All Dream Long A Flower Storm similar games & best alternatives

All Dream Long A Flower Storm

PC (Microsoft Windows), Mac • 2021

Should you play it?

Award-winning point-and-click game FREE to download and play! Relax into a dreamscape full of fairytales, legends, and peculiar scenery. With the help of friendly demon Baku, solve riddles and puzzles to reach the true end and wake up... if you want to wake up, that is.

What works
  • Beautiful and unique art style
  • Soothing music and atmosphere
  • Engaging and thoughtful puzzles
  • Multiple endings with replay value
  • Free to play
Things to keep in mind
  • Short gameplay length
  • Occasional technical issues and bugs
  • Limited interactivity beyond puzzles
  • Some puzzles considered obscure or frustrating
  • Lack of customization and settings options

What to play next

Top picks

Games that feel the closest overall

  • Postmouse

  • Isle of Ewe

  • Night Reverie: Prologue

  • Alicemare

  • Down the Rabbit Hole Flattened

  • Escape Lala - Retro Point and Click Adventure

  • Come out, cat

  • Space Bear

  • Ticy Adventure Club : Queen of the Spring

Hidden Gems

Less popular games with surprisingly high similarity

  • Night Reverie: Prologue

  • Down the Rabbit Hole Flattened

  • Escape Lala - Retro Point and Click Adventure

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    The Dream Machine: Chapter 1 & 2

  • Fantasy

    Little Nightmares II

  • Value

    BEKKOUAME

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

All Dream Long A Flower Storm: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Fantasy. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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  • Continuation

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  • Cooperation

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  • Creativity

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  • Domination

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  • Escapism

    Game with the same Escapism vibe

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    "Strong escapism through surreal dream worlds and immersive storytelling."

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  • Expectation

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    "Players engage voluntarily for relaxation and interest, not out of obligation or pressure."

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  • Experimenting

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    "Some exploration of story branches and endings, but mostly following established narrative paths."

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  • Exploration

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    "Exploration of different dream worlds and hidden scenes is a key part of gameplay"

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    "Exploration of various dream worlds and environments is a core part of gameplay."

  • Expression

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    "Limited to no character or environment customization; players experience a fixed presentation."

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  • Fantasy

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    "Strongly imaginative and surreal horror setting with fantastical creatures and narrative."

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  • Fellowship

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    "No social or community features; experience is solitary."

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  • Growth

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    "Players develop puzzle-solving skills and learn story details through multiple playthroughs."

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  • Health

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    "Sedentary gameplay typical of visual novels and point-and-click adventures."

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  • Idle

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    "Requires focused attention to solve puzzles and follow story; not suited for casual background play."

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  • Intimacy

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    "Some emotional engagement with characters and story, but limited social interaction."

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  • Leadership

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    "No leadership or group management elements present."

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  • Progression

    Game with the same Progression vibe

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    "Progression through unlocking new scenes and story segments, with item collection for puzzles."

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    "Progression through story chapters and unlocking endings, with some item collection for puzzles."

  • Relaxation

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    "Calm atmosphere, soothing music, and balanced puzzle difficulty promote relaxation."

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  • Sensation

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    "Visual and auditory elements create an engaging atmosphere with some sensory stimulation."

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  • Status

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    "No social recognition or status systems; gameplay is private and personal."

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  • Story

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    "Strong narrative focus with character-driven plot and multiple endings; story is the core of the experience."

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  • Strategy

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    "Requires logical thinking and planning to solve puzzles, but complexity is moderate."

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  • Thrill

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    "Low suspense or risk; experience is calm and contemplative rather than thrilling."

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  • Value

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    "Free to play with high-quality art and story, providing excellent value for time invested."

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  • Violence

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    "Minimal violence; some entity avoidance and puzzle elements rather than combat or destruction."

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  • Survival

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    "No survival or threat mechanics; the game is low risk and stable throughout."

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Last update: 09/07/2026