Azure Striker Gunvolt 2 similar games & best alternatives

Azure Striker Gunvolt 2

PlayStation 4, Nintendo 3DS, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2020

Should you play it?

The ultra-refined 2D side-scrolling action you remember from "Azure Striker Gunvolt" is recharged and better than ever! In Gunvolt 2, series anti-hero Copen joins the fray as a playable character! Copy abilities from defeated boss characters and use them as your own!

What works
  • Two distinct playable characters with unique gameplay
  • Polished and responsive controls
  • Engaging score attack system with replay value
  • High quality pixel art and music
  • Quality of life improvements over first game
Things to keep in mind
  • Repetitive level reuse between characters
  • Some boss fights require memorization and can feel unfair
  • Story is shallow and sometimes ignorable
  • Crafting system can be grindy and unclear
  • Dialogue boxes can obstruct gameplay

What to play next

Top picks

Games that feel the closest overall

  • Azure Striker Gunvolt

  • Pizza Tower

  • Freedom Planet 2

  • Rusted Moss

  • Neon White

  • City of Brass

  • Hextech Mayhem: A League of Legends Story™

  • SUCCUBUS

  • GoNNER

Hidden Gems

Less popular games with surprisingly high similarity

  • Helskate

  • DRACOMATON

  • Glorkian Warrior: The Trials Of Glork

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Closers

  • Competence

    DEVIL BLADE REBOOT

  • Escapism

    Wolfstride

From the same developer

From the same developer, ranked by motivational fit.

  • Azure Striker Gunvolt

  • Shovel Knight Dig

  • Mega Man Zero/ZX Legacy Collection

  • Shovel Knight: Specter of Torment

  • Blaster Master Zero 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Azure Striker Gunvolt 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose from multiple characters with unique playstyles and customize skill builds, allowing personal control over gameplay."

    Capsule for Closers Closers

    "Players can freely choose between two distinct characters with unique playstyles and customize equipment, allowing personal control over gameplay."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers skill-based challenges with pattern memorization, risk/reward scoring, and difficulty scaling rewarding player mastery."

    Capsule for DEVIL BLADE REBOOT DEVIL BLADE REBOOT

    "The game offers skill-based challenges with a scoring system rewarding mastery, precise combos, and boss pattern memorization."

  • Competition

    Game with the same Competition vibe

    2

    "There are leaderboards and score attack elements, but much of the focus is on personal improvement rather than direct player-vs-player competition."

    Capsule for LUFTRAUSERS LUFTRAUSERS

    "While there are leaderboards and score rankings, the focus is more on personal improvement and score attack rather than direct competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Encourages replay through multiple difficulties, character unlocks, and leveling systems leading to habitual play."

    Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

    "The game encourages replay through challenges, dual campaigns, and score optimization, fostering habitual play and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is single-player focused with no multiplayer or cooperative elements."

    Capsule for Insaniquarium Deluxe Insaniquarium Deluxe

    "Gameplay is focused on single-player experiences with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can experiment with different character builds, equipment combinations, and playstyles."

    Capsule for Touhou Blooming Chaos 2 Touhou Blooming Chaos 2

    "Players can customize equipment and experiment with different builds; two characters offer distinct gameplay approaches."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced; no evidence of exerting control or superiority over others."

    Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

    "Interactions are balanced; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players engage in a stylized anime-inspired world with immersive story and characters, providing a strong escape from reality."

    Capsule for Wolfstride Wolfstride

    "Players engage in a stylized, fictional world with anime-inspired narrative and music, providing distraction and immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

    Capsule for Aven Colony Aven Colony

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, tools, and strategies each run, exploring various mechanics and builds."

    Capsule for Coal LLC Coal LLC

    "Players try different characters, equipment setups, and strategies to optimize scores and gameplay."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of levels and hidden lore, but levels are mostly linear and reused."

    Capsule for Hellboy Web of Wyrd Hellboy Web of Wyrd

    "Some level exploration and hidden collectibles exist, but levels are mostly linear and reused between characters."

