Atelier Firis: The Alchemist and the Mysterious Journey / フィリスのアトリエ ~不思議な旅の錬金術士~ similar games & best alternatives

Atelier Firis: The Alchemist and the Mysterious Journey / フィリスのアトリエ ~不思議な旅の錬金術士~

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2017

Should you play it?

The second entry in the 'Mysterious' saga follows the adventures of the enthusiastic Firis Mistlud and her loving older sister Liane Mistlud. The sisters have lived their entire lives in the isolated town of Ertona, where Firis uses her unique ability to see where crystals of materials are buried.

What works
  • Deep and rewarding alchemy crafting system
  • Large open world with diverse exploration
  • Relaxing slice-of-life story and characters
  • Multiple endings and extensive post-game content
  • Pleasant music and anime-style visuals
Things to keep in mind
  • Poor pc port optimization and performance issues
  • Time limit can feel stressful for some players
  • Repetitive crafting required to increase proficiency
  • Limited fast travel early in game
  • Some character interactions and story depth are shallow

What to play next

Top picks

Games that feel the closest overall

Hidden Gems

Less popular games with surprisingly high similarity

  • Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~

  • Ys X: Nordics

  • Tales of Yore

If you liked…

Recommendations by what you enjoyed most

From the same developer

From the same developer, ranked by motivational fit.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Atelier Firis: The Alchemist and the Mysterious Journey / フィリスのアトリエ ~不思議な旅の錬金術士~: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Cooperation, Thrill, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the semi-open world, choose side quests, and approach objectives with some flexibility."

    Capsule for Beyond Good and Evil™ Beyond Good and Evil™

    "Players have freedom to explore a large open world with many side quests and multiple endings after the initial time-limited exam phase."

  • Competence

    Game with the same Competence vibe

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    "Crafting system offers complex optimization and mastery; combat is simpler and less strategic but still requires some skill."

    Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout DX Atelier Ryza: Ever Darkness & the Secret Hideout DX

    "Crafting system is complex and rewarding but requires repetitive crafting to increase proficiency; combat is straightforward but requires preparation and item use."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progress and exploration rather than competing against others; no mention of PvP or leaderboards."

    Capsule for SaGa Frontier Remastered SaGa Frontier Remastered

    "Focus is on personal progress and exploration rather than competing against others; no mention of PvP or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime with extensive crafting, exploration, and multiple endings encourage habitual and extended play."

    Capsule for Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX

    "Long playtime with extensive post-exam content, multiple endings, and crafting encourages habitual and extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Party-based gameplay but primarily single-player; cooperation limited to managing own party members."

    Capsule for FALL IN LABYRINTH FALL IN LABYRINTH

    "Mostly single player with limited party interaction; some character events require party members but no multiplayer or strong teamwork."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative crafting/alchemy system allowing item customization and experimentation."

    Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

    "Deep and complex alchemy crafting system with experimentation, customization of items and equipment, and decorating the portable atelier."

  • Domination

    Game with the same Domination vibe

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    "Interactions emphasize mutual respect and friendship; no evidence of exerting control or superiority over others."

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    "Interactions emphasize friendship and mutual support; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Immersive open world and story provide strong escape from real life."

    Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

    "Strongly immersive open world and relaxing slice-of-life story provide an escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment; time limit can be disabled to reduce pressure."

    Capsule for UNSIGHTED UNSIGHTED

    "Players engage voluntarily for enjoyment and exploration; time limit is part of gameplay, not external obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new alchemy recipes and strategies to optimize item traits."

    Capsule for Atelier Rorona ~The Alchemist of Arland~ DX Atelier Rorona ~The Alchemist of Arland~ DX

    "Encouraged to explore large maps, discover recipes, and experiment with alchemy catalysts and item traits."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large interconnected world with many secrets, hidden rooms, and backtracking; exploration is a core part of gameplay."

    Capsule for GRIME GRIME

    "Large interconnected maps with diverse biomes and hidden secrets; exploration is a core part of gameplay."

  • Expression

    Game with the same Expression vibe

    4

    "Players can customize characters with numerous unlockable costumes and cosmetic items."

