Touhou: New World similar games & best alternatives

Touhou: New World

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2023

Should you play it?

Delve back into the world of Touhou in this bullet hell action-RPG adventure! The boundary between Gensokyo and the outside world has been breached, and it falls to Reimu Hakurei and Marisa Kirisame to discover why. Level up skills, forge new equipment, and explore Gensokyo to uncover the truth!

What works
  • Faithful touhou fantasy setting
  • Engaging bullet hell boss fights
  • Skill progression system
  • Beautiful music and art
  • Two distinct character storylines
Things to keep in mind
  • Repetitive and copy-pasted stage design
  • Limited equipment variety and rng reliance
  • Lack of difficulty options initially
  • Performance issues on some platforms
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Gestalt: Steam & Cinder

  • Morbid: The Seven Acolytes

  • BDSM: Big Drunk Satanic Massacre

  • Chasm

  • Xeodrifter

  • Glimmer in Mirror

  • Tails of Iron

  • ITORAH

  • Magical Valkyrie Lyristia

Hidden Gems

Less popular games with surprisingly high similarity

  • Glimmer in Mirror

  • ITORAH

  • Magical Valkyrie Lyristia

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Touhou Blooming Chaos

  • Escapism

    TEVI

  • Violence

    Remnant: From the Ashes

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Touhou: New World: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different characters with unique skill trees and playstyles, explore the open world, and decide how to approach quests and survival elements."

    Capsule for We Happy Few We Happy Few

    "Players can choose between two main characters with distinct playstyles and skill progression, and select quests from a world map, allowing some freedom in gameplay order."

  • Competence

    Game with the same Competence vibe

    2

    "Combat requires timing and skillful dodging/parrying with some challenge, though it can be repetitive and has a learning curve."

    Capsule for Eternights Eternights

    "Combat involves skillful dodging, parrying, and timing, especially in boss fights, though the overall difficulty is moderate and some mechanics reduce challenge."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progression and story; no evidence of ranked modes or player-vs-player competition."

    Capsule for Suits: A Business RPG Suits: A Business RPG

    "Focus is on single-player progression and story; no evidence of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players enjoy multiple playthroughs to discover different endings and secrets, though the game is short and some find replaying tedious."

    Capsule for Spirits of Xanadu Spirits of Xanadu

    "Players often engage in multiple playthroughs with different characters and DLC content, though some find exploration and repetitive stages tedious."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no multiplayer or cooperative elements."

    Capsule for Stoneshard Stoneshard

    "Game is single-player focused with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can customize equipment and experiment with weapon combos, but game structure and quests are mostly predefined."

    Capsule for DeathSpank: Thongs of Virtue DeathSpank: Thongs of Virtue

    "Players can customize skills and equipment, but equipment stats are randomized with limited meaningful variation; some crafting exists but is RNG-based."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; gameplay is individual and cooperative social dominance is absent."

    Capsule for Promenade Promenade

    "No evidence of dominance or power over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world with engaging story, characters, and bullet-hell combat provides strong real-life escape."

    Capsule for TEVI TEVI

    "The game offers an immersive fantasy world with bullet hell combat and exploration, providing a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest, especially fans of Touhou and roguelites."

    Capsule for Touhou Blooming Soul Touhou Blooming Soul

    "Players engage voluntarily for enjoyment and intrinsic interest, especially fans of the Touhou series."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with new abilities and puzzle mechanics, especially in later levels, but mostly follows established routines."

    Capsule for Hoa Hoa

    "Skill leveling and equipment reforging encourage some experimentation, though limited by repetitive content and RNG."

  • Exploration

    Game with the same Exploration vibe

    0

    "Exploration exists but is limited by repetitive questing and renamed/confusing quest targets."

    Capsule for Angels Online Global Angels Online Global

    "Exploration exists but is often seen as repetitive and unrewarding; some secret areas and side quests encourage it but many players skip it."

  • Expression

    Game with the same Expression vibe

    1

    "Character customization is limited to skill and equipment choices; no avatar personalization or cosmetic modifications."

    Capsule for Silent Hope Silent Hope

    "Character customization is limited to equipment and skill choices; no avatar personalization or cosmetic modifications noted."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting based on Touhou universe with imaginative bullet hell combat and character roleplay."

    Capsule for Touhou Blooming Chaos Touhou Blooming Chaos

    "Strong fantasy setting based on the Touhou universe with supernatural characters, magic, and bullet hell combat."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Endless Fables: The Minotaur's Curse Endless Fables: The Minotaur's Curse

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, level up characters, and improve gear, supporting learning and progression."

    Capsule for Borderlands: The Pre-Sequel Borderlands: The Pre-Sequel

    "Players develop skills through use, level up characters, and improve stats, supporting learning and progression."

  • Health

    Game with the same Health vibe

    -5

    "Game involves sedentary play without physical activity or health-related features."

    Capsule for Laundry Store Simulator Laundry Store Simulator

    "Game involves sedentary play without physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and continuous engagement during gameplay, especially in combat phases."

    Capsule for Thronefall Thronefall

    "Requires focused attention during combat and exploration; some players find stages repetitive but engagement is generally active."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPC dialogue."

    Capsule for Atomfall Atomfall

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPC dialogue."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Character leveling, skill upgrades, and equipment improvements provide a sense of progression."

    Capsule for Of Orcs And Men Of Orcs And Men

    "Character and skill leveling, equipment acquisition, and stat upgrades provide a sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the combat satisfying and flow-inducing, though others note repetitive or frustrating elements."

    Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

    "Combat can be satisfying and flow-inducing, though some players find repetitive stages and RNG frustrating."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual effects, music, and bullet hell patterns provide sensory stimulation and excitement."

    Capsule for Touhou: Scarlet Curiosity Touhou: Scarlet Curiosity

    "Visual effects, music, and bullet hell patterns provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Narrative is fragmented and subtle, with multiple protagonists and branching storylines; story is not the main focus but present and appreciated by some."

    Capsule for SaGa SCARLET GRACE: AMBITIONS™ SaGa SCARLET GRACE: AMBITIONS™

    "Narrative with character interactions and branching storylines for two protagonists, though some find story simple or inconsistent."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat requires some tactical awareness and timing; skill selection and positioning matter but not deeply strategic."

    Capsule for LIZARDS MUST DIE 2 LIZARDS MUST DIE 2

    "Combat requires timing, positioning, and skill use; equipment and skill choices add strategic elements."

  • Thrill

    Game with the same Thrill vibe

    2

    "Boss fights and bullet hell elements provide moments of tension and excitement."

    Capsule for Just Click The Button Just Click The Button

    "Boss fights and bullet hell combat provide moments of tension and excitement, though overall difficulty is moderate."

  • Value

    Game with the same Value vibe

    -2

    "Some players feel the game is overpriced for current content and repetitive gameplay."

    Capsule for Global Rescue Global Rescue

    "Some players feel the game is overpriced for its content and repetitive nature; others find value in the music and Touhou setting."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on shooting and defeating enemies and bosses; violence is a core gameplay element."

    Capsule for Remnant: From the Ashes Remnant: From the Ashes

    "Combat focused on defeating enemies and bosses with attacks and skills; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    1

    "Players must manage healing and damage to survive boss fights, but overall low risk and stable conditions."

    Capsule for Tap Heroes Tap Heroes

    "Players manage health and healing cooldowns to survive combat encounters, especially challenging boss fights."

Last update: 11/07/2026