Touhou: New World similar games & best alternatives
Should you play it?
Delve back into the world of Touhou in this bullet hell action-RPG adventure! The boundary between Gensokyo and the outside world has been breached, and it falls to Reimu Hakurei and Marisa Kirisame to discover why. Level up skills, forge new equipment, and explore Gensokyo to uncover the truth!
What works
- Faithful touhou fantasy setting
- Engaging bullet hell boss fights
- Skill progression system
- Beautiful music and art
- Two distinct character storylines
Things to keep in mind
- Repetitive and copy-pasted stage design
- Limited equipment variety and rng reliance
- Lack of difficulty options initially
- Performance issues on some platforms
- No multiplayer or social features
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
Touhou: New World: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Value.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different characters with unique skill trees and playstyles, explore the open world, and decide how to approach quests and survival elements."
"Players can choose between two main characters with distinct playstyles and skill progression, and select quests from a world map, allowing some freedom in gameplay order."
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Competence
Game with the same Competence vibe
2"Combat requires timing and skillful dodging/parrying with some challenge, though it can be repetitive and has a learning curve."
"Combat involves skillful dodging, parrying, and timing, especially in boss fights, though the overall difficulty is moderate and some mechanics reduce challenge."
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Competition
Game with the same Competition vibe
-3"Focus is on individual progression and story; no evidence of ranked modes or player-vs-player competition."
"Focus is on single-player progression and story; no evidence of competitive or ranked modes."
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Continuation
Game with the same Continuation vibe
2"Players enjoy multiple playthroughs to discover different endings and secrets, though the game is short and some find replaying tedious."
"Players often engage in multiple playthroughs with different characters and DLC content, though some find exploration and repetitive stages tedious."
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Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no multiplayer or cooperative elements."
"Game is single-player focused with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
1"Players can customize equipment and experiment with weapon combos, but game structure and quests are mostly predefined."
"Players can customize skills and equipment, but equipment stats are randomized with limited meaningful variation; some crafting exists but is RNG-based."
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; gameplay is individual and cooperative social dominance is absent."
"No evidence of dominance or power over others; gameplay is individual and cooperative social dominance is absent."
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Escapism
Game with the same Escapism vibe
4"Immersive fantasy world with engaging story, characters, and bullet-hell combat provides strong real-life escape."
"The game offers an immersive fantasy world with bullet hell combat and exploration, providing a strong escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest, especially fans of Touhou and roguelites."
"Players engage voluntarily for enjoyment and intrinsic interest, especially fans of the Touhou series."
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Experimenting
Game with the same Experimenting vibe
1"Some experimentation with new abilities and puzzle mechanics, especially in later levels, but mostly follows established routines."
"Skill leveling and equipment reforging encourage some experimentation, though limited by repetitive content and RNG."
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Exploration
Game with the same Exploration vibe
0"Exploration exists but is limited by repetitive questing and renamed/confusing quest targets."
"Exploration exists but is often seen as repetitive and unrewarding; some secret areas and side quests encourage it but many players skip it."
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Expression
Game with the same Expression vibe
1"Character customization is limited to skill and equipment choices; no avatar personalization or cosmetic modifications."
"Character customization is limited to equipment and skill choices; no avatar personalization or cosmetic modifications noted."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting based on Touhou universe with imaginative bullet hell combat and character roleplay."
"Strong fantasy setting based on the Touhou universe with supernatural characters, magic, and bullet hell combat."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
"No social or community features; gameplay is solitary."
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Growth
Game with the same Growth vibe
3"Players develop skills, level up characters, and improve gear, supporting learning and progression."
"Players develop skills through use, level up characters, and improve stats, supporting learning and progression."
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Health
Game with the same Health vibe
-5"Game involves sedentary play without physical activity or health-related features."
"Game involves sedentary play without physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires active attention and continuous engagement during gameplay, especially in combat phases."
"Requires focused attention during combat and exploration; some players find stages repetitive but engagement is generally active."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; interactions are limited to NPC dialogue."
"No evidence of close social relationships or emotional sharing; interactions are limited to NPC dialogue."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
3"Character leveling, skill upgrades, and equipment improvements provide a sense of progression."
"Character and skill leveling, equipment acquisition, and stat upgrades provide a sense of progression."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the combat satisfying and flow-inducing, though others note repetitive or frustrating elements."
"Combat can be satisfying and flow-inducing, though some players find repetitive stages and RNG frustrating."
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Sensation
Game with the same Sensation vibe
3"Visual effects, music, and bullet hell patterns provide sensory stimulation and excitement."
"Visual effects, music, and bullet hell patterns provide sensory stimulation and excitement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
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Story
Game with the same Story vibe
2"Narrative is fragmented and subtle, with multiple protagonists and branching storylines; story is not the main focus but present and appreciated by some."
"Narrative with character interactions and branching storylines for two protagonists, though some find story simple or inconsistent."
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Strategy
Game with the same Strategy vibe
2"Combat requires some tactical awareness and timing; skill selection and positioning matter but not deeply strategic."
"Combat requires timing, positioning, and skill use; equipment and skill choices add strategic elements."
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Thrill
Game with the same Thrill vibe
2"Boss fights and bullet hell elements provide moments of tension and excitement."
"Boss fights and bullet hell combat provide moments of tension and excitement, though overall difficulty is moderate."
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Value
Game with the same Value vibe
-2"Some players feel the game is overpriced for current content and repetitive gameplay."
"Some players feel the game is overpriced for its content and repetitive nature; others find value in the music and Touhou setting."
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Violence
Game with the same Violence vibe
4"Combat focused on shooting and defeating enemies and bosses; violence is a core gameplay element."
"Combat focused on defeating enemies and bosses with attacks and skills; violence is a core gameplay element."
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Survival
Game with the same Survival vibe
1"Players must manage healing and damage to survive boss fights, but overall low risk and stable conditions."
"Players manage health and healing cooldowns to survive combat encounters, especially challenging boss fights."
Last update: 11/07/2026