Phantom Rose similar games & best alternatives

Phantom Rose

PC (Microsoft Windows), Mac • 2019

Should you play it?

Phantom Rose is a roguelike deckbuilding card game. Fight and collect powerful cards as Reina, a maid exploring a mansion ravaged by evil creatures

What works
  • Unique card consumption mechanic
  • Beautiful art and music
  • Strategic and challenging gameplay
  • Frequent updates and developer engagement
  • Multiple game modes and unlockables
Things to keep in mind
  • High difficulty and rng frustration
  • Limited card pool and synergies
  • Repetitive music and minimal story
  • Some ui and balance issues
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Pluto

  • None Shall Intrude

  • Card Quest

  • Hadean Tactics

  • Beneath Oresa

  • Phantom Rose 2 Sapphire

  • Deathless. The Hero Quest

  • Decktamer

  • Die in the Dungeon

Hidden Gems

Less popular games with surprisingly high similarity

  • Pluto

  • Card Quest

  • Phantom Rose 2 Sapphire

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Magic Research 2

  • Fantasy

    Blood Card

  • Strategy

    Shadowverse CCG

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Phantom Rose: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Leadership, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can customize starting decks and choose paths on the map, though some mechanics like forced card additions and sausage resource limit choices."

    Capsule for Union of Gnomes: Prologue Union of Gnomes: Prologue

    "Players can choose paths on a grid map and decide card usage and deck management strategies, though some randomness limits full control."

  • Competence

    Game with the same Competence vibe

    4

    "Requires skillful resource management, strategic planning, and combat tactics; feedback through progression and boss fights."

    Capsule for Magic Research 2 Magic Research 2

    "Requires skillful resource and card management, strategic planning, and adapting to enemy patterns with feedback on performance."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player progression and personal achievement rather than direct competition or leaderboards."

    Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

    "Focuses on single-player progression and personal mastery rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Addictive gameplay loop encourages repeated play sessions, though frustration with RNG can cause disengagement."

    Capsule for WOWOWOW KORONE BOX WOWOWOW KORONE BOX

    "Addictive gameplay loop with unlockables and challenges encourages repeated runs despite some frustration with RNG."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players build decks and select relics and party members to create synergies, though card pool and relic variety are limited."

    Capsule for Krzyżacy - The Knights of the Cross Krzyżacy - The Knights of the Cross

    "Players create and modify decks and strategies, but card pool and synergies are somewhat limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and self-directed."

    Capsule for Balatro Balatro

    "No social dominance or power over others; gameplay is individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

    3

    "The dark, atmospheric setting and challenging gameplay provide an immersive escape from reality."

    Capsule for Schein Schein

    "Dark, immersive atmosphere and strategic gameplay provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with deck synergies, tactics, and team building; some constraints limit full exploration."

    Capsule for NUTMEG! A Nostalgic Deckbuilding Football Manager NUTMEG! A Nostalgic Deckbuilding Football Manager

    "Players experiment with deck compositions and strategies within the constraints of limited card synergies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Limited exploration of mansion rooms with some secrets and dimension changes, but overall linear."

    Capsule for Alone in the Dark Prologue Alone in the Dark Prologue

    "Exploration of grid-based mansion with some hidden rooms and events, but map is somewhat linear and limited."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and cosmetic skins allow personal expression."

    Capsule for Spellsworn Spellsworn

    "Character customization through unlockable skins and cosmetics allows personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Dark fantasy setting with imaginative fiction, roleplaying elements, and supernatural themes."

    Capsule for Blood Card Blood Card

    "Dark fantasy setting with supernatural enemies, magic cards, and a mysterious story."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Demolish & Build 2017 Demolish & Build 2017

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn and improve strategies, unlock upgrades, and develop skills over multiple runs."

    Capsule for Lyca Lyca

    "Players improve skills, unlock items, and develop strategies over multiple runs."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players note frustration and stress from difficulty."

    Capsule for They Killed Your Cat They Killed Your Cat

    "Sedentary gameplay with no physical activity; some players note stress from difficulty."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic thinking; not suitable for casual or background play."

    Capsule for Star Renegades Star Renegades

    "Requires focused attention and strategic thinking; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for GNOG GNOG

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts independently."

    Capsule for Outlast Outlast

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking and stacking cards; builds evolve over rounds."

    Capsule for ROUNDS ROUNDS

    "Progression through unlocking cards, items, and upgrades across runs, though deck building is constrained."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Some players find the game relaxing, but others note frustration from grinding and difficulty spikes."

    Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

    "Some find the game relaxing and atmospheric, others find it stressful due to difficulty and RNG."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art and music provide sensory pleasure, though stimuli are moderate and repetitive."

    Capsule for 100 hidden cats 100 hidden cats

    "Enjoyable art and music provide sensory pleasure, though music can become repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Narrative is simple and minimal but present, with some lore and story progression."

    Capsule for Minishoot' Adventures Minishoot' Adventures

    "Narrative is present but minimal and fragmented; story unfolds through unlockables and lore bits."

  • Strategy

    Game with the same Strategy vibe

    4

    "High strategic depth in deck building, resource management, and in-game tactical decisions."

    Capsule for Shadowverse CCG Shadowverse CCG

    "High strategic depth in deck management, resource allocation, and turn order planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat and resource tension create suspense and excitement, though not extreme or constant."

    Capsule for The Iron Oath The Iron Oath

    "Tension from managing limited resources and difficult enemies creates suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Good value for price due to replayability, frequent updates, and engaging gameplay."

    Capsule for City of Brass City of Brass

    "Good value for price with frequent updates and substantial gameplay for the cost."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves spells and defeating enemies, but violence is stylized and fantasy-based."

    Capsule for Tap Wizard 2 Tap Wizard 2

    "Combat involves defeating enemies with attacks and spells; violence is stylized and fantasy-based."

  • Survival

    Game with the same Survival vibe

    4

    "Strong survival elements with health management, avoiding damage, and overcoming threats."

    Capsule for Caveblazers Caveblazers

    "Strong survival elements requiring careful resource and health management to avoid failure."

Last update: 09/07/2026