers or GPS, and can choose battles and progression paths."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging tactical turn-based combat requiring strategic thinking and skillful use of positioning, abilities, and resource management."

    Capsule for Hyperdevotion Noire: Goddess Black Heart (Neptunia) Hyperdevotion Noire: Goddess Black Heart (Neptunia)

    "Combat is challenging and requires strategic thinking, skillful manipulation of turn order and environment, and character build optimization."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration rather than competing against others; no mention of multiplayer or leaderboards."

    Capsule for Kena: Bridge of Spirits Kena: Bridge of Spirits

    "Focus is on personal progression and exploration rather than competing against others; no mention of multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in long sessions and habitual play; some mention grinding and unlocking cards as ongoing motivation."

    Capsule for Crystal Clash Crystal Clash

    "Players engage in long sessions exploring and battling with a strong motivation to develop their goblin party and unlock classes."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on managing own goblin tribe with limited or no multiplayer cooperation mentioned."

    Capsule for Goblins of Elderstone Goblins of Elderstone

    "Gameplay centers on managing a personal party of goblins; no evidence of multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players customize fighting styles, skill trees, and builds extensively, allowing creative approaches to combat and progression."

    Capsule for Punch Club 2: Fast Forward Punch Club 2: Fast Forward

    "Players customize goblin classes, skills, and equipment; combat involves creative use of terrain manipulation and elemental effects."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced combat and tactical play rather than dominance over others."

    Capsule for GALAK-Z GALAK-Z

    "Interactions emphasize balanced tactical play and party management rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive story, beautiful visuals, and atmospheric music provide a strong escape from reality."

    Capsule for A Juggler's Tale A Juggler's Tale

    "The surreal, impressionistic world and atmospheric music provide a strong sense of immersion and escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest; no indication of obligation or external pressure."

    Capsule for Romancing SaGa -Minstrel Song- Remastered Romancing SaGa -Minstrel Song- Remastered

    "Players engage voluntarily driven by intrinsic interest in tactics and exploration; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with many party compositions, tactics, and character builds to find effective strategies."

    Capsule for Icewind Dale: Enhanced Edition Icewind Dale: Enhanced Edition

    "Players experiment with different class builds, skills, and environmental tactics to find effective strategies."

  • Exploration

    Game with the same Exploration vibe

    4

    "Open world exploration is a major feature with diverse environments, hidden items, and side quests."

    Capsule for FINAL FANTASY XV WINDOWS EDITION FINAL FANTASY XV WINDOWS EDITION

    "Open world exploration is a core feature with hand-drawn maps, landmarks, and discovery of secrets and lore."

  • Expression

    Game with the same Expression vibe

    3

    "Players can customize armor and weapons with dyes and upgrades, allowing some degree of self-expression."

    Capsule for GRIME II GRIME II

    "Players can customize goblin appearance via dyeing clothes and changing colors, allowing some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with magic, mythical creatures, and humorous fantastical elements."

    Capsule for Rampage Knights Rampage Knights

    "Set in a fantastical archipelago with goblins, spirits, and magical environmental effects; strong fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; gameplay is focused on solo party management."

    Capsule for Wizardry 6: Bane of the Cosmic Forge Wizardry 6: Bane of the Cosmic Forge

    "Gameplay is focused on solo party management with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, level up monsters, and unlock abilities, supporting learning and progression."

    Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

    "Players develop goblins through leveling, unlocking new classes, and skill customization, supporting learning and growth."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and exploration; not designed for passive or background play."

    Capsule for DRAGON QUEST III HD-2D Remake DRAGON QUEST III HD-2D Remake

    "Requires focused attention during tactical battles and exploration; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close relationships or emotional connections beyond party management."

    Capsule for Paper Sorcerer Paper Sorcerer

    "No evidence of forming close relationships or emotional sharing beyond party management."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage their goblin tribe, making strategic decisions and assigning roles."

    Capsule for Goblins of Elderstone Goblins of Elderstone

    "Players lead and manage a party of goblins, making strategic decisions and guiding development."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up, crafting, unlocking plans, and acquiring new equipment and dungeons."

    Capsule for Hyperdimension Neptunia Re;Birth1 Hyperdimension Neptunia Re;Birth1

    "Strong emphasis on leveling up goblins, unlocking advanced classes, and acquiring equipment."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Music and exploration provide relaxation, though combat can be intense."

    Capsule for Rebel Galaxy Rebel Galaxy

    "Exploration and ambient music provide a relaxing atmosphere, though combat can be tense and challenging."

  • Sensation

    Game with the same Sensation vibe

    3

    "Distinctive art style and music provide sensory stimulation and emotional engagement."

    Capsule for The Basement Collection The Basement Collection

    "Unique art style and dynamic music provide distinctive sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; focus is on individual achievement."

    Capsule for Reus 2 Reus 2

    "No social recognition or ranking systems; focus is on individual achievement and party development."

  • Story

    Game with the same Story vibe

    2

    "Narrative is minimal and subtle, conveyed through notes and environment rather than direct plot or missions."

    Capsule for Arctico Arctico

    "Narrative is minimal and emergent through exploration and item descriptions rather than direct plot or dialogue."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic combat involving turn order manipulation, resource allocation, and tactical use of skills and formations."

    Capsule for SaGa SCARLET GRACE: AMBITIONS™ SaGa SCARLET GRACE: AMBITIONS™

    "Highly strategic combat involving turn order manipulation, terrain control, and class synergy."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat can be tense and challenging especially in boss fights, but overall moderate suspense"

    Capsule for FINAL FANTASY® XIII FINAL FANTASY® XIII

    "Combat can be tense and challenging with risk of defeat, but overall not focused on high suspense or risk."

  • Value

    Game with the same Value vibe

    3

    "Affordable price with extensive customization and replayability offers good value for tactical game fans."

    Capsule for Dustwind Dustwind

    "Offers substantial content and replayability for the price, especially for fans of tactical RPGs."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies through attacks and spells; some destruction of environment elements."

    Capsule for Forgotten Mines Forgotten Mines

    "Combat involves defeating enemies with attacks and spells, including environmental destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health and resources to survive battles; death has penalties but is not permanent."

    Capsule for Vampire's Fall: Origins Vampire's Fall: Origins

    "Players must manage party survival in combat, but death is not permanent and penalties are mild."

Last update: 19/07/2026