Travellin Cats in Maple Hollow 🍂 similar games & best alternatives

Travellin Cats in Maple Hollow 🍂

PC (Microsoft Windows) • 2023

Should you play it?

Find 100 cats hidden in the cosy autumnal town of Maple Hollow in this cute hand-drawn hidden object game by Travellin Cats - the original viral hidden cat game creator! Can you find them all?

What works
  • Relaxing and charming gameplay
  • Cute and detailed artwork
  • Interactive easter eggs and animations
  • Easy to learn with achievements
  • Excellent value for price
Things to keep in mind
  • Very short playtime
  • Limited zoom for visually impaired
  • Lack of replay depth after completion
  • Minimal social or multiplayer features
  • Some frustration with rare ghost achievement

What to play next

Top picks

Games that feel the closest overall

  • Hidden Paws

  • Travellin Cats in Paris

  • The Cat Games

  • Travellin Cats in Italy

  • I commissioned some bees 0

  • Refunct

  • Glass Masquerade

  • Travellin Cats in Bali

  • Proteus

Hidden Gems

Less popular games with surprisingly high similarity

  • 100 hidden cats 2

  • 100 hidden birds

  • Fatum Betula

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    A Building Full of Cats

  • Value

    Dead Pixels

  • Autonomy

    Lots of Cats in Every Moment

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Travellin Cats in Maple Hollow 🍂: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Strategy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore detailed scenes at their own pace with no penalties for wrong clicks and can use hints as needed."

    Capsule for Lots of Cats in Every Moment Lots of Cats in Every Moment

    "Players freely explore the scene at their own pace, choosing where to click and what to discover without forced paths or routines."

  • Competence

    Game with the same Competence vibe

    2

    "Finding cats requires some skill and observation, especially for the harder-to-spot ones, but overall the gameplay is simple and accessible."

    Capsule for 100 Capitalist Cats 100 Capitalist Cats

    "Finding cats requires visual skill and attention, with some cats being challenging to spot, but overall the gameplay is straightforward and accessible."

  • Competition

    Game with the same Competition vibe

    1

    "Optional timer mode with leaderboards allows some competitive play, but most players focus on personal achievement."

    Capsule for Travellin Cats in Christmas Travellin Cats in Christmas

    "There is a timer mode with leaderboards for comparing times, but it is optional and the main game focuses on personal achievement."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy replaying to hear all dialogue and discover easter eggs, but the game is short and has limited replay value."

    Capsule for Accounting (Legacy) Accounting (Legacy)

    "Players enjoy replaying to find Easter eggs and improve times, but the game is short and some players do not return after completion."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player hidden object experience with no cooperative or multiplayer elements."

    Capsule for Hidden Cats in Paris Hidden Cats in Paris

    "The game is a single-player hidden object experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different choices and explore hidden content and easter eggs, encouraging creative exploration."

    Capsule for qualia qualia

    "The game includes interactive Easter eggs and animations that encourage exploration and discovery beyond the main task."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are personal and non-confrontational."

    Capsule for Travellin Cats in Bali Travellin Cats in Bali

    "No elements of exerting control or superiority over others; interactions are personal and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, stress-relieving experience with charming visuals and music."

    Capsule for The Promised Land The Promised Land

    "Players use the game as a relaxing, stress-relieving experience with charming visuals and soothing music."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for MONSTER HUNTER RISE MONSTER HUNTER RISE

    "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore interactive elements and hidden secrets, experimenting with clicking various parts of the scene."

    Capsule for Travellin Cats in Bali Travellin Cats in Bali

    "Players are encouraged to click around and discover hidden surprises and interactive elements, promoting exploration."

  • Exploration

    Game with the same Exploration vibe

    4

    "The game features many secrets, hidden areas, and collectibles that reward curiosity and discovery."

    Capsule for Fida Puti Samurai Fida Puti Samurai

    "The game rewards curiosity with hidden cats, Easter eggs, and interactive objects scattered throughout the detailed scene."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players interact with fixed scenes and objects without personalizing characters or environments."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Limited customization; players interact with a fixed scene and objects without personalizing characters or environments."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "The game features a stylized medieval/fantasy setting but focuses on plausible city-building mechanics rather than deep fantasy roleplay."

    Capsule for TerraScape TerraScape

    "The game features a charming, stylized autumn town with a ghost and whimsical elements, blending light fantasy with realistic settings."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The experience is primarily solitary with limited social interaction beyond leaderboards."

    Capsule for 10 Second Ninja 10 Second Ninja

    "The experience is solitary with minimal social interaction; community aspects are limited to leaderboards and shared achievements."

  • Growth

    Game with the same Growth vibe

    1

    "Players develop observational skills and learn cat hiding patterns, but limited broader personal development."

    Capsule for A Building Full of Cats A Building Full of Cats

    "Players develop observational skills and memory through finding cats and secrets, though learning is limited by the game's simplicity."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity or health-related features."

    Capsule for Phasmophobia Phasmophobia

    "The game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for casual, intermittent play sessions to fill time or relax, without requiring constant intense focus."

    Capsule for Travellin Cats in Georgia Travellin Cats in Georgia

    "Suitable for short sessions and casual play; players can engage intermittently without continuous focus."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions are surface-level and limited to community forums."

    Capsule for GTTOD GTTOD

    "Social connections are minimal and surface-level, mostly limited to online community comments and shared enjoyment."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; gameplay is individual and self-directed."

    Capsule for Forager Forager

    "No leadership or management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through finding cats and unlocking achievements provides a sense of accomplishment and collection."

    Capsule for Travellin Cats in Georgia Travellin Cats in Georgia

    "Progression is marked by finding cats and unlocking achievements, providing a sense of accomplishment and collection."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "The game is widely described as relaxing, with soothing music and gentle gameplay."

    Capsule for A Building Full of Cats A Building Full of Cats

    "The game is widely described as relaxing with soothing music, gentle challenge, and a calm atmosphere."

  • Sensation

    Game with the same Sensation vibe

    3

    "Pleasant auditory feedback (cat meows) and charming visuals provide sensory enjoyment."

    Capsule for Travellin Cats in Paris Travellin Cats in Paris

    "Enjoyable auditory and visual stimuli such as cat meows, interactive animations, and seasonal ambiance enhance sensory pleasure."

  • Status

    Game with the same Status vibe

    0

    "Some leaderboard and achievement recognition exists but not a strong focus on social status."

    Capsule for Snuggle Truck Snuggle Truck

    "Achievements and leaderboards provide some recognition, but social status is not a primary focus."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; game focuses on gameplay mechanics rather than immersive story or lore."

    Capsule for HALF DEAD 2 HALF DEAD 2

    "Minimal narrative; the game centers on hidden object gameplay with light thematic elements but no deep story."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Very limited problem solving; mostly straightforward tasks without complex planning."

    Capsule for VR Flush VR Flush

    "Requires some planning and careful observation but largely straightforward without complex problem solving."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense; some unsettling or eerie moments but mostly calm and contemplative."

    Capsule for Indecision. Indecision.

    "Low suspense; the ghost and some surprises add mild excitement but overall the experience is calm and predictable."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for excellent value given low price and amount of content."

    Capsule for Dead Pixels Dead Pixels

    "Highly praised for excellent value given its low price, short playtime, and enjoyable content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay is peaceful and constructive."

    Capsule for Fugl Fugl

    "No violence; gameplay is peaceful and constructive in nature."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; the environment is safe and stable."

    Capsule for Teacup Teacup

    "No survival or threat elements; the environment is safe and stable."

Last update: 26/06/2026