Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX similar games & best alternatives

Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2021

Should you play it?

The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Lydie & Suelle" is the 3rd instalment: after discovering a mysterious painting, Lydie & Suelle get closer to their dream of running the best atelier.

What works
  • Deep and satisfying alchemy crafting system
  • Engaging turn-based combat with party synergy
  • Rich character interactions and story closure
  • Varied exploration of painting worlds
  • Good value with included dlc and content
Things to keep in mind
  • Limited fast travel within large maps
  • Some tedious backtracking and grinding
  • Small inventory and crafting basket early game
  • Repetitive character gags and light story depth
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

Hidden Gems

Less popular games with surprisingly high similarity

  • Ys X: Nordics

  • The Alliance Alive HD Remastered

  • Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~

If you liked…

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From the same developer

From the same developer, ranked by motivational fit.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fellowship, Thrill, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore multiple locations and solve puzzles with some logical flexibility, but the story progression is linear."

    Capsule for Black Mirror II Black Mirror II

    "Players can freely explore painting worlds and switch between twin protagonists, but main story progression is somewhat linear and quest-driven."

  • Competence

    Game with the same Competence vibe

    4

    "The alchemy crafting system and battle mechanics provide skill challenges and require planning and experimentation."

    Capsule for Atelier Rorona ~The Alchemist of Arland~ DX Atelier Rorona ~The Alchemist of Arland~ DX

    "Crafting and combat systems offer depth and skill-based optimization, especially in alchemy and battle combos."

  • Competition

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    -3

    "Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."

    Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

    "Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."

  • Continuation

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    "Long playtime (40-60+ hours), multiple routes and endings encourage extended and habitual play."

    Capsule for Root Double -Before Crime * After Days- Xtend Edition Root Double -Before Crime * After Days- Xtend Edition

    "Long playtime with extensive crafting, exploration, and multiple endings encourage habitual and extended play."

  • Cooperation

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    1

    "Combat involves coordinating party members for combos and strategies, but overall gameplay is single-player focused."

    Capsule for SaGa Emerald Beyond SaGa Emerald Beyond

    "Combat involves party synergy between front and back row characters, but gameplay is single-player focused."

  • Creativity

    Game with the same Creativity vibe

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    "Extensive alchemy system allows for creative item synthesis and customization, though some find it complex and unintuitive."

    Capsule for Atelier Ayesha: The Alchemist of Dusk DX Atelier Ayesha: The Alchemist of Dusk DX

    "Complex alchemy system with catalysts and trait inheritance encourages creative item synthesis and customization."

  • Domination

    Game with the same Domination vibe

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    "Gameplay emphasizes cooperative and equal participation rather than dominance or power over others."

    Capsule for LEGO® MARVEL's Avengers LEGO® MARVEL's Avengers

    "Gameplay emphasizes equal party member roles and cooperation rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

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    "Dark fantasy setting, immersive atmosphere, and engaging exploration provide strong escapism from real life."

    Capsule for Vigil: The Longest Night Vigil: The Longest Night

    "Fantasy setting with exploration of mysterious painting worlds provides immersive escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest rather than obligation or external pressure."

    Capsule for Hellsplit: Arena Hellsplit: Arena

    "Players engage voluntarily for enjoyment and personal interest rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment extensively with alchemy recipes, item traits, and combat tactics."

    Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

    "Players experiment with alchemy grids, catalysts, and battle pairings to optimize outcomes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple unique painting worlds and real-world locations, unlocking new areas through story progression."

    Capsule for Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~ Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~

    "Exploration of multiple painting worlds and varied environments encourages discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and outfit options exist, but limited and mostly cosmetic."

    Capsule for Mineko's Night Market Mineko's Night Market

    "Some character outfit customization available but limited variety; photo mode allows creative posing."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magical alchemy, mythical creatures, and anime-style characters."

    Capsule for Atelier Lulua ~The Scion of Arland~ Atelier Lulua ~The Scion of Arland~

    "Strong fantasy elements with magical alchemy, mysterious paintings, and anime-style characters."

  • Fellowship

    Game with the same Fellowship vibe

    -2

    "Single-player focused with some multiplayer; limited social interaction or community feeling."

    Capsule for NAM NAM

    "Single-player experience with limited social interaction; some community appreciation but no multiplayer."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, knowledge, and character progression through leveling and crafting."

    Capsule for ARK: Survival Evolved ARK: Survival Evolved

    "Players develop crafting skills, character levels, and strategic understanding over long play."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of JRPGs with no physical activity elements."

    Capsule for The Legend of Heroes: Sen no Kiseki IV -THE END OF SAGA- The Legend of Heroes: Sen no Kiseki IV -THE END OF SAGA-

    "Sedentary gameplay typical of JRPGs with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention for combat, crafting, and exploration; not suited for idle play."

    Capsule for Planet Centauri Planet Centauri

    "Requires focused attention for crafting, combat, and exploration; not designed for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional connections to characters develop through story, but limited to narrative interactions."

    Capsule for √Letter - Root Letter - √Letter - Root Letter -

    "Character interactions and storylines provide emotional connection but limited to in-game narrative."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Player manages a party but no leadership over other players or group decision-making."

    Capsule for Words for Evil Words for Evil

    "Player manages party but no leadership dynamics over other players; cooperative within party only."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling, item acquisition, crafting, and unlocking multiple endings."

    Capsule for STAR OCEAN THE SECOND STORY R STAR OCEAN THE SECOND STORY R

    "Strong emphasis on item crafting, character leveling, and unlocking new areas and endings."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally lighthearted and whimsical tone with some challenging battles balanced by fast-forward options."

    Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

    "Generally cozy and lighthearted tone with some challenging combat; overall balanced flow."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and music provide sensory enjoyment but not intense stimulation."

    Capsule for MEMORIAPOLIS MEMORIAPOLIS

    "Pleasant visuals and music provide sensory enjoyment but not intense stimulation."

  • Status

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    "No social status or ranking systems; focus is on personal achievement and story progression."

    Capsule for Atelier Ryza 3: Alchemist of the End & the Secret Key Atelier Ryza 3: Alchemist of the End & the Secret Key

    "No social status or ranking systems; focus on personal achievement and story."

  • Story

    Game with the same Story vibe

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    "Narrative driven with a defined plot, characters, and multiple endings, though story is straightforward and cheesy."

    Capsule for Rewind Or Die Rewind Or Die

    "Narrative-driven with character arcs and multiple endings; story is lighthearted and comedic."

  • Strategy

    Game with the same Strategy vibe

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    "Combat and crafting require planning, resource management, and tactical decision-making."

    Capsule for Atelier Sophie 2: The Alchemist of the Mysterious Dream Atelier Sophie 2: The Alchemist of the Mysterious Dream

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  • Thrill

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    "Combat is low tension and easy; lacks suspense or high-risk challenges."

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    "Combat challenge exists but overall low suspense and tension; more relaxed experience."

  • Value

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    "Large amount of content including DLCs and replayability offers good value for time and money."

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    "Large content volume and included DLC provide good value for time invested."

  • Violence

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    "Combat involves defeating enemies but is not focused on violence or destruction."

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    "Combat involves defeating enemies but is not focused on violence or destruction; more tactical."

  • Survival

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    "Some resource management and challenge in boss fights, but overall low-risk and forgiving gameplay."

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    "Some resource management and boss challenges but overall low risk and forgiving gameplay."

Last update: 10/07/2026