Beholgar similar games & best alternatives

Beholgar

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2022

Should you play it?

Beholgar is a classically styled metroidvania action adventure. Explore caverns, ancient woods, and deadly castles; battle creatures and solve ancient mysteries at the kingdom.

What works
  • Challenging and rewarding gameplay
  • Strong retro pixel art and soundtrack
  • Engaging exploration and progression
  • Dark fantasy atmosphere
  • Good value for price
Things to keep in mind
  • Numerous bugs and glitches
  • Lack of map and navigation aids
  • Punishing difficulty spikes
  • Some control and hitbox issues
  • Limited story depth and character expression

What to play next

Top picks

Games that feel the closest overall

  • Cyber Shadow

  • Terrian Saga: KR-17

  • Horace

  • Ben and Ed

  • Zexion

  • Environmental Station Alpha

  • Unworthy

  • Tcheco in the Castle of Lucio

  • Rain World

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Skelethrone: The Chronicles of Ericona

  • Kalinur

  • MindSeize

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Beholgar: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. It leans lower than usual among comparable games on Expression, Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely explore the map and choose upgrades and gear, but progression is gated by keys and abilities, limiting full freedom."

    Capsule for Feudal Alloy Feudal Alloy

    "Players can explore interconnected areas with some freedom and choose upgrades and weapons, but progression is somewhat linear and constrained by required keys and abilities."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with punishing combat requiring skill, strategy, and mastery of mechanics; players receive clear feedback on performance."

    Capsule for Kingpin — Life of Crime Kingpin — Life of Crime

    "The game is challenging with punishing platforming and combat requiring skill, timing, and pattern recognition; players receive feedback through deaths and upgrades."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration without competitive or ranked modes."

    Capsule for Death's Door Death's Door

    "Focus is on individual exploration and progression without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report engagement and desire to continue playing despite bugs; others quit quickly due to frustration."

    Capsule for Cowboy Life Simulator: Prologue Cowboy Life Simulator: Prologue

    "Players often persist despite frustration due to challenge and exploration, but some quit early due to bugs and difficulty spikes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Blasphemous Blasphemous

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize skills, combos, and outfits, and explore hidden areas, but gameplay follows established Metroidvania conventions."

    Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

    "Players can find secrets and choose upgrades, but level design and progression follow established metroidvania conventions with limited creative modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; purely individual play."

    Capsule for ICEY ICEY

    "No evidence of exerting control or superiority over others; purely individual play."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark fantasy setting and challenging gameplay provide immersive escapism from real life."

    Capsule for Wulin Chess Wulin Chess

    "The dark fantasy setting and challenging gameplay provide immersive escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia for Metroidvania games."

    Capsule for Xeodrifter Xeodrifter

    "Players engage voluntarily out of interest in retro metroidvania and challenging platformers."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try new abilities, explore new areas, and experiment with combat and platforming mechanics."

    Capsule for Faeland Faeland

    "Players try new abilities and weapons, explore hidden areas, and experiment with platforming mechanics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of detailed environments, backtracking, and discovery of items and secrets is a key part of gameplay."

    Capsule for Resident Evil 0 Resident Evil 0

    "Exploration of interconnected areas with backtracking and secret discovery is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization or visual expression; mostly fixed character design and preset aesthetics."

    Capsule for BloodRayne: Terminal Cut BloodRayne: Terminal Cut

    "Limited character customization or visual expression; mostly fixed pixel art style and preset aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magic, wizards, and mythical enemies."

    Capsule for Wizordum Wizordum

    "Strong fantasy theme with barbarian hero, sorcerers, monsters, and dark mythical world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn new skills, acquire upgrades, and improve abilities throughout the game."

    Capsule for SteamWorld Dig 2 SteamWorld Dig 2

    "Players acquire new skills, weapons, and upgrades, improving their abilities and knowledge of the game."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise inputs; not suitable for casual or background play."

    Capsule for VVVVVV VVVVVV

    "Requires focused attention and precise inputs; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; purely individual experience."

    Capsule for APE OUT APE OUT

    "No social or emotional connections formed; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player only."

    Capsule for Thief Thief

    "No leadership or group management roles; single-player only."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect gold, items, and unlock characters and upgrades, progressing through runs and overall."

    Capsule for City of Brass City of Brass

    "Players collect gold, weapons, and permanent upgrades to progress through the game."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game is challenging and punishing, causing tension rather than relaxation."

    Capsule for UnderRail UnderRail

    "The game is challenging and punishing, causing tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art and soundtrack provide sensory stimulation and emotional engagement."

    Capsule for Slash or Die Slash or Die

    "Enjoyable pixel art visuals and soundtrack provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Story is simple and light, with some narrative elements and NPC interactions but not deeply immersive."

    Capsule for Alwa's Legacy Alwa's Legacy

    "Basic narrative with fantasy themes and some NPC interactions, but story is not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan upgrades, coordinate roles, and devise tactics to overcome challenges."

    Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

    "Players must plan upgrades, combat tactics, and platforming approaches to overcome challenges."

  • Thrill

    Game with the same Thrill vibe

    3

    "Risk of death and punishing difficulty create suspense and excitement."

    Capsule for Slasher's Keep Slasher's Keep

    "The punishing difficulty and risk of death create suspense and thrill for players."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price given quality, length, and satisfying gameplay."

    Capsule for Scalak Scalak

    "Players perceive good value for price, especially on sale, with satisfying gameplay length and challenge."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves melee and ranged attacks, defeating enemies and bosses."

    Capsule for Verho - Curse of Faces Verho - Curse of Faces

    "Combat involves melee and ranged attacks against enemies and bosses, with frequent combat encounters."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage limited health and lives to progress."

    Capsule for ORCS ORCS

    "Players must avoid death and manage limited health and resources to survive and progress."

Last update: 19/07/2026