    Capsule for Hell Pie Hell Pie

    "Character outfits have unique bonuses and can be changed; atelier can be decorated with furniture."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative JRPG world with fantasy elements, magic, and mythical storytelling."

    Capsule for OCTOPATH TRAVELER II OCTOPATH TRAVELER II

    "Imaginative JRPG setting with alchemy, magic, and fantastical creatures; lighthearted slice-of-life narrative."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Players experience a sense of community through character interactions and shared story, but mostly single-player."

    Capsule for Atelier Resleriana: The Red Alchemist & the White Guardian Atelier Resleriana: The Red Alchemist & the White Guardian

    "Some sense of community through character interactions and side quests, but mostly single player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn combat strategies, and improve crafting and alchemy abilities."

    Capsule for Dungeon Rats Dungeon Rats

    "Players learn and improve alchemy skills, unlock recipes, and develop characters through quests and crafting."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with long sessions and grinding, no physical activity involved."

    Capsule for Agarest: Generations of War Agarest: Generations of War

    "Sedentary gameplay with long exploration and crafting sessions; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention for combat, crafting, and exploration; not designed for background or casual idle play."

    Capsule for Realms of Magic Realms of Magic

    "Requires focused attention for crafting, exploration, and combat; no background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Character interactions and relationships are developed with emotional depth, though limited to narrative context."

    Capsule for The Legend of Heroes: Kuro no Kiseki The Legend of Heroes: Kuro no Kiseki

    "Character relationships develop through quests and events, but emotional depth is limited and interactions are scripted."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Players mainly follow quests and storylines; no evidence of leading others or managing groups."

    Capsule for Fields of Mistria Fields of Mistria

    "Players follow set quests and storylines; no evidence of leading others or managing groups."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on acquiring items, upgrading gear, unlocking skills, and character development throughout play."

    Capsule for Nioh 3 Nioh 3

    "Strong emphasis on acquiring items, upgrading gear, unlocking recipes, and character development."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm atmosphere, soothing music, and gentle pacing provide a relaxing experience."

    Capsule for Don't Make Love Don't Make Love

    "Relaxing atmosphere and music; some tension from time limit but generally a soothing experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful anime visuals, character animations, and upbeat soundtrack provide sensory stimulation and enjoyment."

    Capsule for MegaTagmension Blanc + Neptune VS Zombies (Neptunia) MegaTagmension Blanc + Neptune VS Zombies (Neptunia)

    "Pleasant music and colorful anime-style visuals provide enjoyable sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and endings exist but social recognition or popularity is minimal and not a focus."

    Capsule for Why Am I Dead At Sea Why Am I Dead At Sea

    "Achievements and endings exist but social recognition or popularity is not a focus."

  • Story

    Game with the same Story vibe

    3

    "Engaging lighthearted narrative with character interactions and multiple endings."

    Capsule for Reverse Crawl Reverse Crawl

    "Lighthearted slice-of-life story with multiple endings and character arcs; not epic but engaging."

  • Strategy

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    "Some planning involved in crafting, resource management, and exploration, but combat is simple."

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    "Some strategic planning in crafting and combat, but combat is relatively simple and straightforward."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Time limits add some tension but overall gameplay is predictable and low risk."

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    "Minimal suspense or risk; time limit adds mild pressure but overall calm and predictable gameplay."

  • Value

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    "Good replay value and content for price, especially on sale; some complaints about content quantity."

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    "Large amount of content and replay value; some complaints about price and optimization but generally good return."

  • Violence

    Game with the same Violence vibe

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    "Combat involves fighting monsters but is not emphasized as violent or destructive; more focus on crafting."

    Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout DX Atelier Ryza: Ever Darkness & the Secret Hideout DX

    "Combat involves defeating monsters but focus is on crafting and exploration rather than violence."

  • Survival

    Game with the same Survival vibe

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    "Some resource management and avoiding failure, but low-risk environment overall."

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    "Some resource management and avoiding failure in exam; low risk environment overall."

Last update: 10/07/2026