Lost: Find similar games & best alternatives
Should you play it?
This is a turn-based casual game. Players can attack or restore blood volume according to the value of the sieve, and pass the level by defeating the boss.
What works
- Innovative combination of three mini-games
- Engaging puzzle and strategy gameplay
- Desktop pet feature with live2d animations
- Good value for price with multiple content types
- Accessible yet challenging mechanics
Things to keep in mind
- Game broken for many users due to bugs and lack of developer support
- Some ui and tutorial issues, poor translation
- Repetitive or lengthy gameplay segments
- Limited adult content compared to expectations
- No multiplayer or social features
What to play next
Top picks
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Hidden Gems
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If you liked…
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From the same developer
From the same developer, ranked by motivational fit.
Similarity map
Explore nearby similar games and see why they’re close.
Lost: Find: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Idle, Relaxation. It leans lower than usual among comparable games on Leadership.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have control over dice selection and scoring choices each turn, allowing strategic decisions within the classic rules."
"Players have control over dice rolls, strategy, and game mode choices, allowing personal decision-making rather than fixed routines."
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Competence
Game with the same Competence vibe
4"The game involves skill checks, dice rolls, mini-games, stat management, and strategic planning, providing a challenging and rewarding experience."
"The game involves puzzle solving, strategic dice-based combat, and tower defense requiring skill and thoughtful planning."
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Competition
Game with the same Competition vibe
-3"Focus is on single-player progression and personal challenge rather than competing against others."
"Focus is on single-player progression and personal challenge rather than competing against others."
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Continuation
Game with the same Continuation vibe
3"Players report long sessions, habitual play, and engagement with multiple game modes and progression systems."
"Players report long play sessions and habitual engagement with multiple game modes and achievements."
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Cooperation
Game with the same Cooperation vibe
-5"The game is single-player with no cooperative or multiplayer elements."
"The game is single-player with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
4"Players creatively build and customize dice, choose different skill builds, and explore multiple narrative paths."
"Players experiment with dice combinations and strategies; the game offers customization of dice builds and multiple gameplay styles."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."
"No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief, enjoying its casual and chaotic nature."
"Players use the game as a distraction and stress relief, enjoying its casual and puzzle elements."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for entertainment and personal interest, not out of obligation."
"Players engage voluntarily for entertainment and personal interest, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
4"Encourages trying new dice combos, builds, relic synergies, and strategic approaches to solve combat puzzles."
"The game encourages trying new dice combinations and strategies to overcome challenges."
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Exploration
Game with the same Exploration vibe
2"Players explore large maps and discover new areas, though maps are limited in number."
"Players explore a large map and discover new levels and secrets, though some find the map overwhelming."
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Expression
Game with the same Expression vibe
3"Customization of pet appearance, house decoration, and garden design supports self-expression."
"Customization of dice builds and collecting skins for the desktop pet provide avenues for self-expression."
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Fantasy
Game with the same Fantasy vibe
2"Game features anime-style characters and art, providing some imaginative fiction elements."
"The game features a fictional sci-fi setting with anime-style characters and story elements."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily a solo experience with some community guides but no in-game social features."
"Minimal social interaction; primarily a solo experience with some community guides but no in-game social features."
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Growth
Game with the same Growth vibe
4"Players develop skills in strategy, build optimization, and puzzle solving over repeated play."
"Players develop skills in puzzle solving, strategic planning, and optimizing dice builds."
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Health
Game with the same Health vibe
-5"The game is sedentary with no physical activity components."
"The game is sedentary with no physical activity components."
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Idle
Game with the same Idle vibe
3"Game supports some idle mechanics and AFK progression, allowing background play."
"Includes an idle tower defense mode allowing background play and AFK progression."
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Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; no close relationships formed through gameplay."
"No close social relationships formed; interactions limited to single-player and desktop pet."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
4"Players accumulate upgrades, items, and achievements that enhance gameplay and unlock new content."
"Players accumulate upgrades, unlock achievements, and collect skins and CG content."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and calming despite occasional frustration from difficult puzzles."
"Some players find the puzzle and idle elements relaxing, though others note frustration with difficulty."
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Sensation
Game with the same Sensation vibe
2"Appealing anime art and Live2D animations provide sensory enjoyment, though gameplay is minimal."
"Visuals and sound are pleasant but not highly stimulating; anime style and live2D animations provide moderate sensory enjoyment."
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Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal milestones."
"No social recognition or ranking systems; achievements are personal milestones."
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Story
Game with the same Story vibe
2"The game has a narrative with characters and lore, though it is minimal and sometimes cryptic."
"The game has a narrative with characters and plot, though some find it thin or incomplete."
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Strategy
Game with the same Strategy vibe
4"Strong emphasis on tactical dice placement, resource management, and build optimization."
"Strong emphasis on tactical decision-making, dice management, and adapting to boss patterns."
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Thrill
Game with the same Thrill vibe
2"Some suspense from dice randomness and tactical decisions, but overall controlled gameplay."
"Some suspense from dice randomness and challenging bosses, but overall controlled and predictable gameplay."
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Value
Game with the same Value vibe
4"Players report good value for price with enjoyable gameplay and multiple modes."
"Players report good value for price with multiple game modes and content, despite some bugs and limitations."
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Violence
Game with the same Violence vibe
1"Combat involves fighting enemies and bosses, but violence is stylized and not a primary focus."
"Combat involves attacking enemies and bosses, but violence is stylized and not a primary focus."
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Survival
Game with the same Survival vibe
2"Players manage health and resources to survive combat, but threats are predictable and manageable."
"Players must manage resources and health to survive battles, though threats are manageable and predictable."
Last update: 10/07/2026