Yacht Dice similar games & best alternatives

Yacht Dice

PC (Microsoft Windows) • 2021

Should you play it?

Yacht Dice is a classic dice game popular around the world, each player by throwing dice statistics score to carry on the game, the player with the highest score wins. Invite friends to play online, or compete against players from around the world.

What works
  • Faithful classic dice game adaptation
  • Simple and accessible gameplay
  • Multiplayer support with friends and online
  • Affordable price
  • Cross-platform compatibility
Things to keep in mind
  • Limited content and lack of variety
  • Technical and graphical shortcomings
  • Heavy reliance on luck frustrates some players
  • No customization or progression systems
  • Low player base for online matchmaking

What to play next

Top picks

Games that feel the closest overall

  • Barro Racing

  • Barro F

  • Gomoku Let's Go

  • Need For Drink

  • Yakiniku simulator

  • Karting

  • Barro 22

  • Love Letter

  • Freebie

Hidden Gems

Less popular games with surprisingly high similarity

  • Yakiniku simulator

  • Karting

  • Love Letter

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Lost: Find

  • Competition

    Super Video Golf

  • Fellowship

    NiuMa

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Yacht Dice: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Competition, Fellowship. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over dice rolls, strategy, and game mode choices, allowing personal decision-making rather than fixed routines."

    Capsule for Lost: Find Lost: Find

    "Players have control over dice selection and scoring choices each turn, allowing strategic decisions within the classic rules."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves skill checks, character builds, and strategic planning, but heavy reliance on dice rolls introduces randomness that can frustrate players and reduce sense of mastery."

    Capsule for Enishia and the Binding Brand Enishia and the Binding Brand

    "The game involves skillful decision-making about which dice to keep and when to reroll, but also heavily influenced by luck."

  • Competition

    Game with the same Competition vibe

    3

    "Includes online multiplayer, leaderboards, and community tournaments encouraging comparison with others."

    Capsule for Super Video Golf Super Video Golf

    "Includes online multiplayer and leaderboards, encouraging comparison and competition with others."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short sessions with limited content lead to quick boredom and low long-term attachment for many players."

    Capsule for Lizard Survivors: Battle for Hyperborea Lizard Survivors: Battle for Hyperborea

    "Short game sessions and some players report frustration leading to disengagement; limited content reduces long-term attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily single-player or competitive multiplayer; little evidence of cooperative gameplay or teamwork."

    Capsule for Zombie Tycoon 2: Brainhov's Revenge Zombie Tycoon 2: Brainhov's Revenge

    "Primarily competitive or solo play; no evidence of cooperative gameplay or team-based goals."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Gameplay follows strict ancient rules with no customization or creation elements."

    Capsule for Egyptian Senet Egyptian Senet

    "Follows a fixed classic ruleset with no customization or content creation features."

  • Domination

    Game with the same Domination vibe

    -2

    "Competitive but interactions are balanced and respectful; no evidence of domination or trash talk."

    Capsule for Vecter Vecter

    "Competitive but no strong evidence of aggressive dominance or trash talk; interactions appear balanced."

  • Escapism

    Game with the same Escapism vibe

    2

    "Some players use the game as a relaxing distraction or stress relief, though it is light and casual."

    Capsule for Pretty Angel Pretty Angel

    "Casual, quick-play nature and social play suggest some players use it for light distraction and relaxation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social reasons; no indication of obligation or pressure to play."

    Capsule for Escape the Backrooms Escape the Backrooms

    "Players engage voluntarily for fun or social reasons; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay consists of established routines and simple tasks with little novelty or experimentation."

    Capsule for Bright Lights of Svetlov Bright Lights of Svetlov

    "Gameplay is based on established rules with little novelty or experimentation; no alternate modes or rule variants."

  • Exploration

    Game with the same Exploration vibe

    -5

    "No new areas or secrets; gameplay occurs in a small fixed arena."

    Capsule for PLANES ATTACK PLANES ATTACK

    "No new areas or secrets; gameplay is limited to a known, fixed board and dice mechanics."

  • Expression

    Game with the same Expression vibe

    -5

    "No character or environment customization; presentation is standardized and minimal."

    Capsule for Desert Bus VR Desert Bus VR

    "No character or environment customization; presentation is standardized and minimal."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Realistic dice rolling and incremental mechanics without fictional narrative or roleplay."

    Capsule for Incredicer Incredicer

    "Realistic dice game based on traditional rules; no fictional or imaginative elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "The game supports multiplayer sessions with friends and strangers, fostering a sense of community and shared play."

    Capsule for NiuMa NiuMa

    "Supports multiplayer with friends and online play, fostering social connection and shared experiences."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning curve in mastering strategies and game modes, but overall simple gameplay."

    Capsule for Adorables Adorables

    "Some learning curve in mastering strategy and scoring, but overall simple and accessible."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary digital board game with no physical activity involved."

    Capsule for Ludo Online: Classic Multiplayer Dice Board Game Ludo Online: Classic Multiplayer Dice Board Game

    "Purely sedentary digital dice game with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Short, casual sessions that can be played intermittently; suitable for filling small time gaps."

    Capsule for Mushroom Cats Mushroom Cats

    "Short, casual sessions suitable for filling small time gaps or playing intermittently."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Social play with friends locally fosters some closeness, but no evidence of deep emotional sharing."

    Capsule for Barro 22 Barro 22

    "Social play with friends can foster closer interactions, but no strong evidence of deep emotional connections."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    -3

    "No item collection or upgrades; progression is measured only by survival time and achievements."

    Capsule for SWARMRIDERS SWARMRIDERS

    "No item collection or upgrades; progression is limited to scoring within each game."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Casual and accessible gameplay provides a relaxing experience for players."

    Capsule for Embers of the Gods Embers of the Gods

    "Casual gameplay and simple mechanics provide a relaxing experience for many players."

  • Sensation

    Game with the same Sensation vibe

    1

    "Sound effects and visuals provide moderate sensory stimulation but are generally simple and functional."

    Capsule for Vietnam ‘65 Vietnam ‘65

    "Basic visual and sound effects provide moderate sensory stimulation; some complaints about dice physics."

  • Status

    Game with the same Status vibe

    2

    "Achievements and leaderboards offer recognition, though mostly in local or community contexts."

    Capsule for Super Blood Hockey Super Blood Hockey

    "Leaderboards and achievements offer some recognition, though limited in scope."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely abstract gameplay."

    Capsule for 140 140

    "No narrative or story elements; purely abstract dice gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players use some planning and decision-making to manage heart rate and gambling choices, though luck dominates."

    Capsule for KEEP GAMBLING KEEP GAMBLING

    "Requires planning and probability assessment, but luck plays a significant role."

  • Thrill

    Game with the same Thrill vibe

    3

    "Uncertainty from dice rolls and player actions creates suspense and excitement."

    Capsule for RISK: Global Domination RISK: Global Domination

    "Uncertainty of dice rolls and rare high-scoring combinations create suspense and excitement."

  • Value

    Game with the same Value vibe

    1

    "Affordable price and entertaining gameplay offer reasonable value, though some feel content is limited."

    Capsule for Nature Calls Nature Calls

    "Affordable price and multiplayer features provide reasonable value, though some criticize lack of content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay is constructive and non-destructive."

    Capsule for Rapid Tap Rapid Tap

    "No violent content; gameplay is constructive and non-destructive."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable, low-risk environment."

    Capsule for The Case of the Golden Idol The Case of the Golden Idol

    "No survival or threat avoidance mechanics; stable, low-risk environment."

Last update: 10/07/2026