Blood Card 2: Dark Mist similar games & best alternatives

Blood Card 2: Dark Mist

PC (Microsoft Windows) • 2021

Should you play it?

Dark Mist is a card game that combines elements of the roguelike deckbuilder genre with enemies that appear in waves. Defeat monsters and level up during battle to keep yourself going.

What works
  • Unique deck-as-health mechanic
  • Six distinct characters with unique playstyles
  • Strategic depth and tactical combat
  • Multiple difficulty levels and unlockables
  • Procedurally generated encounters
Things to keep in mind
  • Minimalistic and unpolished ui and visuals
  • Limited narrative and story elements
  • Some balance issues and repetitive content
  • Short overall game length
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Nordhold

  • Isle of Arrows

  • Hexguardian

  • Moonsigil Atlas

  • These Doomed Isles: The First God

  • Creeper World: Anniversary Edition

  • YORG.io

  • Monster Battles

  • Fate Hunters

Hidden Gems

Less popular games with surprisingly high similarity

  • Moonsigil Atlas

  • Creeper World: Anniversary Edition

  • Sword Rogue

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Pro Cycling Manager 2024

  • Survival

    Final Sentence

  • Autonomy

    Renfield: Bring Your Own Blood

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Blood Card 2: Dark Mist: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Story, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose characters, weapons, and upgrades freely, and decide their own strategies in a roguelike progression."

    Capsule for Renfield: Bring Your Own Blood Renfield: Bring Your Own Blood

    "Players choose characters, build decks, and decide attack order and strategy freely in a roguelike structure."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires skillful planning, tactical positioning, and deckbuilding to overcome challenging levels."

    Capsule for Floppy Knights Floppy Knights

    "Requires strategic planning, deck building, and tactical decision-making with a steep but fair difficulty curve."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and speedrunning elements, but many players focus on personal improvement and overcoming challenges at own pace."

    Capsule for Super Meat Boy Super Meat Boy

    "Includes leaderboards and daily challenges, but mostly focused on individual runs and self-improvement."

  • Continuation

    Game with the same Continuation vibe

    3

    "Replayability through roguelike runs, unlockables, and difficulty modifiers encourages repeated play, though some find runs long."

    Capsule for Oaken Oaken

    "Encourages repeated runs with unlockable characters, difficulty levels, and new cards, though some find replayability limited."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with deck building, combos, and strategic market manipulation to find unique solutions."

    Capsule for Insider Trading Insider Trading

    "Players experiment with deck building, class mechanics, and strategic card combinations in a unique system."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solo and self-directed."

    Capsule for HunterX HunterX

    "No social dominance or power over others; gameplay is solo and self-directed."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides a mental challenge and distraction from real life through immersive strategic gameplay."

    Capsule for Into the Breach Into the Breach

    "Provides immersive, cerebral gameplay that allows players to focus on strategic challenges and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest and enjoyment; no pressure or obligation reported."

    Capsule for SLUDGE LIFE SLUDGE LIFE

    "Players engage voluntarily for intrinsic interest and enjoyment; no pressure or obligation reported."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Challenge levels and deckbuilding encourage trying new combos and strategies."

    Capsule for Floppy Knights Floppy Knights

    "Strong encouragement to try different classes, deck builds, and strategies to find effective combos."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated levels offer some discovery, though environments are somewhat repetitive."

    Capsule for GALAK-Z GALAK-Z

    "Procedurally generated encounters and multiple floors offer some discovery, though environments repeat."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization beyond deckbuilding; no avatar personalization or cosmetic modifications."

    Capsule for Fate Hunters Fate Hunters

    "Limited customization mostly to deck building and character choice; no avatar or visual expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Dark fantasy setting with imaginative lore, supernatural elements, and stylized combat mechanics."

    Capsule for Shiro Enkai Shiro Enkai

    "Set in a dark fantasy world with surreal elements and imaginative card-based combat."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay; strictly single-player."

    Capsule for SANABI SANABI

    "No social or community gameplay; strictly single-player."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in deck building, strategy, and understanding complex mechanics."

    Capsule for Blood Card Blood Card

    "Players develop skills in deck building, strategic planning, and mastering unique class mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement during runs; not a casual idle game."

    Capsule for MYRIAD DEATH MYRIAD DEATH

    "Requires focused attention and continuous decision making during runs; not a casual idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features; purely individual gameplay."

    Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

    "No social or emotional connection features; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focus."

    Capsule for The Witch of Fern Island The Witch of Fern Island

    "No leadership or group management roles; single-player focus."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through unlocking decks, cards, buffs, and achievements across runs."

    Capsule for Hypnosis Card Hypnosis Card

    "Unlocks new cards, relics, classes, and difficulty levels through progression and repeated runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game engaging and rewarding, but the difficulty and complexity can cause tension."

    Capsule for NEXT JUMP: Shmup Tactics NEXT JUMP: Shmup Tactics

    "Some find the game engaging and satisfying, but difficulty and tension can be high."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are simple but effective; focus is on strategic depth rather than sensory stimulation"

    Capsule for Conquest of Elysium 5 Conquest of Elysium 5

    "Minimalistic visuals and sound; focus is on strategic depth rather than sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards provide some recognition, but social status is not a core motivator."

    Capsule for Infested Planet Infested Planet

    "Leaderboards provide some recognition, but social status is not a core motivator."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; gameplay is largely context-free and focused on mechanics."

    Capsule for Downwell Downwell

    "Very minimal narrative; gameplay is mostly context-free with little story immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay requiring complex planning, tactical decisions, and problem solving."

    Capsule for Pro Cycling Manager 2024 Pro Cycling Manager 2024

    "Highly strategic gameplay requiring planning, sequencing, and tactical problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension from managing limited resources and difficult enemies creates suspense and excitement."

    Capsule for Phantom Rose Phantom Rose

    "Tension from managing limited cards as health and enemy threats creates suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, with many hours of gameplay and replayability, though some desire more content."

    Capsule for Wizard of Legend Wizard of Legend

    "Generally considered good value for price with many hours of gameplay, though some desire more content."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacks and defense via cards; some violent themes but not excessive destruction."

    Capsule for UndercoverAgent UndercoverAgent

    "Combat involves defeating enemies with cards; moderate emphasis on attack and destruction."

  • Survival

    Game with the same Survival vibe

    5

    "Core mechanic is survival by avoiding mistakes and outtyping opponents under threat of elimination."

    Capsule for Final Sentence Final Sentence

    "Core mechanic revolves around survival by managing deck as health and defeating enemies to reclaim cards."

Last update: 13/07/2026