MYRIAD DEATH similar games & best alternatives

MYRIAD DEATH

PC (Microsoft Windows), Nintendo Switch • 2025

Should you play it?

This is an exhilarating action and shooting game where you fight using weapons with different abilities.

What works
  • Engaging melee and ranged combat
  • Strong hololive/mori calliope theme and soundtrack
  • Good value for price
  • Varied weapons and upgrades
  • Addictive roguelike gameplay
Things to keep in mind
  • Feels like a reskin of previous game
  • Clunky controls and animation lock
  • Repetitive music loops and voice lines
  • Balance issues with weapons and rng
  • Limited replayability and content variety

What to play next

Top picks

Games that feel the closest overall

  • Forgive Me Father

  • HOLE

  • Gryphon Knight Epic

  • Dread Templar

  • Tower of Guns

  • Little Witch Nobeta

  • Fida Puti Samurai

  • Beyond Citadel

  • Hands of Necromancy

Hidden Gems

Less popular games with surprisingly high similarity

  • Gryphon Knight Epic

  • Fida Puti Samurai

  • Hands of Necromancy

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Risk of Rain Returns

  • Progression

    Void Scrappers

  • Value

    Let Them Come

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MYRIAD DEATH: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, upgrade them, and allocate skill points, allowing some control over playstyle and progression."

    Capsule for Zombie Shooter Zombie Shooter

    "Players can choose weapons and upgrades each run, with some persistent upgrades and some RNG elements, allowing moderate control over playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful dodging and aiming with mouse, overcoming challenging enemy patterns and bosses, though some complaints about balance and RNG affecting progression."

    Capsule for Desktop Survivors 98 Desktop Survivors 98

    "Game involves skillful melee and ranged combat with weapon combos and dodging, but some complaints about clunky controls and RNG affecting difficulty."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

    Capsule for Quasimorph Quasimorph

    "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Many players report addictive gameplay and desire to continue, though some frustration with RNG and repetition may limit long-term engagement."

    Capsule for JudgeSim JudgeSim

    "Some players report addictive gameplay and desire to keep playing, but others note limited replayability and frustration with RNG and balance."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player roguelike with no multiplayer or cooperative elements."

    Capsule for Froggy's Battle Froggy's Battle

    "Single-player roguelike with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization via skill points and weapon choices, but gameplay follows established shooter and roguelike patterns."

    Capsule for Larva Mortus Larva Mortus

    "Players can customize weapon loadouts and music selection, but gameplay mostly follows preset roguelike structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; gameplay is solo and focused on personal skill."

    Capsule for Eastern Exorcist Eastern Exorcist

    "No evidence of player dominance over others; gameplay is solo and focused on personal challenge."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as distraction and stress relief, enjoying immersive roguelike experience."

    Capsule for Risk of Rain Returns Risk of Rain Returns

    "Players use the game as a stress relief and distraction, enjoying the music and immersive roguelike experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and fandom interest, not out of obligation."

    Capsule for hololive Treasure Mountain hololive Treasure Mountain

    "Players engage voluntarily out of interest in roguelikes and Hololive/Mori Calliope fandom, not due to obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, weapons, and trinkets, exploring various strategies and adapting to RNG elements."

    Capsule for Super Raft Boat Classic Super Raft Boat Classic

    "Players try different weapons, combos, and strategies each run, though some feel limited by RNG and repetitive elements."

  • Exploration

    Game with the same Exploration vibe

    2

    "Randomized maps and multiple routes encourage some exploration within a limited set of floors."

    Capsule for Iron Fisticle Iron Fisticle

    "Randomized floors and secret/alternate stages encourage some exploration, but overall paths are preset."

  • Expression

    Game with the same Expression vibe

    2

    "Character and equipment customization allow some degree of self-expression, including music selection."

    Capsule for Azure Striker Gunvolt 2 Azure Striker Gunvolt 2

    "Character skins change with weapons, and players can customize music per floor, allowing some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative characters, abilities, and fantasy-themed bosses and environments."

    Capsule for Portal Dungeon Portal Dungeon

    "Game features fantasy elements, roguelike combat, and Hololive VTuber themed characters and bosses."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; strictly single-player."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "No social or community gameplay elements; strictly single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and unlock upgrades through repeated play and meta progression."

    Capsule for Doom Sweeper Doom Sweeper

    "Players unlock upgrades and new characters over time, improving skills and meta-progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of roguelikes; no physical activity elements."

    Capsule for LORT LORT

    "Sedentary gameplay typical of roguelikes; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active engagement during runs; not a casual idle experience."

    Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

    "Requires focused attention and continuous engagement during runs; not a casual idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay only."

    Capsule for Froggy's Battle Froggy's Battle

    "No leadership or group management roles; solo gameplay only."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta progression with unlockable characters, weapons, and permanent upgrades."

    Capsule for Void Scrappers Void Scrappers

    "Strong meta-progression with persistent upgrades, unlocking characters, and collecting souls."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and enjoyable, but others report frustration and tension from difficulty."

    Capsule for Risky Rescue Risky Rescue

    "Some players find gameplay satisfying and relaxing, but others report frustration and tension from difficulty and controls."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art visuals, flashy combat animations, and a praised soundtrack provide sensory stimulation."

    Capsule for Metal Unit Metal Unit

    "Enjoyable pixel art, satisfying combat animations, and a banger soundtrack provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for Return. Return.

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements via kings and lore, but gameplay is mostly context-free and focused on mechanics."

    Capsule for 9 Kings 9 Kings

    "Some narrative elements and character lore from Hololive, but gameplay mostly context-free roguelike action."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan weapon loadouts, skill upgrades, and combat tactics, though some randomness reduces pure strategy."

    Capsule for Nightmare Reaper Nightmare Reaper

    "Players plan weapon usage, ammo conservation, and combat tactics, though some randomness limits pure strategy."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from challenging battles and roguelite risk, but not extreme suspense or risk."

    Capsule for Lost In Fantaland Lost In Fantaland

    "Roguelike tension and risk of death create some suspense, but some players find difficulty inconsistent."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for its low price, especially on sale, with satisfying gameplay."

    Capsule for Let Them Come Let Them Come

    "Many players feel the game offers good value for its low price, especially fans of Hololive and roguelikes."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves melee and ranged attacks with blood, gore, and destruction."

    Capsule for Dark Light Dark Light

    "Combat involves melee and ranged attacks with gore and enemy destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health and resources to survive increasingly difficult encounters and bosses."

    Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

    "Players manage health, ammo, and resources to survive increasingly difficult floors and bosses."

Last update: 11/07/2026