Artificial Extinction similar games & best alternatives

Artificial Extinction

PC (Microsoft Windows) • 2020

Should you play it?

You have 9 days to find a safe place on the planet. Your ship is low on fuel and you have to land. Setup sentry guns around you to defend yourself while you collect more fuel for the ship. AI controlled Drones and Tanks attack you trying to find weaknesses in your defenses.

What works
  • Unique fps tower defense hybrid
  • Immersive sci-fi setting
  • Challenging and strategic gameplay
  • Active developer support
  • Engaging visual and sound effects
Things to keep in mind
  • Limited content and short campaign
  • Some bugs and clunky controls
  • Lack of multiplayer or social features
  • Repetitive enemy and turret types
  • Preachy and simplistic story elements

What to play next

Top picks

Games that feel the closest overall

  • Trench Face

  • Frosty Nights

  • Unknown Tapes

  • Bright Memory

  • Morbid: The Seven Acolytes

  • Iron Danger

  • Greedventory

  • Airtight City 密闭之城1.0

  • The Coma: Recut

Hidden Gems

Less popular games with surprisingly high similarity

  • Trench Face

  • Frosty Nights

  • Unknown Tapes

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Ultimate Zombie Defense 2

  • Fantasy

    J.U.L.I.A.: Among the Stars

  • Strategy

    CleanFall

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Artificial Extinction: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. It leans lower than usual among comparable games on Value, Exploration, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely build defenses, choose weapons, and decide strategies, showing high control over actions."

    Capsule for Ultimate Zombie Defense 2 Ultimate Zombie Defense 2

    "Players can freely place turrets anywhere and choose their own defensive strategies, showing high control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based tower defense gameplay with strategic planning and some challenge spikes, though overall accessible and not overly difficult."

    Capsule for Holo vs Robo Holo vs Robo

    "Game offers challenging tower defense gameplay with resource management and tactical placement requiring skill and adaptation."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and survival rather than competing against other players; no multiplayer or ranked modes."

    Capsule for Machine Mind Machine Mind

    "Focus is on personal progress and survival rather than competing against other players; no multiplayer or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game length (~1-2 hours), some players finish quickly and desire more content; moderate attachment."

    Capsule for NEEDY STREAMER OVERLOAD: Typing of The Net NEEDY STREAMER OVERLOAD: Typing of The Net

    "Game is relatively short with limited content; some players finish in under 10 hours and desire more content for extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player focused with no cooperative multiplayer; gameplay centers on individual survival and defense."

    Capsule for KUNKUN Defender KUNKUN Defender

    "Single-player experience with no cooperative or multiplayer modes; gameplay centers on individual defense and resource management."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize loadouts, upgrade skills, and choose turret types, enabling some creative strategic expression."

    Capsule for Monday Night Combat Monday Night Combat

    "Players creatively place and upgrade turrets and manage resources; some desire for more turret types and customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are solo and balanced without social dominance."

    Capsule for Geometry Arena Geometry Arena

    "No evidence of exerting control over others; interactions are solo and balanced without social dominance."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive sci-fi setting and engaging gameplay provide a strong escape from real life stress and routine."

    Capsule for Anomaly 2 Anomaly 2

    "Immersive sci-fi setting and intense gameplay provide distraction and immersion away from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different strategies, roles, and tactics, though limited by current content and mechanics."

    Capsule for BACKROOMS: APPREHENSION BACKROOMS: APPREHENSION

    "Players try different turret placements and strategies to adapt to evolving enemy tactics, though content is limited."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Gameplay occurs on known maps and historical scenarios; limited open-world or discovery elements."

    Capsule for Atlantic Fleet Atlantic Fleet

    "Gameplay occurs on set maps with limited variety; no open world or extensive discovery elements."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character or environment customization; players use predefined units and visuals."

    Capsule for Warfare Legacy Collection Warfare Legacy Collection

    "Minimal character or environment customization; players mainly use predefined turrets and equipment."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong sci-fi narrative with AI, space exploration, and alien worlds."

    Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

    "Strong sci-fi narrative with AI uprising and space colonization themes, providing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary without social interaction."

    Capsule for Rusty Lake Paradise Rusty Lake Paradise

    "No social or community features; gameplay is solitary with limited social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn enemy patterns, and improve through upgrades and exploration."

    Capsule for The Mobius Machine The Mobius Machine

    "Players learn and improve strategies, manage resources, and adapt to enemy evolution over levels."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC tower defense games with no physical activity involved."

    Capsule for Defender's Quest: Valley of the Forgotten (DX edition) Defender's Quest: Valley of the Forgotten (DX edition)

    "Sedentary gameplay typical of PC tower defense games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention during waves; no background or idle gameplay."

    Capsule for Sanctum Sanctum

    "Requires continuous attention and active management during waves; no idle or passive gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions are limited to solo play."

    Capsule for Katamari Damacy REROLL Katamari Damacy REROLL

    "No close social relationships or emotional sharing; interactions are limited to solo play."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles or group management; player acts independently without directing others."

    Capsule for The Walking Dead: Saints & Sinners The Walking Dead: Saints & Sinners

    "No leadership roles or group management; player acts independently without directing others."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate resources, upgrade buildings and units, and progress through difficulty levels."

    Capsule for Village Feud Village Feud

    "Players accumulate resources, build and upgrade turrets, and progress through levels with increasing difficulty."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense and challenging, inducing frustration and focus rather than relaxation."

    Capsule for Eldest Souls Eldest Souls

    "Gameplay is tense and challenging, requiring focus and quick reactions; not designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and audio effects like explosions and gunfire provide sensory stimulation and excitement."

    Capsule for Deadswitch Combat Deadswitch Combat

    "Visual and auditory effects such as explosions and gunfire provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

    Capsule for Endzone - A World Apart Endzone - A World Apart

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Narrative context of humanity fighting AI overlords provides immersion and motivation."

    Capsule for AI War 2 AI War 2

    "Narrative about AI uprising and survival is present and integrated, though some find it preachy or simplistic."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong strategic planning required for resource management, turret placement, and survival tactics."

    Capsule for CleanFall CleanFall

    "Strong emphasis on strategic turret placement, resource management, and adapting to enemy tactics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat and survival elements create suspense and excitement during gameplay."

    Capsule for BEAR, VODKA, STALINGRAD!🐻 BEAR, VODKA, STALINGRAD!🐻

    "Intense combat and survival situations create suspense and excitement during gameplay."

  • Value

    Game with the same Value vibe

    -2

    "Many players feel the game is overpriced for its short length and limited content; better value on sale."

    Capsule for The Dwarves The Dwarves

    "Some players feel the game is short and content-limited for full price; better value on sale."

  • Violence

    Game with the same Violence vibe

    4

    "Combat against robots with various weapons and explosions is central to gameplay."

    Capsule for Overload Overload

    "Combat against robotic enemies with turrets, guns, and explosives is central to gameplay."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves surviving waves of enemies and completing objectives under threat."

    Capsule for BrainBread 2 BrainBread 2

    "Core gameplay involves defending against waves of enemies to survive and progress."

Last update: 13/07/2026