Travellin Cats in Germany similar games & best alternatives

Travellin Cats in Germany

2024

Should you play it?

Find 100 cats hidden in cosy medieval Germany in this cute hand-drawn hidden object game by Travellin Cats - the original viral hidden cat game creator! Can you find them all?

What works
  • Charming hand-drawn artwork
  • Relaxing and low-pressure gameplay
  • Accessible for all ages and skill levels
  • Interactive environmental details
  • Stable performance with low system requirements
Things to keep in mind
  • Short playtime and limited replayability
  • Minimal challenge for experienced players
  • Lack of narrative or deeper gameplay variety
  • Repetitive music and sound
  • Leaderboard and social features are minimal

What to play next

Top picks

Games that feel the closest overall

  • Travellin Cats in Japan

  • Travellin Cats in China

  • Travellin Cats Around the World

  • Ever Seen A Cat?

  • Circuits

  • Travellin Cats in Bali

  • Keep on Mining! - Worlds

  • Travellin Cats in Italy

  • Tiny Biomes: Cozy Idle

Hidden Gems

Less popular games with surprisingly high similarity

  • 100 hidden fish

  • Hidden Cats: City

  • Hidden Cats in London

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Gourdlets

  • Autonomy

    Travellin Cats in Maple Hollow 🍂

  • Escapism

    Tiny Biomes: Cozy Idle

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Travellin Cats in Germany: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Story, Fantasy, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore the scene at their own pace, choosing where to click and what to discover without forced paths or routines."

    Capsule for Travellin Cats in Maple Hollow 🍂 Travellin Cats in Maple Hollow 🍂

    "Players freely explore detailed scenes at their own pace with no timers or pressure, choosing how to search and interact."

  • Competence

    Game with the same Competence vibe

    1

    "The game offers some challenge in spotting well-hidden cats, but overall gameplay is simple and accessible with low difficulty."

    Capsule for Cats and Seek: Tokyo Cats and Seek: Tokyo

    "The game offers mild challenge in spotting well-hidden cats but overall is easy and accessible with hints available."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal pace and self-improvement; leaderboards exist but no strong emphasis on competing against others."

    Capsule for Lost But Found Lost But Found

    "Focus is on personal pace and relaxation; leaderboard exists but is minimal and mostly self-competition."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short playtime (~1-2 hours) with limited replay value; players tend to finish quickly and move on."

    Capsule for aMAZE 2 aMAZE 2

    "Short playtime and finite content lead to limited replayability; players tend to finish quickly and move on."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for ICEY ICEY

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Varied artistic styles and handcrafted illustrations encourage visual exploration and appreciation."

    Capsule for I commissioned some cats 0 I commissioned some cats 0

    "Hand-drawn artwork and interactive environmental elements encourage visual exploration and appreciation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are individual and peaceful."

    Capsule for Tiny Pasture Tiny Pasture

    "No elements of exerting control or superiority over others; interactions are peaceful and individual."

  • Escapism

    Game with the same Escapism vibe

    4

    "Designed as a relaxing, cozy experience to unwind and escape stress with soothing visuals and sound."

    Capsule for Tiny Biomes: Cozy Idle Tiny Biomes: Cozy Idle

    "Designed as a cozy, relaxing escape with calming music and gentle gameplay to unwind from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

    Capsule for My Koi My Koi

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -1

    "Gameplay is simple and repetitive with limited novelty; some experimentation with timing and strategies."

    Capsule for Fly O'Clock Fly O'Clock

    "Gameplay is consistent and routine with limited novelty; some minor interactive elements add slight variation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Large, detailed scene with hidden cats and interactive objects encourages discovery and curiosity."

    Capsule for Travellin Cats in Christmas Travellin Cats in Christmas

    "Encourages discovery of hidden cats and interactive objects within richly detailed, varied German-themed scenes."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of cat and background colors allows some personal expression."

    Capsule for Travellin Cats Around the World Travellin Cats Around the World

    "Players can customize cat and background colors, allowing some degree of personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Grounded in WWII historical setting with realistic weapons and scenarios; no strong fantasy elements."

    Capsule for Wolfenstein: Enemy Territory Wolfenstein: Enemy Territory

    "Grounded in realistic, cultural depictions of Germany; no strong fantasy or fictional elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community features."

    Capsule for We Happy Few We Happy Few

    "Primarily a solo experience with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in spotting hidden cats and using hints, but limited skill development."

    Capsule for 100 Asian Cats 100 Asian Cats

    "Some learning involved in spotting well-hidden cats and using hints, but overall low skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to find cats; not designed for background or idle play."

    Capsule for Hidden Cats in London Hidden Cats in London

    "Requires focused attention to find cats; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are individual and surface-level."

    Capsule for Ever Seen A Cat? 3 Ever Seen A Cat? 3

    "No close social or emotional relationship building; interactions are individual and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player."

    Capsule for InfraSpace InfraSpace

    "No leadership or group management roles; purely single-player."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through finding cats and unlocking achievements, though no complex upgrade systems."

    Capsule for 100 March Cats 100 March Cats

    "Progression through finding cats and unlocking achievements; no complex upgrade or item systems."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Core motivation is relaxation and stress relief through calm gameplay and soothing aesthetics."

    Capsule for Gourdlets Gourdlets

    "Core motivation is relaxation and stress relief through calm, low-pressure gameplay and soothing aesthetics."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual art and sound design provide pleasant sensory stimulation without intense excitement."

    Capsule for 100 Capitalist Cats 100 Capitalist Cats

    "Enjoyable visual art and gentle audio provide pleasant sensory stimulation without intense excitement."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and leaderboards exist but social recognition is minimal and not a main focus."

    Capsule for Heavy Bullets Heavy Bullets

    "Achievements and leaderboards exist but social recognition is minimal and not a focus."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free hidden object search."

    Capsule for 100 Istanbul Cats 100 Istanbul Cats

    "No narrative or story elements; gameplay centers on hidden object search only."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Minimal strategic or problem-solving demands; mostly visual scanning and pattern recognition."

    Capsule for 100 Radioactive Cats 100 Radioactive Cats

    "Minimal strategic or problem-solving demands; mostly visual search and pattern recognition."

  • Thrill

    Game with the same Thrill vibe

    -4

    "No suspense or risk; gameplay is calm and predictable."

    Capsule for Tank Mechanic Simulator Tank Mechanic Simulator

    "No suspense or risk; gameplay is calm and predictable."

  • Value

    Game with the same Value vibe

    3

    "Generally considered worth the price for the relaxing experience despite short length."

    Capsule for Calico Calico

    "Low price and short duration provide fair value for a casual, relaxing experience."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; constructive and peaceful."

    Capsule for Lushfoil Photography Sim Lushfoil Photography Sim

    "No violence or destructive gameplay; entirely constructive and peaceful."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable, safe environment."

    Capsule for Windosill Windosill

    "No survival or threat elements; stable, safe environment."

Last update: 10/07/2026