Lost: Find similar games & best alternatives

Lost: Find

PC (Microsoft Windows) • 2021

Should you play it?

This is a turn-based casual game. Players can attack or restore blood volume according to the value of the sieve, and pass the level by defeating the boss.

What works
  • Innovative combination of three mini-games
  • Engaging puzzle and strategy gameplay
  • Desktop pet feature with live2d animations
  • Good value for price with multiple content types
  • Accessible yet challenging mechanics
Things to keep in mind
  • Game broken for many users due to bugs and lack of developer support
  • Some ui and tutorial issues, poor translation
  • Repetitive or lengthy gameplay segments
  • Limited adult content compared to expectations
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • My life as an archeologist

  • Trainatic

  • Dwarf Eats Mountain

  • B100X - Auto Dungeon RPG

  • Legend Creatures(传奇生物)

  • Desktop Survivors 98

  • Letter Quest: Grimm's Journey

  • Meme Mayhem

  • Sword With Sauce

Hidden Gems

Less popular games with surprisingly high similarity

  • Puzzle Quest: Immortal Edition

  • Yolk Heroes: A Long Tamago

  • Idle Land of Exile

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Back to the Dawn

  • Creativity

    Betrayal At Club Low

  • Escapism

    Out of Space

From the same developer

From the same developer, ranked by motivational fit.

  • Seek Girl:Fog Ⅰ

  • Lost2

  • Seek Girl V

  • Yusetsu

  • Seek Girl

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lost: Find: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Idle, Relaxation. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over dice selection and scoring choices each turn, allowing strategic decisions within the classic rules."

    Capsule for Yacht Dice Yacht Dice

    "Players have control over dice rolls, strategy, and game mode choices, allowing personal decision-making rather than fixed routines."

  • Competence

    Game with the same Competence vibe

    4

    "The game involves skill checks, dice rolls, mini-games, stat management, and strategic planning, providing a challenging and rewarding experience."

    Capsule for Back to the Dawn Back to the Dawn

    "The game involves puzzle solving, strategic dice-based combat, and tower defense requiring skill and thoughtful planning."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player progression and personal challenge rather than competing against others."

    Capsule for Ys I & II Chronicles+ Ys I & II Chronicles+

    "Focus is on single-player progression and personal challenge rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions, habitual play, and engagement with multiple game modes and progression systems."

    Capsule for Mythgard Mythgard

    "Players report long play sessions and habitual engagement with multiple game modes and achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is single-player with no cooperative or multiplayer elements."

    Capsule for Aooni Aooni

    "The game is single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively build and customize dice, choose different skill builds, and explore multiple narrative paths."

    Capsule for Betrayal At Club Low Betrayal At Club Low

    "Players experiment with dice combinations and strategies; the game offers customization of dice builds and multiple gameplay styles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

    Capsule for The Mobius Machine The Mobius Machine

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief, enjoying its casual and chaotic nature."

    Capsule for Out of Space Out of Space

    "Players use the game as a distraction and stress relief, enjoying its casual and puzzle elements."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and personal interest, not out of obligation."

    Capsule for Knowledge, or know Lady Knowledge, or know Lady

    "Players engage voluntarily for entertainment and personal interest, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new dice combos, builds, relic synergies, and strategic approaches to solve combat puzzles."

    Capsule for Die in the Dungeon Die in the Dungeon

    "The game encourages trying new dice combinations and strategies to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore large maps and discover new areas, though maps are limited in number."

    Capsule for Farming Simulator 17 Farming Simulator 17

    "Players explore a large map and discover new levels and secrets, though some find the map overwhelming."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of pet appearance, house decoration, and garden design supports self-expression."

    Capsule for Pet idle Pet idle

    "Customization of dice builds and collecting skins for the desktop pet provide avenues for self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Game features anime-style characters and art, providing some imaginative fiction elements."

    Capsule for Talesshop Puzzle Talesshop Puzzle

    "The game features a fictional sci-fi setting with anime-style characters and story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience with some community guides but no in-game social features."

    Capsule for 100 hidden cats 2 100 hidden cats 2

    "Minimal social interaction; primarily a solo experience with some community guides but no in-game social features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in strategy, build optimization, and puzzle solving over repeated play."

    Capsule for Outhold Outhold

    "Players develop skills in puzzle solving, strategic planning, and optimizing dice builds."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity components."

    Capsule for Worms Armageddon Worms Armageddon

    "The game is sedentary with no physical activity components."

  • Idle

    Game with the same Idle vibe

    3

    "Game supports some idle mechanics and AFK progression, allowing background play."

    Capsule for Forager Forager

    "Includes an idle tower defense mode allowing background play and AFK progression."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; no close relationships formed through gameplay."

    Capsule for Perceptions of the Dead Perceptions of the Dead

    "No close social relationships formed; interactions limited to single-player and desktop pet."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, items, and achievements that enhance gameplay and unlock new content."

    Capsule for TROLEU TROLEU

    "Players accumulate upgrades, unlock achievements, and collect skins and CG content."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and calming despite occasional frustration from difficult puzzles."

    Capsule for Poly Bridge 3 Poly Bridge 3

    "Some players find the puzzle and idle elements relaxing, though others note frustration with difficulty."

  • Sensation

    Game with the same Sensation vibe

    2

    "Appealing anime art and Live2D animations provide sensory enjoyment, though gameplay is minimal."

    Capsule for Dream Date Dream Date

    "Visuals and sound are pleasant but not highly stimulating; anime style and live2D animations provide moderate sensory enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal milestones."

    Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    2

    "The game has a narrative with characters and lore, though it is minimal and sometimes cryptic."

    Capsule for Aooni Aooni

    "The game has a narrative with characters and plot, though some find it thin or incomplete."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on tactical dice placement, resource management, and build optimization."

    Capsule for Dice & Fold Dice & Fold

    "Strong emphasis on tactical decision-making, dice management, and adapting to boss patterns."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from dice randomness and tactical decisions, but overall controlled gameplay."

    Capsule for Dicefolk Dicefolk

    "Some suspense from dice randomness and challenging bosses, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with enjoyable gameplay and multiple modes."

    Capsule for Kiosk Kiosk

    "Players report good value for price with multiple game modes and content, despite some bugs and limitations."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting enemies and bosses, but violence is stylized and not a primary focus."

    Capsule for Constance Constance

    "Combat involves attacking enemies and bosses, but violence is stylized and not a primary focus."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and resources to survive combat, but threats are predictable and manageable."

    Capsule for Ragnarok Online Ragnarok Online

    "Players must manage resources and health to survive battles, though threats are manageable and predictable."

Last update: 10/07/2026