  • Expression

    Game with the same Expression vibe

    2

    "Character and music customization allow some personal expression."

    Capsule for Super Duper Party Pooper Super Duper Party Pooper

    "Character and equipment customization allow some degree of self-expression, including music selection."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative fiction with characters like Shadow, Chaos powers, and fantastical story elements."

    Capsule for SONIC X SHADOW GENERATIONS SONIC X SHADOW GENERATIONS

    "The game features imaginative fiction with psychic powers, anime characters, and stylized combat."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The game is primarily a solo experience with minimal social interaction."

    Capsule for SUPERHOT SUPERHOT

    "The game is primarily a solo experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills through challenging gameplay and learn game mechanics, supported by achievements and challenges."

    Capsule for SEGA Mega Drive and Genesis Classics SEGA Mega Drive and Genesis Classics

    "Players develop skills through mastering gameplay mechanics and progressing through challenges."

  • Health

    Game with the same Health vibe

    -4

    "The game is a sedentary experience with no physical activity involved."

    Capsule for Distant Worlds 2 Distant Worlds 2

    "The game is a sedentary experience with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during gameplay."

    Capsule for Puyo Puyo™Tetris® Puyo Puyo™Tetris®

    "Requires focused attention and continuous engagement during gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited to scripted character dialogue; no close player relationships."

    Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

    "Social interactions are limited to scripted dialogue; no close player relationships."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; players act independently."

    Capsule for Train Sim World® 3 Train Sim World® 3

    "No leadership or group management roles; players act independently."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, upgrade weapons and skills, and unlock new abilities throughout the game."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "Players collect materials, craft and upgrade equipment, and unlock new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and fun, providing satisfying flow despite some tension in boss fights."

    Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

    "The game balances challenge and flow, though some boss fights can be tense and require memorization."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant pixel art, explosive effects, and energetic music provide strong sensory stimulation and excitement."

    Capsule for Nitro Express Nitro Express

    "Vibrant pixel art, dynamic lighting, explosive effects, and energetic music provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards offer some recognition, but social status is not a primary focus."

    Capsule for Aqua Kitty - Milk Mine Defender Aqua Kitty - Milk Mine Defender

    "Leaderboards and ranks offer some recognition, but social status is not a primary focus."

  • Story

    Game with the same Story vibe

    2

    "Narrative is light and simple but present with character interactions and cutscenes."

    Capsule for Penny’s Big Breakaway Penny’s Big Breakaway

    "Narrative is present with cutscenes and character interactions, though some find it shallow or ignorable."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan movement, weapon use, and timing to overcome bosses and challenges."

    Capsule for Bleed Bleed

    "Players must plan skill use, positioning, and combo timing to maximize scores and overcome bosses."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in boss fights, though overall difficulty is moderate and gameplay is accessible."

    Capsule for No Straight Roads: Encore Edition No Straight Roads: Encore Edition

    "Some suspense from boss fights and score challenges, but overall gameplay is forgiving and accessible."

  • Value

    Game with the same Value vibe

    3

    "Offers about 15-30 hours of gameplay with engaging mechanics and replayability; considered good value especially at discount prices."

    Capsule for Potato Flowers in Full Bloom Potato Flowers in Full Bloom

    "Offers around 10-20 hours of gameplay with replay value, good content for price paid."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies with weapons and skills, featuring destruction and action."

    Capsule for Ember Knights Ember Knights

    "Combat involves defeating enemies with electricity and weapons, featuring destruction and action."

  • Survival

    Game with the same Survival vibe

    -2

    "Game is generally low-risk with some challenging fights; survival elements are minimal."

    Capsule for Ni no Kuni™ II: Revenant Kingdom Ni no Kuni™ II: Revenant Kingdom

    "Game is relatively easy with damage avoidance mechanics; survival is not a primary challenge."

Last update: 09/07/2026