The Star Named EOS similar games & best alternatives

The Star Named EOS

Xbox Series X|S, Android, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Nintendo Switch • 2024

Should you play it?

The Star Named EOS is a story-rich puzzle adventure built around photography. Recreate compositions of past photos to uncover the truth of a family mystery. Experience a harmonious mixture of beautiful hand-drawn art and engaging puzzles on a journey of reminiscence.

What works
  • Beautiful hand-drawn art and animations
  • Emotional and touching narrative
  • Varied and engaging puzzles
  • Soothing soundtrack and voice acting
  • Intuitive 360-degree exploration and photography mechanics
Things to keep in mind
  • Short playtime (~2-3 hours)
  • Some puzzles can be obscure or unintuitive
  • Limited replay value beyond achievements
  • Price considered high by some for length
  • Minor technical issues reported (softlocks, subtitle bugs)

What to play next

Top picks

Games that feel the closest overall

  • A Tiny Sticker Tale

  • One Dreamer

  • Hymer 2000

  • What Remains of Edith Finch

  • Old Man's Journey

  • Last Day of June

  • When The Past Was Around

  • A Space for the Unbound

  • RiME

Hidden Gems

Less popular games with surprisingly high similarity

  • A Tiny Sticker Tale

  • One Dreamer

  • Hymer 2000

If you liked…

Recommendations by what you enjoyed most

  • Story

    Mhakna Gramura and Fairy Bell

  • Escapism

    OPUS: Prism Peak

  • Relaxation

    Rumu

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Star Named EOS: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore environments and solve puzzles with some freedom, but the game is largely linear with fixed camera angles and guided progression."

    Capsule for The Medium The Medium

    "Players explore environments freely with 360-degree views and choose how to approach puzzles and photography, though progression is somewhat linear."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles provide moderate challenge requiring thinking and observation, but are generally accessible and not overly difficult."

    Capsule for Dead Take Dead Take

    "Puzzles provide moderate challenge requiring observation and problem solving, but are generally accessible and not overly difficult."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; gameplay is single-player and focused on personal experience without comparison to others."

    Capsule for Papetura Papetura

    "No competitive elements; gameplay is single-player and focused on personal experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game length (~4-5 hours) encourages replay for achievements and extreme mode, but some players find it too brief for long habitual play."

    Capsule for Arietta of Spirits Arietta of Spirits

    "Short game length (~2-3 hours) encourages replay for achievements and exploration, but overall a contained experience."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in photography, developing photos, and some puzzle solving, allowing creative interaction."

    Capsule for Martha Is Dead Martha Is Dead

    "Players creatively reconstruct photographs by interacting with environment and objects, engaging in puzzle solving and photography."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or control over others; interactions are solitary and respectful."

    Capsule for Aurora Hills: Chapter 1 Aurora Hills: Chapter 1

    "No elements of dominance or control over others; interactions are solitary and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers a deeply emotional, immersive experience that allows players to escape into a poetic, dreamlike world."

    Capsule for OPUS: Prism Peak OPUS: Prism Peak

    "The game offers a calming, reflective experience that allows players to escape into a poetic narrative and beautiful environments."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in puzzles, art, and story without external pressure."

    Capsule for Gorogoa Gorogoa

    "Players engage voluntarily for intrinsic interest in story, art, and puzzles without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Encourages exploration and trying different photo angles and puzzle solutions, though within a small, limited environment."

    Capsule for Batography Batography

    "Some experimentation in puzzle solving and photo composition is encouraged, though within structured environments."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore 360-degree environments and uncover hidden clues, promoting discovery."

    Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

    "Players explore detailed 360-degree environments to discover clues, hidden stories, and photographic opportunities."

  • Expression

    Game with the same Expression vibe

    2

    "Limited character customization but players express themselves by choosing scene settings and photo captures."

    Capsule for Millennium Dream Millennium Dream

    "Limited customization mainly through photography choices; players express themselves by capturing scenes and memories."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Story grounded in realistic themes of grief and loss rather than imaginative fiction."

    Capsule for Draw Draw

    "Story grounded in realistic themes of family, memory, and loss, with some subtle fantastical or poetic elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary and introspective."

    Capsule for RiME RiME

    "No social or community features; experience is solitary and introspective."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and gain narrative understanding."

    Capsule for The White Door The White Door

    "Players develop observational skills and puzzle-solving abilities, gaining insight into the narrative through progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventure games."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not designed for background or idle play."

    Capsule for Genesis Noir Genesis Noir

    "Requires focused attention to solve puzzles and progress; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional storytelling fosters a sense of closeness with characters and themes of family and memory."

    Capsule for Dordogne Dordogne

    "Emotional storytelling fosters a sense of closeness to characters and themes of family and memory."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely single-player experience."

    Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

    "No leadership or group management elements; purely single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story chapters and puzzle completion, with some achievement collection."

    Capsule for There Is No Game: Wrong Dimension There Is No Game: Wrong Dimension

    "Progression through story chapters, puzzle completion, and collecting photographs and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm pacing, soothing music, and gentle puzzles create a relaxing experience."

    Capsule for Rumu Rumu

    "Calm pacing, soothing music, and gentle puzzles create a relaxing and contemplative experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Vibrant hand-drawn art, engaging music, and lively animations provide strong sensory and emotional enjoyment."

    Capsule for Battle Chef Brigade Deluxe Battle Chef Brigade Deluxe

    "Beautiful hand-drawn art, animations, and evocative music provide rich sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional storytelling, character development, and thematic depth."

    Capsule for Mhakna Gramura and Fairy Bell Mhakna Gramura and Fairy Bell

    "Strong narrative focus with emotional storytelling, character development, and thematic depth."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some reasoning but are mostly straightforward and rely on observation."

    Capsule for Pan-Pan Pan-Pan

    "Puzzles require some reasoning and observation but are generally straightforward and integrated into story progression."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low tension and risk; experience is relaxing rather than suspenseful or thrilling."

    Capsule for A Bewitching Revolution A Bewitching Revolution

    "Low tension and suspense; experience is contemplative rather than thrilling or suspenseful."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on price versus playtime; generally considered worth it on sale but expensive at full price."

    Capsule for ABZU ABZU

    "Mixed opinions on price vs. playtime; some find it worth the cost for the experience, others suggest waiting for a sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay centers on constructive and creative activities."

    Capsule for Sticky Business Sticky Business

    "No violence; gameplay centers on constructive activities like photography and puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; environment is safe and stable."

    Capsule for Sunlight Sunlight

    "No survival or threat elements; environment is safe and stable."

Last update: 11/07/2026