Three Kingdoms 2019 阿达三国志2019 横版 similar games & best alternatives

Three Kingdoms 2019 阿达三国志2019 横版

2018

Should you play it?

最具人文气息的策略三国志游戏,正统得天下三国游戏,三国志2013(2014)的正版续作。

What works
  • Humorous take on three kingdoms story
  • Simple and accessible beat 'em up gameplay
  • Colorful visual style
Things to keep in mind
  • Predatory microtransaction model
  • Repetitive and shallow gameplay
  • Dated graphics
  • Language barrier due to lack of english translation
  • Limited content and progression

What to play next

Top picks

Games that feel the closest overall

  • AFK Journey

  • J8 Hero

  • The Eminence in Shadow: Master of Garden

  • Putin VS ISIS

  • Moe! Ninja Girls

  • LoveKami -Divinity Stage-

  • Apple Clicker!

  • The Leisure of Grisaia

  • 狼と香辛料VR/Spice&WolfVR

Hidden Gems

Less popular games with surprisingly high similarity

  • Putin VS ISIS

  • The Leisure of Grisaia

  • Love with Kadyrov

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Heroes of the Three Kingdoms 3

  • Idle

    100 Korea Cats

  • Escapism

    Life Goes On: Done to Death

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Three Kingdoms 2019 阿达三国志2019 横版: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Sensation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Players have limited freedom due to linear event-driven gameplay and a single optimal strategy path."

    Capsule for Marble Age: Remastered Marble Age: Remastered

    "Gameplay is largely predetermined with pay-to-win elements and limited player freedom"

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay is mostly reading and making choices with minimal skill challenge; some players find it repetitive."

    Capsule for Café Stella and the Reaper's Butterflies Café Stella and the Reaper's Butterflies

    "Gameplay is repetitive and shallow with limited skill variation"

  • Competition
    Insufficient data

    No nearest game available

  • Continuation

    Game with the same Continuation vibe

    -3

    "Many players report frustration and blocked progression due to monetization, leading to disengagement; suitable for short, casual sessions."

    Capsule for Virtual City Playground®: Build Your Metropolis Virtual City Playground®: Build Your Metropolis

    "Players tend to disengage quickly due to repetitive content and predatory monetization"

  • Cooperation
    Insufficient data

    No nearest game available

  • Creativity

    Game with the same Creativity vibe

    -4

    "Limited creativity as building placement and progression are fixed; minimal customization options."

    Capsule for The Happy Hereafter The Happy Hereafter

    "Uses predefined structures with minimal customization or creative input"

  • Domination
    Insufficient data

    No nearest game available

  • Escapism

    Game with the same Escapism vibe

    2

    "Humorous and lighthearted tone provides distraction and stress relief."

    Capsule for Life Goes On: Done to Death Life Goes On: Done to Death

    "Provides light-hearted distraction with humorous story but limited depth"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment; no pressure or obligation reported despite presence of microtransactions."

    Capsule for Fray Fight Fray Fight

    "Players engage voluntarily but are frustrated by forced microtransactions"

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay involves established routines of searching; minimal novelty or mechanic exploration."

    Capsule for 100 Dino Cats 100 Dino Cats

    "Gameplay involves established routines with little novelty or exploration"

  • Exploration

    Game with the same Exploration vibe

    -3

    "Linear side-scrolling levels with limited exploration; focus is on combat rather than discovery."

    Capsule for Han'yo Han'yo

    "Side-scrolling levels are repetitive with limited new discoveries"

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; focus is on experiencing the fixed artistic presentation."

    Capsule for Slice of Sea Slice of Sea

    "Limited character customization; mostly fixed visual presentation"

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a semi-historical Three Kingdoms fantasy world with exaggerated skills and abilities, blending history with imaginative fiction."

    Capsule for Heroes of the Three Kingdoms 3 Heroes of the Three Kingdoms 3

    "Humorous fictional take on Three Kingdoms era with imaginative character portrayals"

  • Fellowship
    Insufficient data

    No nearest game available

  • Growth

    Game with the same Growth vibe

    -2

    "Limited learning curve with easy achievements and minimal progression systems."

    Capsule for Space Codex Space Codex

    "Some character progression but overall shallow learning curve"

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity"

    Capsule for Master Reboot Master Reboot

    "Sedentary gameplay with no physical activity"

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for short sessions and casual play to fill time."

    Capsule for 100 Korea Cats 100 Korea Cats

    "Suitable for casual, short sessions and time-filling play"

  • Intimacy
    Insufficient data

    No nearest game available

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and investigation with some collectibles and achievements, but no character upgrades."

    Capsule for >observer_ >observer_

    "Basic character upgrades present but limited depth"

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Casual and lighthearted gameplay can be relaxing but also competitive."

    Capsule for Crashphalt Crashphalt

    "Light and casual gameplay offers some relaxation but limited flow"

  • Sensation

    Game with the same Sensation vibe

    -2

    "Visuals and audio are simple and repetitive, providing moderate sensory stimulation."

    Capsule for Carpe Diem Carpe Diem

    "Visuals are dated and repetitive, providing limited sensory stimulation"

  • Status
    Insufficient data

    No nearest game available

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with humorous dialogue and historical references; story is light but present."

    Capsule for Inkulinati Inkulinati

    "Humorous narrative based on historical events adds some engagement"

  • Strategy

    Game with the same Strategy vibe

    -2

    "Some tactical considerations against enemy types, but overall straightforward combat with limited strategic depth."

    Capsule for Isles of Limbo Isles of Limbo

    "Simple tactical elements but overall straightforward and shallow"

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is steady and predictable with minimal suspense or risk."

    Capsule for Realm Grinder Realm Grinder

    "Predictable gameplay with minimal suspense or risk"

  • Value

    Game with the same Value vibe

    -4

    "Many players report poor value due to aggressive microtransactions and pay-to-win model."

    Capsule for Crazy Oddballs: Idle RPG Crazy Oddballs: Idle RPG

    "Poor value due to aggressive microtransactions and shallow gameplay"

  • Violence

    Game with the same Violence vibe

    1

    "Some combat elements like shooting and pushing players, but overall light and playful violence."

    Capsule for MicroWorks MicroWorks

    "Includes combat typical of beat 'em up style but not excessively violent"

  • Survival

    Game with the same Survival vibe

    -3

    "Low risk gameplay without survival or resource management elements."

    Capsule for Zenith Trace Zenith Trace

    "Low-risk gameplay with minimal threat or resource management"

Last update: 10/07/2026